Reorder the chain by dragging a row
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -113,7 +113,7 @@ both the style and the stage for that reason. `renderChain` takes the pool as a
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trailing argument; the command line builds no styles and passes none.
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The interface builds the chain in the sidebar ("Effect chain": add from the
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menu, reorder, remove, switch off with the check on the row, one stage selected
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menu, reorder by dragging a row or with its arrows, remove, switch off with the check on the row, one stage selected
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at a time with its params below), the CLI builds it from repeated `-e`:
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`-e scanlines --strip-height 6 -e blur --radius 5`, with `--disable NAME`
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leaving a stage in place but skipping it. Flags share one namespace across all effects, so `buildChain`
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+92
-7
@@ -1300,6 +1300,12 @@ row.stage-row:selected .stage-action,
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row.stage-row:focus-within .stage-action {
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opacity: 1;
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}
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row.stage-row.drop-before {
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box-shadow: inset 0 2px @theme_fg_color;
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}
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row.stage-row.drop-after {
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box-shadow: inset 0 -2px @theme_fg_color;
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}
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)css";
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Gtk::Widget& EffectorWindow::buildChainSection() {
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@@ -1330,6 +1336,34 @@ Gtk::Widget& EffectorWindow::buildChainSection() {
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chainList_.signal_row_selected().connect(
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[this](Gtk::ListBoxRow*) { onStageSelected(); });
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// A row is dragged by its index (see rebuildChainRows) and dropped between
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// two rows, which a line along the edge of the row below or above shows.
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auto drop = Gtk::DropTarget::create(Glib::Value<int>::value_type(), Gdk::DragAction::MOVE);
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drop->signal_motion().connect(
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[this](double, double y) {
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showChainDropSlot(chainDropSlot(y));
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return Gdk::DragAction::MOVE;
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},
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false);
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drop->signal_leave().connect([this] { showChainDropSlot(-1); });
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drop->signal_drop().connect(
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[this](const Glib::ValueBase& value, double, double y) {
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showChainDropSlot(-1);
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Glib::Value<int> from;
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from.init(value.gobj());
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const int index = from.get();
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const int slot = chainDropSlot(y);
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// The slot counts the dragged row itself, which leaves its place
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// before it takes the new one.
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const int to = slot > index ? slot - 1 : slot;
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// Not while the drag is still finishing: the move rebuilds the
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// rows, the dragged one and its drag source with them.
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Glib::signal_idle().connect_once([this, index, to] { moveStage(index, to); });
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return true;
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},
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false);
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chainList_.add_controller(drop);
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auto* scroller = Gtk::make_managed<Gtk::ScrolledWindow>();
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scroller->set_policy(Gtk::PolicyType::NEVER, Gtk::PolicyType::AUTOMATIC);
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scroller->set_child(chainList_);
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@@ -1409,12 +1443,13 @@ void EffectorWindow::removeStage(int index) {
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requestRender();
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}
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void EffectorWindow::moveStage(int index, int delta) {
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const int target = index + delta;
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if (index < 0 || static_cast<std::size_t>(index) >= stages_.size()) return;
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if (target < 0 || static_cast<std::size_t>(target) >= stages_.size()) return;
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std::swap(stages_[static_cast<std::size_t>(index)], stages_[static_cast<std::size_t>(target)]);
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selectedStage_ = target;
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void EffectorWindow::moveStage(int from, int to) {
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const auto count = static_cast<int>(stages_.size());
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if (from < 0 || from >= count || to < 0 || to >= count || from == to) return;
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ChainStage stage = std::move(stages_[static_cast<std::size_t>(from)]);
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stages_.erase(stages_.begin() + from);
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stages_.insert(stages_.begin() + to, std::move(stage));
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selectedStage_ = to;
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rebuildChainRows();
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buildParamWidgets();
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requestRender();
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@@ -1488,7 +1523,7 @@ void EffectorWindow::rebuildChainRows() {
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if (delta == 0) {
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removeStage(index);
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} else {
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moveStage(index, delta);
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moveStage(index, index + delta);
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}
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});
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if (delta == -1) button->set_sensitive(index > 0);
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@@ -1497,6 +1532,23 @@ void EffectorWindow::rebuildChainRows() {
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}
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row->set_child(*box);
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// The row itself is what is dragged, under the pointer where it was
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// picked up; a press that goes nowhere is still a click on the row.
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auto drag = Gtk::DragSource::create();
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drag->set_actions(Gdk::DragAction::MOVE);
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drag->signal_prepare().connect(
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[source = drag.get(), row, index](double x, double y) {
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source->set_icon(Gtk::WidgetPaintable::create(*row), static_cast<int>(x),
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static_cast<int>(y));
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Glib::Value<int> value;
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value.init(Glib::Value<int>::value_type());
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value.set(index);
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return Gdk::ContentProvider::create(value);
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},
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false);
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row->add_controller(drag);
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chainList_.append(*row);
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}
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@@ -1506,6 +1558,39 @@ void EffectorWindow::rebuildChainRows() {
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scheduleChainSplitFit();
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}
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// Where a row dropped at `y` goes: before the row whose upper half `y` is in,
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// or after the last row.
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int EffectorWindow::chainDropSlot(double y) const {
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for (int i = 0;; ++i) {
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auto* row = chainList_.get_row_at_index(i);
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if (row == nullptr) return i;
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graphene_rect_t bounds;
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if (!gtk_widget_compute_bounds(GTK_WIDGET(row->gobj()), GTK_WIDGET(chainList_.gobj()),
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&bounds))
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continue;
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if (y < bounds.origin.y + bounds.size.height / 2) return i;
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}
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}
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// Marks the edge a drop into `slot` lands on; -1 clears the mark.
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void EffectorWindow::showChainDropSlot(int slot) {
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const int count = static_cast<int>(stages_.size());
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for (int i = 0; auto* row = chainList_.get_row_at_index(i); ++i) {
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const bool before = i == slot;
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const bool after = slot == count && i == count - 1;
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if (before) {
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row->add_css_class("drop-before");
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} else {
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row->remove_css_class("drop-before");
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}
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if (after) {
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row->add_css_class("drop-after");
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} else {
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row->remove_css_class("drop-after");
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}
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}
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}
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// Once the rows are laid out, not in the middle of a rebuild or of an
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// allocation, where moving the split would ask for another one.
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void EffectorWindow::scheduleChainSplitFit() {
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+5
-1
@@ -91,7 +91,11 @@ private:
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Gtk::Widget& buildAddMenu(); // the menu of effects that can be appended
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void appendStage(const EffectPtr& effect);
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void removeStage(int index);
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void moveStage(int index, int delta);
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void moveStage(int from, int to); // `to` is the index it ends up at
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// Dragging a row: the slot between rows it would drop into, and the line
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// that shows it.
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int chainDropSlot(double y) const;
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void showChainDropSlot(int slot);
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// The check on a chain row: the stage stays where it is, and is skipped.
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void setStageEnabled(int index, bool enabled);
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void rebuildChainRows();
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@@ -122,6 +122,30 @@ bool addFromMenu(Gtk::MenuButton& add, const std::string& title) {
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return true;
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}
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// The drop target the chain list reorders its rows with.
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GtkDropTarget* chainDropTarget(Gtk::Widget& list) {
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GListModel* controllers = gtk_widget_observe_controllers(list.gobj());
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GtkDropTarget* found = nullptr;
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for (guint i = 0; i < g_list_model_get_n_items(controllers) && found == nullptr; ++i) {
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auto* controller = g_list_model_get_item(controllers, i);
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if (GTK_IS_DROP_TARGET(controller)) found = GTK_DROP_TARGET(controller);
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g_object_unref(controller);
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}
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g_object_unref(controllers);
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return found;
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}
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// What dropping the row of stage `index` at `y` does; a real drag needs a
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// pointer, which the tests do not have.
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void dropStage(GtkDropTarget* drop, int index, double y) {
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GValue value = G_VALUE_INIT;
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g_value_init(&value, G_TYPE_INT);
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g_value_set_int(&value, index);
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gboolean handled = FALSE;
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g_signal_emit_by_name(drop, "drop", &value, 1.0, y, &handled);
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g_value_unset(&value);
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}
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void runTests(Gtk::Window& window) {
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const auto& effects = effector::effects();
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@@ -239,6 +263,43 @@ void runTests(Gtk::Window& window) {
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"Remove drops the stage and renumbers the rest");
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check(!sources->get_visible(), "and the sources hide again");
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std::cout << "drag and drop\n";
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addFromMenu(*add, "Scanlines");
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for (const auto& effect : effects) {
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if (effect->title() != "Blur" && effect->title() != "Scanlines") {
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addFromMenu(*add, effect->title());
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break;
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}
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}
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GtkDropTarget* drop = chainDropTarget(*chainList);
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check(drop != nullptr, "the chain list takes drops");
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if (drop != nullptr && rowCount(*chainList) == 3) {
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const std::string first = rowTitle(*chainList, 0).substr(3);
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const std::string second = rowTitle(*chainList, 1).substr(3);
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const std::string third = rowTitle(*chainList, 2).substr(3);
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const double bottom = chainList->get_row_at_index(2)->get_height() * 3.0;
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GdkDragAction action = GDK_ACTION_NONE;
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g_signal_emit_by_name(drop, "motion", 1.0, bottom, &action);
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check(chainList->get_row_at_index(2)->has_css_class("drop-after"),
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"dragging past the last row marks its bottom edge");
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dropStage(drop, 0, bottom);
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pump();
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check(rowTitle(*chainList, 0) == "1. " + second && rowTitle(*chainList, 1) == "2. " + third &&
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rowTitle(*chainList, 2) == "3. " + first,
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"dropping the first stage past the last moves it to the end");
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check(chainList->get_selected_row() == chainList->get_row_at_index(2),
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"and selects it");
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check(!chainList->get_row_at_index(2)->has_css_class("drop-after"),
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"and clears the mark");
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dropStage(drop, 2, 1.0);
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pump();
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check(rowTitle(*chainList, 0) == "1. " + first && rowTitle(*chainList, 1) == "2. " + second,
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"dropping on the top edge of the first row moves it to the front");
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}
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for (int i = rowCount(*chainList) - 1; i > 0; --i) {
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if (auto* removeRow = withTooltip(*chainList->get_row_at_index(i), "Remove")) press(*removeRow);
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}
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std::cout << "many stages\n";
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for (int i = 0; i < 4; ++i) addFromMenu(*add, effects[static_cast<std::size_t>(i) % effects.size()]->title());
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pump();
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