Add undo and redo to the interface

Ctrl+Z undoes, Ctrl+Y and Ctrl+Shift+Z redo, caught in the capture
phase so a focused entry or spin never undoes only its own text; both
are in the header-bar menu too. The history keeps whole snapshots of
the project (currentProject() plus the immutable source list itself,
so stepping back never decodes again), compared by their JSON.
requestRender() notes every edit, and a step is committed once the
controls have been still for half a second. New and Open start the
history over once the project's images are in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Si
2026-09-26 23:15:03 +02:00
co-authored by Claude Opus 5.5
parent f9fe6e0fa5
commit 5402a50742
5 changed files with 331 additions and 1 deletions
+164 -1
View File
@@ -29,6 +29,11 @@ const char* const kImagePatterns[] = {"*.png", "*.jpg", "*.jpeg", "*.webp", "*
const char* const kRecentApp = "effector";
const std::size_t kRecentCount = 10;
// Undo keeps this many steps, and an edit becomes one once the controls have
// been still this long (ms): a spin held down or a word typed is one step.
const std::size_t kHistoryDepth = 100;
constexpr unsigned kHistoryPause = 500;
Glib::RefPtr<Gio::ListStore<Gtk::FileFilter>> projectFilters() {
auto filter = Gtk::FileFilter::create();
filter->set_name("Effector projects");
@@ -116,13 +121,21 @@ EffectorWindow::EffectorWindow(const Options& initial) {
renderDone_.connect(sigc::mem_fun(*this, &EffectorWindow::onRenderFinished));
loadProgress_.connect(sigc::mem_fun(*this, &EffectorWindow::onLoadProgress));
loadFinished_.connect(sigc::mem_fun(*this, &EffectorWindow::onLoadFinished));
loadFinished_.connect([this] {
onLoadFinished();
if (historyAfterLoad_ && !loading_) {
historyAfterLoad_ = false;
resetHistory();
}
});
clipProgress_.connect(sigc::mem_fun(*this, &EffectorWindow::onClipProgress));
exportProgress_.connect(sigc::mem_fun(*this, &EffectorWindow::onExportProgress));
exportDone_.connect(sigc::mem_fun(*this, &EffectorWindow::onExportFinished));
buildUi();
applyInitial(initial);
historyAfterLoad_ = loading_;
resetHistory();
suspendRender_ = false;
if (loading_) {
@@ -136,6 +149,7 @@ EffectorWindow::EffectorWindow(const Options& initial) {
EffectorWindow::~EffectorWindow() {
debounce_.disconnect();
historyCommit_.disconnect();
chainSplitFit_.disconnect();
recentChanged_.disconnect();
loadWindowDelay_.disconnect();
@@ -594,6 +608,11 @@ Gtk::Widget& EffectorWindow::buildVideoSection() {
videoQualityDrop_.set_selected(standard);
videoQualityDrop_.set_hexpand(true);
videoQualityDrop_.set_tooltip_text(qualityTooltip);
// Only the export hears of the quality, so it asks for no render; it is
// still part of the project, and of its history.
videoQualityDrop_.property_selected().signal_changed().connect([this] {
if (!suspendVideoSync_) noteChange();
});
auto* qualityLabel = Gtk::make_managed<Gtk::Label>("Quality");
qualityLabel->set_xalign(0.0F);
grid->attach(*qualityLabel, 0, 2);
@@ -1245,6 +1264,7 @@ void EffectorWindow::onRenameStyle() {
if (stage.effect->styleKind() == kind && stage.style == was) stage.style = name;
}
buildParamWidgets();
noteChange(); // the picture is the same, so no render asks for it
});
}
@@ -2214,6 +2234,7 @@ void EffectorWindow::onRecreate() {
seed_ = Rng::randomSeed();
seedEntry_.set_text(std::to_string(seed_));
if (!canRender()) {
noteChange();
showError(missingText());
return;
}
@@ -2250,6 +2271,9 @@ void EffectorWindow::showPlaceholder() {
}
void EffectorWindow::requestRender() {
// Every edit of the project asks for a render, so this is where the
// history hears of them.
noteChange();
if (suspendRender_) return;
if (!canRender()) {
showPlaceholder();
@@ -2437,10 +2461,16 @@ Gtk::Widget& EffectorWindow::buildMainMenu() {
});
// Never enabled: it only stands in for an empty list.
add_action("no-recent")->set_enabled(false);
undoAction_ = add_action("undo", sigc::mem_fun(*this, &EffectorWindow::undo));
redoAction_ = add_action("redo", sigc::mem_fun(*this, &EffectorWindow::redo));
add_action("show-changelog", sigc::mem_fun(*this, &EffectorWindow::showChangelog));
add_action("about", sigc::mem_fun(*this, &EffectorWindow::showAbout));
auto menu = Gio::Menu::create();
auto edit = Gio::Menu::create();
edit->append("Undo", "win.undo");
edit->append("Redo", "win.redo");
menu->append_section(edit);
auto open = Gio::Menu::create();
open->append("New Project", "win.new-project");
open->append("Open Project…", "win.open-project");
@@ -2476,6 +2506,20 @@ Gtk::Widget& EffectorWindow::buildMainMenu() {
}
add_controller(shortcuts);
// Undo and redo are caught before the focused widget sees them: an entry
// would otherwise undo its own text, and a spin button only the digits
// typed into it, rather than the step the project took.
auto history = Gtk::ShortcutController::create();
history->set_propagation_phase(Gtk::PropagationPhase::CAPTURE);
const Accel historyAccels[] = {{"<Control>z", "win.undo"},
{"<Control>y", "win.redo"},
{"<Control><Shift>z", "win.redo"}};
for (const Accel& accel : historyAccels) {
history->add_shortcut(Gtk::Shortcut::create(
Gtk::ShortcutTrigger::parse_string(accel.keys), Gtk::NamedAction::create(accel.action)));
}
add_controller(history);
return *Gtk::make_managed<Gtk::PopoverMenu>(menu);
}
@@ -2525,6 +2569,8 @@ void EffectorWindow::applyProject(const Project& project, const std::string& pat
} else {
addPaths(project.sources); // renders once the images are decoded
}
historyAfterLoad_ = loading_;
resetHistory();
}
void EffectorWindow::clearSources() {
@@ -2833,6 +2879,123 @@ void EffectorWindow::updateTitle() {
set_title(std::filesystem::path(projectPath_).stem().string() + " — Effector");
}
// -------------------------------------------------------------- history ---
EffectorWindow::HistoryState EffectorWindow::captureState() const {
HistoryState state;
state.project = currentProject();
state.json = projectToJson(state.project);
state.sources = sources_;
state.refusedSources = refusedSources_;
state.selectedStage = selectedStage_;
return state;
}
// Puts a step back the way a project is opened, but with the images already
// in hand: the source list is the very one the step held.
void EffectorWindow::restoreState(const HistoryState& state) {
suspendHistory_ = true;
suspendRender_ = true;
closeStyleWindow(); // it may name a style the step does not hold
const bool wasVideo = isVideo();
const Project& project = state.project;
stages_ = project.stages;
styles_ = project.styles;
selectedStage_ =
stages_.empty() ? 0 : std::clamp(state.selectedStage, 0, static_cast<int>(stages_.size()) - 1);
widthSpin_.set_value(project.width);
heightSpin_.set_value(project.height);
setCanvasFormat(project.format, project.dpi);
setVideoSettings(project.video); // rebuilds the chain rows and the params
seed_ = project.seed.value_or(seed_);
seedEntry_.set_text(std::to_string(seed_));
if (state.sources != sources_) {
while (auto* row = sourceList_.get_row_at_index(0)) sourceList_.remove(*row);
sources_ = state.sources;
for (const auto& image : *sources_) appendSourceRow(image.path());
updateSourcesLabel();
}
refusedSources_ = state.refusedSources;
if (isVideo() != wasVideo) {
// What is on screen is the other kind of result, as in onVideoToggled.
result_ = Image();
saveButton_.set_sensitive(false);
}
clearError();
suspendRender_ = false;
requestRender();
suspendHistory_ = false;
}
void EffectorWindow::noteChange() {
if (suspendHistory_) return;
// Something is waiting to become a step, so there is something to undo
// even before the timer runs.
if (undoAction_) undoAction_->set_enabled(true);
historyCommit_.disconnect();
historyCommit_ = Glib::signal_timeout().connect(
[this] {
commitHistory();
return false;
},
kHistoryPause);
}
void EffectorWindow::commitHistory() {
historyCommit_.disconnect();
HistoryState now = captureState();
if (now.json != committed_.json) {
// The step remembers the stage being worked on as it was left, so
// undoing it lands on that stage again.
committed_.selectedStage = selectedStage_;
undo_.push_back(std::move(committed_));
if (undo_.size() > kHistoryDepth) undo_.erase(undo_.begin());
redo_.clear();
}
committed_ = std::move(now);
updateHistoryActions();
}
void EffectorWindow::resetHistory() {
historyCommit_.disconnect();
undo_.clear();
redo_.clear();
committed_ = captureState();
updateHistoryActions();
}
void EffectorWindow::undo() {
commitHistory(); // an edit still waiting on the timer is the step undone
if (undo_.empty()) return;
committed_.selectedStage = selectedStage_;
redo_.push_back(std::move(committed_));
const HistoryState previous = std::move(undo_.back());
undo_.pop_back();
restoreState(previous);
committed_ = captureState();
updateHistoryActions();
}
void EffectorWindow::redo() {
commitHistory(); // a fresh edit clears the redo list, as it should
if (redo_.empty()) return;
committed_.selectedStage = selectedStage_;
undo_.push_back(std::move(committed_));
const HistoryState next = std::move(redo_.back());
redo_.pop_back();
restoreState(next);
committed_ = captureState();
updateHistoryActions();
}
void EffectorWindow::updateHistoryActions() {
if (undoAction_) undoAction_->set_enabled(!undo_.empty());
if (redoAction_) redoAction_->set_enabled(!redo_.empty());
}
// --------------------------------------------------------------- saving ---
void EffectorWindow::onSave() {
+31
View File
@@ -161,6 +161,26 @@ private:
void writeProject(const std::string& path);
void updateTitle();
// Undo and redo. The history is a list of whole snapshots of the project,
// taken a moment after the edits stop, so a spin held down or a word typed
// is one step rather than one per tick. The sources ride along as the
// immutable list they already are, so stepping back never decodes again.
struct HistoryState {
std::string json; // what the step is compared by
Project project;
std::shared_ptr<const std::vector<Image>> sources;
std::vector<std::string> refusedSources;
int selectedStage = 0;
};
HistoryState captureState() const;
void restoreState(const HistoryState& state);
void noteChange(); // coalesced: restarts the short history timer
void commitHistory(); // the current project becomes a step, if it changed
void resetHistory(); // a new or opened project starts with none
void undo();
void redo();
void updateHistoryActions();
void onParamChanged();
// The chooser behind a Path param. The chosen file goes straight into the
// stage's values rather than into the widget, which may well have been
@@ -213,6 +233,17 @@ private:
sigc::connection recentChanged_; // the recent list outlives the window
bool suspendRender_ = true;
std::vector<HistoryState> undo_;
std::vector<HistoryState> redo_;
HistoryState committed_; // the project as the last step left it
sigc::connection historyCommit_;
bool suspendHistory_ = false; // set while a step is being put back
// The sources of a project being opened are not a step of their own: the
// history starts over once they are in.
bool historyAfterLoad_ = false;
Glib::RefPtr<Gio::SimpleAction> undoAction_;
Glib::RefPtr<Gio::SimpleAction> redoAction_;
// Source loading. Decoding a batch of large photographs takes seconds, so
// it runs off the main thread and reports into a small progress window.
std::thread loader_;