Let several text stages share one named look
A picture with a title, a caption and a credit meant typing the same font, size and colour into every text stage, and changing the look meant typing them all again. A project now holds named styles: a stage follows one, and editing it moves every stage that follows it at once. The front-ends learn nothing effect-specific. A ParamSpec can be marked .styled(), saying a style carries it rather than the stage, and Effect::styleKind() names the pool it comes from -- so styleSpecs(kind) is to a style what params() is to a stage, and a second text-ish effect would slot into the styles that already exist. The look is what a style carries; the words and the placement stay on the stage, which is what lets two stages share a typography in two different corners. stageValues() resolves one in a single place, and a stage keeps a full set of values of its own beside the style, so switching it to Custom, dropping the style, or opening the project in a build that does not know it renders exactly the same picture. A style moves stages together; it never holds the only copy of anything. The command line builds no styles and passes none, so it renders what it always did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -32,6 +32,12 @@ public:
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// chain that starts with one of them needs no sources at all.
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virtual bool needsSources() const { return true; }
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// The pool of named styles this effect's styled params are drawn from, or
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// empty when it takes no style. Effects that answer the same kind share
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// one pool, so a stage can be pointed at a look its neighbours already
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// use. An effect with no kind must declare no styled params.
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virtual std::string styleKind() const { return {}; }
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virtual Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
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const ParamValues& values) const = 0;
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