Add a tiles effect
The two-dimensional counterpart of scanlines: rectangular tiles cut at random positions from the source images, in three arrangements. A grid draws its column widths and row heights once so the cells stay aligned even when jittered; brick repacks every row on its own so the vertical seams do not meet; scatter fills the canvas from one of the images and drops loose tiles over it. The plan is drawn serially from the rng as scanlines does, but scattered tiles overlap, so they are painted in plan order on one thread: letting threads race for the same pixels would leave the output depending on their scheduling. A source smaller than a tile is repeated to fill the cell, sideways and then downwards, which keeps grid and brick gapless. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -14,8 +14,8 @@ Everything is warning-clean under `-Wall -Wextra -Wpedantic`; keep it that way.
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The test suite is a single hand-rolled binary (no framework), so there is no
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per-test filter: run `./build/tests/effector_tests` directly to see the section
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headings (`rng`, `registry`, `scanlines`, `blur`, `chain`, `project`, `image
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io`, `batch loading`) and the `ok`/`FAIL` lines. To iterate on one area, comment
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headings (`rng`, `registry`, `scanlines`, `tiles`, `blur`, `chain`, `project`,
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`image io`, `batch loading`) and the `ok`/`FAIL` lines. To iterate on one area, comment
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out the other blocks in `tests/core_tests.cpp` or add a new
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`std::cout << "section\n"` block — checks are plain
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`check(condition, "description")` calls and `main()` returns the failure count.
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