Add a text effect

Writes a line or several over its input in a chosen family, weight, size
and colour, optionally on a box filled with a colour or with a picture
from disk. Like the blur and the overlay it needs no sources of its own,
so it can lead a chain; given sources it fills the canvas from a randomly
chosen one first.

Two param types rather than effect-specific branches in the front-ends:
Text, free-form text the user types, and Color, a colour written
"#rrggbb". Both travel as strings, so the interface gets an entry and a
colour button, the command line gets a flag (a colour that does not parse
is refused there rather than drawn as black), and a project keeps them
across a round trip.

The glyphs come from Pango, which draws through Cairo without a display,
so the core stays headless — but they are the one thing here that is not
byte-identical across machines: a machine without the chosen family
renders the substitute its fontconfig picks. Everything the effect is
handed, the rng included, is used exactly as every other effect uses it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Si
2026-09-18 20:31:24 +02:00
co-authored by Claude Opus 5
parent c34bc426fc
commit 1d0343b90a
12 changed files with 725 additions and 6 deletions
+68
View File
@@ -72,6 +72,28 @@ ParamSpec ParamSpec::makePath(std::string key, std::string label, std::string he
return spec;
}
ParamSpec ParamSpec::makeText(std::string key, std::string label, std::string defaultText,
std::string help) {
ParamSpec spec;
spec.type = Type::Text;
spec.key = std::move(key);
spec.label = std::move(label);
spec.help = std::move(help);
spec.defaultChoice = std::move(defaultText);
return spec;
}
ParamSpec ParamSpec::makeColor(std::string key, std::string label, std::string defaultColor,
std::string help) {
ParamSpec spec;
spec.type = Type::Color;
spec.key = std::move(key);
spec.label = std::move(label);
spec.help = std::move(help);
spec.defaultChoice = std::move(defaultColor);
return spec;
}
namespace {
const ParamValue* find(const ParamValues& values, const std::string& key) {
@@ -119,4 +141,50 @@ std::string paramText(const ParamValues& values, const std::string& key,
return fallback;
}
namespace {
int hexDigit(char c) {
if (c >= '0' && c <= '9') return c - '0';
if (c >= 'a' && c <= 'f') return c - 'a' + 10;
if (c >= 'A' && c <= 'F') return c - 'A' + 10;
return -1;
}
} // namespace
bool parseColor(const std::string& text, std::uint8_t rgb[3]) {
std::string digits = text;
if (!digits.empty() && digits.front() == '#') digits.erase(digits.begin());
if (digits.size() != 3 && digits.size() != 6) return false;
int parsed[6];
for (std::size_t i = 0; i < digits.size(); ++i) {
parsed[i] = hexDigit(digits[i]);
if (parsed[i] < 0) return false;
}
for (int c = 0; c < 3; ++c) {
// "#abc" is the usual shorthand for "#aabbcc".
const int value = digits.size() == 3 ? parsed[c] * 17 : parsed[c * 2] * 16 + parsed[c * 2 + 1];
rgb[c] = static_cast<std::uint8_t>(value);
}
return true;
}
std::string formatColor(const std::uint8_t rgb[3]) {
static const char* const kDigits = "0123456789abcdef";
std::string text = "#";
for (int c = 0; c < 3; ++c) {
text += kDigits[rgb[c] >> 4];
text += kDigits[rgb[c] & 0x0F];
}
return text;
}
void paramColor(const ParamValues& values, const std::string& key, const std::string& fallback,
std::uint8_t rgb[3]) {
if (parseColor(paramText(values, key, fallback), rgb)) return;
if (parseColor(fallback, rgb)) return;
rgb[0] = rgb[1] = rgb[2] = 0;
}
} // namespace effector