Add Warp flow, a video effect that sets Warp's noise field drifting
Warp's noise field moves to effects/noise_field.hpp so both share it; Warp renders exactly as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2107,6 +2107,7 @@ int main() {
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};
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const std::vector<Moving> moving = {
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{"tunnel", {{"tunnel_drift", 6L}, {"tunnel_fade", 1.0}}, {}, {{"tunnel_fade", 0.0}}},
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{"flow", {{"flow_mode", std::string("swirl")}}, {}, {{"flow_strength", 0L}}},
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};
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for (const auto& [name, lively, smooth, off] : moving) {
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const auto effect = effectByName(name);
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