Add Focus pull, a video effect that pulls Blur in and out of focus
Blur's box blur moves to effects/box_blur.hpp so both share it; Blur renders exactly as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#pragma once
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#include "effects/video_effect.hpp"
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namespace effector {
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// The blur effect in motion, as a lens being focused: either the whole
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// picture drifts out of focus and back, or a band of sharpness travels down
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// the picture and back up with the rest blurred, as a tilted lens shows it.
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//
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// The pull goes there and back once a cycle, so the clip loops without a
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// jump; nothing in it is random.
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class FocusPullEffect : public VideoEffect {
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public:
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std::string name() const override { return "focuspull"; }
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std::string title() const override { return "Focus pull"; }
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std::string description() const override {
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return "Blurs the picture as Blur does, pulling it out of focus and back, or moving a "
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"band of sharpness up and down it.";
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}
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const std::vector<ParamSpec>& params() const override;
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protected:
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Image animate(Image input, const ParamValues& values, const Moment& at) const override;
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};
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} // namespace effector
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