Add eight effects that throw something chaotic into the chain
Slit shift, channel split, pixel sort, corruption, shatter, warp, bit crush and feedback: tearing bands sideways, knocking the colour planes out of register, sorting runs of pixels, damaging blocks the way a broken stream does, breaking the picture into shards, pushing it along a noise field, mangling its bytes and laying it over itself again and again. All eight are pure transforms. None needs sources, so any of them can lead a chain, and like blur they start from a crop of a random source when they do and photographs are loaded. canvasFromSources holds that start once for them. Each draws its whole plan from the rng before touching a pixel, and pixel sort hands every line a seed of its own, so the parallel work never decides anything. The rotations in shatter and feedback take their sine and cosine from a short series of plain multiplications rather than libm, so a seed lands on the same pixels whatever the machine's maths library makes of std::sin. The tests hold every one of them to the same things -- a seed reproduces it, it runs without sources and as a later stage, a sliver of a canvas does not trip it, turned right down it leaves its input alone -- plus a check of what each actually does, and the registry now checks that no two effects declare the same param key. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -32,13 +32,21 @@ add_library(effector_core STATIC
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src/core/registry.cpp
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src/core/rng.cpp
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src/core/style.cpp
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src/effects/bitcrush.cpp
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src/effects/blur.cpp
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src/effects/channelsplit.cpp
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src/effects/corrupt.cpp
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src/effects/feedback.cpp
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src/effects/grain.cpp
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src/effects/monochrome.cpp
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src/effects/overlay.cpp
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src/effects/pixelsort.cpp
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src/effects/scanlines.cpp
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src/effects/shatter.cpp
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src/effects/slitshift.cpp
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src/effects/text.cpp
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src/effects/tiles.cpp
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src/effects/warp.cpp
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)
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target_include_directories(effector_core PUBLIC src)
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# The core is GUI-free: it only needs gdk-pixbuf for decoding and encoding,
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