Let several text stages share one named look
A picture with a title, a caption and a credit meant typing the same font, size and colour into every text stage, and changing the look meant typing them all again. A project now holds named styles: a stage follows one, and editing it moves every stage that follows it at once. The front-ends learn nothing effect-specific. A ParamSpec can be marked .styled(), saying a style carries it rather than the stage, and Effect::styleKind() names the pool it comes from -- so styleSpecs(kind) is to a style what params() is to a stage, and a second text-ish effect would slot into the styles that already exist. The look is what a style carries; the words and the placement stay on the stage, which is what lets two stages share a typography in two different corners. stageValues() resolves one in a single place, and a stage keeps a full set of values of its own beside the style, so switching it to Custom, dropping the style, or opening the project in a build that does not know it renders exactly the same picture. A style moves stages together; it never holds the only copy of anything. The command line builds no styles and passes none, so it renders what it always did. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -24,9 +24,17 @@ struct ParamSpec {
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int digits = 2;
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std::string defaultChoice;
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std::vector<std::string> choices;
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// Whether a named style carries this param rather than the stage it sits
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// on: see core/style.hpp.
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bool inStyle = false;
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std::string flag() const; // "strip_height" -> "--strip-height"
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// A copy of this spec marked as carried by a style, so that a declaration
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// reads makeDouble("font_size", ...).styled() and the factories keep the
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// signatures they have.
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ParamSpec styled() const;
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static ParamSpec makeInt(std::string key, std::string label, long defaultValue, long minimum,
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long maximum, std::string help = {}, long step = 1);
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static ParamSpec makeDouble(std::string key, std::string label, double defaultValue,
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@@ -53,6 +61,10 @@ struct ParamSpec {
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using ParamValue = std::variant<long, double, bool, std::string>;
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using ParamValues = std::map<std::string, ParamValue>;
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// The value a spec stands for when nothing has been set: one place, so that
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// an effect's defaults and a style's are filled the same way.
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ParamValue paramDefault(const ParamSpec& spec);
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long paramInt(const ParamValues& values, const std::string& key, long fallback);
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double paramDouble(const ParamValues& values, const std::string& key, double fallback);
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bool paramBool(const ParamValues& values, const std::string& key, bool fallback);
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