Add a film grain effect
Grain is the third effect and the second that declares needsSources() false, so it works as a filter stage in a cascade and can also lead one, filling the canvas from a source the way blur does. Its knobs are the amount a grain may push a pixel, the grain size in pixels, whether the channels are drawn apart into coloured grain, and whether the response is weighted towards the midtones — which it is by default, since film grains least where it is least exposed. That last one means grain over an empty canvas stays black unless the weighting is turned off. Determinism comes from the same shape the scanlines effect uses: the whole grain field is drawn serially from the Rng into one cell per grain before any threading, and only the integer pixel arithmetic afterwards runs under parallelFor. The canvas fill blur used to keep to itself moves to effects/source_fill.hpp unchanged, now that two effects want it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -28,6 +28,7 @@ add_library(effector_core STATIC
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src/core/registry.cpp
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src/core/rng.cpp
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src/effects/blur.cpp
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src/effects/grain.cpp
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src/effects/scanlines.cpp
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)
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target_include_directories(effector_core PUBLIC src)
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