Effector: C++/CMake image effects app

Port of the Python prototype to C++20 with a CMake build:

- effector_core: GUI-free static library (effects, image IO via gdk-pixbuf,
  declarative param specs, registry, portable seeded RNG, thread helper)
- scanlines effect: plans strips from the seeded RNG, then copies pixels in
  parallel with memcpy and doubling horizontal tiling
- gtkmm 4 interface: native file dialogs, widgets generated from the param
  specs, coalesced background renders, preview as a GDK memory texture
- CLI: flags generated from the effect registry, headless rendering with no
  display required
- ctest suite covering the RNG, registry, effect geometry and image round trip

The Python prototype is kept under python-reference/.
This commit is contained in:
hans
2026-09-18 14:28:13 +02:00
commit 925a719da0
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#pragma once
#include <memory>
#include <stdexcept>
#include <string>
#include <vector>
#include "core/image.hpp"
#include "core/params.hpp"
#include "core/rng.hpp"
namespace effector {
class EffectError : public std::runtime_error {
public:
using std::runtime_error::runtime_error;
};
// Base class for every effect. Canvas size and the random source are common to
// all of them; params() covers only the effect-specific knobs.
class Effect {
public:
virtual ~Effect() = default;
virtual std::string name() const = 0;
virtual std::string title() const = 0;
virtual std::string description() const = 0;
virtual const std::vector<ParamSpec>& params() const = 0;
virtual Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const = 0;
ParamValues defaults() const;
};
using EffectPtr = std::shared_ptr<const Effect>;
} // namespace effector