Add a text effect
Writes a line or several over its input in a chosen family, weight, size and colour, optionally on a box filled with a colour or with a picture from disk. Like the blur and the overlay it needs no sources of its own, so it can lead a chain; given sources it fills the canvas from a randomly chosen one first. Two param types rather than effect-specific branches in the front-ends: Text, free-form text the user types, and Color, a colour written "#rrggbb". Both travel as strings, so the interface gets an entry and a colour button, the command line gets a flag (a colour that does not parse is refused there rather than drawn as black), and a project keeps them across a round trip. The glyphs come from Pango, which draws through Cairo without a display, so the core stays headless — but they are the one thing here that is not byte-identical across machines: a machine without the chosen family renders the substitute its fontconfig picks. Everything the effect is handed, the rng included, is used exactly as every other effect uses it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -5,6 +5,7 @@
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#include "effects/monochrome.hpp"
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#include "effects/overlay.hpp"
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#include "effects/scanlines.hpp"
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#include "effects/text.hpp"
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namespace effector {
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@@ -16,6 +17,7 @@ const std::vector<EffectPtr>& effects() {
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std::make_shared<GrainEffect>(),
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std::make_shared<MonochromeEffect>(),
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std::make_shared<OverlayEffect>(),
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std::make_shared<TextEffect>(),
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};
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return registry;
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}
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