Effector: C++/CMake image effects app

Port of the Python prototype to C++20 with a CMake build:

- effector_core: GUI-free static library (effects, image IO via gdk-pixbuf,
  declarative param specs, registry, portable seeded RNG, thread helper)
- scanlines effect: plans strips from the seeded RNG, then copies pixels in
  parallel with memcpy and doubling horizontal tiling
- gtkmm 4 interface: native file dialogs, widgets generated from the param
  specs, coalesced background renders, preview as a GDK memory texture
- CLI: flags generated from the effect registry, headless rendering with no
  display required
- ctest suite covering the RNG, registry, effect geometry and image round trip

The Python prototype is kept under python-reference/.
This commit is contained in:
hans
2026-09-18 14:28:13 +02:00
commit 925a719da0
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#include "core/registry.hpp"
#include "effects/scanlines.hpp"
namespace effector {
// To add an effect: include its header and add one line here.
const std::vector<EffectPtr>& effects() {
static const std::vector<EffectPtr> registry = {
std::make_shared<ScanlinesEffect>(),
};
return registry;
}
EffectPtr effectByName(const std::string& name) {
for (const auto& effect : effects()) {
if (effect->name() == name) return effect;
}
std::string known;
for (const auto& effect : effects()) {
if (!known.empty()) known += ", ";
known += effect->name();
}
throw EffectError("Unknown effect '" + name + "' (available: " + known + ")");
}
std::string defaultEffectName() { return effects().front()->name(); }
} // namespace effector