Add eight effects that throw something chaotic into the chain

Slit shift, channel split, pixel sort, corruption, shatter, warp, bit
crush and feedback: tearing bands sideways, knocking the colour planes
out of register, sorting runs of pixels, damaging blocks the way a broken
stream does, breaking the picture into shards, pushing it along a noise
field, mangling its bytes and laying it over itself again and again.

All eight are pure transforms. None needs sources, so any of them can
lead a chain, and like blur they start from a crop of a random source
when they do and photographs are loaded. canvasFromSources holds that
start once for them.

Each draws its whole plan from the rng before touching a pixel, and
pixel sort hands every line a seed of its own, so the parallel work
never decides anything. The rotations in shatter and feedback take their
sine and cosine from a short series of plain multiplications rather than
libm, so a seed lands on the same pixels whatever the machine's maths
library makes of std::sin.

The tests hold every one of them to the same things -- a seed
reproduces it, it runs without sources and as a later stage, a sliver
of a canvas does not trip it, turned right down it leaves its input
alone -- plus a check of what each actually does, and the registry now
checks that no two effects declare the same param key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Si
2026-09-23 20:36:09 +02:00
co-authored by Claude Opus 5.5
parent 8113a06da7
commit ce3a422f6a
21 changed files with 1548 additions and 0 deletions
+8
View File
@@ -32,13 +32,21 @@ add_library(effector_core STATIC
src/core/registry.cpp
src/core/rng.cpp
src/core/style.cpp
src/effects/bitcrush.cpp
src/effects/blur.cpp
src/effects/channelsplit.cpp
src/effects/corrupt.cpp
src/effects/feedback.cpp
src/effects/grain.cpp
src/effects/monochrome.cpp
src/effects/overlay.cpp
src/effects/pixelsort.cpp
src/effects/scanlines.cpp
src/effects/shatter.cpp
src/effects/slitshift.cpp
src/effects/text.cpp
src/effects/tiles.cpp
src/effects/warp.cpp
)
target_include_directories(effector_core PUBLIC src)
# The core is GUI-free: it only needs gdk-pixbuf for decoding and encoding,