Add an image overlay effect

Lays a single picture from disk over its input: fitted, filled, stretched,
left at its own size or tiled, centred or pinned to the top left corner,
nudged by an offset and mixed in by its opacity.

The file it needs is a new kind of param, Path, so the interface shows a
chooser and the CLI takes a file name, both without knowing an overlay
exists. Projects write it relative to their own folder, as they do a
source, and Image::load can now hand back the alpha channel instead of
flattening it onto white, so a cut-out PNG keeps its cut-out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Si
2026-09-18 19:31:09 +02:00
co-authored by Claude Opus 5
parent 2a64ab115e
commit e2252ecd30
15 changed files with 520 additions and 8 deletions
+5 -1
View File
@@ -34,7 +34,11 @@ public:
// Decodes via GdkPixbuf (PNG, JPEG, WebP, TIFF, BMP, ...), applying the
// embedded EXIF orientation. Throws std::runtime_error on failure.
static Image load(const std::string& path);
// Transparency is flattened onto white, as a viewer would show it, unless
// `alphaOut` is given: it then receives one byte per pixel (255 throughout
// for a file without an alpha channel) and the colours are left untouched,
// which is what an effect compositing the image needs.
static Image load(const std::string& path, std::vector<std::uint8_t>* alphaOut = nullptr);
// Encodes by file extension; png is used when the extension is unknown.
void save(const std::string& path) const;