Give the image overlay an optional shadow or glow
A blurred copy of the overlay's own alpha is drawn in a colour beneath it: moved by an offset for a shadow, centred for a glow, with a size, a spread and an opacity. The mask is integer-only so a seed still reproduces it, and reaches past the canvas so an image lying off it still casts onto it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -11,7 +11,8 @@ namespace effector {
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// Lays one picture from disk over its input: a logo, a texture, a frame. The
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// overlay is fitted to the canvas in the chosen way, placed from the top left
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// or from the centre, nudged by an offset and mixed in by its opacity. Like the
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// or from the centre, nudged by an offset and mixed in by its opacity, with a
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// soft shadow or glow cut from its own outline beneath it if asked. Like the
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// blur it needs no source images of its own, so it can lead a chain; given
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// sources it fills the canvas from a randomly chosen one first.
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class OverlayEffect : public Effect {
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@@ -20,7 +21,8 @@ public:
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std::string title() const override { return "Image overlay"; }
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std::string description() const override {
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return "Lays a single image from disk over its input, fitted to the canvas, centred or "
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"not, nudged by an offset and mixed in by its opacity.";
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"not, nudged by an offset and mixed in by its opacity, optionally with a shadow or "
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"a glow around it.";
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}
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const std::vector<ParamSpec>& params() const override;
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bool needsSources() const override { return false; }
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