Add an image overlay effect

Lays a single picture from disk over its input: fitted, filled, stretched,
left at its own size or tiled, centred or pinned to the top left corner,
nudged by an offset and mixed in by its opacity.

The file it needs is a new kind of param, Path, so the interface shows a
chooser and the CLI takes a file name, both without knowing an overlay
exists. Projects write it relative to their own folder, as they do a
source, and Image::load can now hand back the alpha channel instead of
flattening it onto white, so a cut-out PNG keeps its cut-out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Si
2026-09-18 19:31:09 +02:00
co-authored by Claude Opus 5
parent 2a64ab115e
commit e2252ecd30
15 changed files with 520 additions and 8 deletions
+220
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#include "effects/overlay.hpp"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& OverlayEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makePath("overlay_image", "Image",
"The picture laid over the input: a logo, a texture, a frame."),
ParamSpec::makeChoice("overlay_fit", "Fitting", "fit",
{"fit", "fill", "stretch", "original", "tile"},
"fit keeps the proportions and shows the whole image; fill keeps "
"them and covers the canvas, cropping what does not fit; stretch "
"distorts it to the canvas exactly; original leaves it at its own "
"size; tile repeats it at its own size over the whole canvas."),
ParamSpec::makeDouble("overlay_scale", "Scale", 1.0, 0.05, 8.0,
"Resizes the fitted image (the tile, for tiling) by this factor.",
0.05),
ParamSpec::makeBool("overlay_center", "Centre", true,
"Places the image in the middle of the canvas rather than at its top "
"left corner; the offset is counted from there either way."),
ParamSpec::makeInt("overlay_offset_x", "Offset X", 0, -20000, 20000,
"Moves the image right by this many pixels (left when negative)."),
ParamSpec::makeInt("overlay_offset_y", "Offset Y", 0, -20000, 20000,
"Moves the image down by this many pixels (up when negative)."),
ParamSpec::makeDouble("overlay_opacity", "Opacity", 1.0, 0.0, 1.0,
"How strongly the image is mixed over the input; its own "
"transparency is taken into account as well."),
};
return specs;
}
namespace {
// Where the overlay lands on the canvas, in canvas pixels.
struct Placement {
int x = 0;
int y = 0;
int width = 1;
int height = 1;
};
Placement placeOverlay(const std::string& fit, double scale, bool centre, int offsetX, int offsetY,
int srcWidth, int srcHeight, int width, int height) {
double drawWidth = srcWidth;
double drawHeight = srcHeight;
if (fit == "stretch") {
drawWidth = width;
drawHeight = height;
} else if (fit == "fit" || fit == "fill") {
const double byWidth = static_cast<double>(width) / srcWidth;
const double byHeight = static_cast<double>(height) / srcHeight;
const double factor = fit == "fit" ? std::min(byWidth, byHeight) : std::max(byWidth, byHeight);
drawWidth = srcWidth * factor;
drawHeight = srcHeight * factor;
}
// "original" and "tile" keep the file's own size; the scale below applies
// to every mode, so a fitted image can still be nudged a little larger.
Placement placement;
placement.width = std::max(1, static_cast<int>(std::lround(drawWidth * scale)));
placement.height = std::max(1, static_cast<int>(std::lround(drawHeight * scale)));
placement.x = centre ? (width - placement.width) / 2 : 0;
placement.y = centre ? (height - placement.height) / 2 : 0;
placement.x += offsetX;
placement.y += offsetY;
return placement;
}
int wrapIndex(int value, int limit) {
const int wrapped = value % limit;
return wrapped < 0 ? wrapped + limit : wrapped;
}
// Bilinear sample of the overlay at a point in its own pixel coordinates,
// clamped at the edges or wrapped around when the image is being tiled.
void sampleOverlay(const Image& src, const std::uint8_t* alpha, double u, double v, bool wrap,
int rgb[3], int& outAlpha) {
const int w = src.width();
const int h = src.height();
const double fu = std::floor(u);
const double fv = std::floor(v);
const int u0 = static_cast<int>(fu);
const int v0 = static_cast<int>(fv);
const double du = u - fu;
const double dv = v - fv;
int xs[2];
int ys[2];
for (int i = 0; i < 2; ++i) {
xs[i] = wrap ? wrapIndex(u0 + i, w) : std::clamp(u0 + i, 0, w - 1);
ys[i] = wrap ? wrapIndex(v0 + i, h) : std::clamp(v0 + i, 0, h - 1);
}
double accum[3] = {0.0, 0.0, 0.0};
double accumAlpha = 0.0;
for (int j = 0; j < 2; ++j) {
const double wy = j == 0 ? 1.0 - dv : dv;
const std::uint8_t* row = src.row(ys[j]);
const std::uint8_t* alphaRow = alpha + static_cast<std::size_t>(ys[j]) * w;
for (int i = 0; i < 2; ++i) {
const double weight = wy * (i == 0 ? 1.0 - du : du);
const std::uint8_t* px = row + static_cast<std::size_t>(xs[i]) * 3;
const double alphaWeight = weight * alphaRow[xs[i]];
// Colour weighted by alpha: a transparent pixel in a PNG is usually
// black, and averaging it in unweighted draws a dark fringe around
// everything the image cuts out.
for (int c = 0; c < 3; ++c) accum[c] += px[c] * alphaWeight;
accumAlpha += alphaWeight;
}
}
outAlpha = std::clamp(static_cast<int>(accumAlpha + 0.5), 0, 255);
for (int c = 0; c < 3; ++c) {
rgb[c] = accumAlpha <= 0.0 ? 0
: std::clamp(static_cast<int>(accum[c] / accumAlpha + 0.5), 0,
255);
}
}
} // namespace
void OverlayEffect::loadOverlay(const std::string& path, Image& image,
std::vector<std::uint8_t>& alpha) const {
std::lock_guard<std::mutex> lock(cacheMutex_);
if (cachedPath_ != path || cached_.empty()) {
std::vector<std::uint8_t> loadedAlpha;
Image loaded;
try {
loaded = Image::load(path, &loadedAlpha);
} catch (const std::exception& error) {
throw EffectError("Cannot read the overlay image '" + path + "': " + error.what());
}
if (loaded.empty()) throw EffectError("The overlay image '" + path + "' is empty.");
cached_ = std::move(loaded);
cachedAlpha_ = std::move(loadedAlpha);
cachedPath_ = path;
}
image = cached_;
alpha = cachedAlpha_;
}
Image OverlayEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
Image canvas(width, height);
if (!sources.empty()) {
// Drawn before any threading, so that a seed always gives the same image.
const std::size_t index = rng.below(sources.size() - 1);
const Image& src = sources[index];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
}
const std::string path = paramText(values, "overlay_image", "");
const double opacity = std::clamp(paramDouble(values, "overlay_opacity", 1.0), 0.0, 1.0);
// No image chosen yet is the state the interface starts in, not an error:
// the stage simply passes its input through.
if (path.empty() || opacity <= 0.0) return canvas;
Image overlay;
std::vector<std::uint8_t> alpha;
loadOverlay(path, overlay, alpha);
const std::string fit = paramChoice(values, "overlay_fit", "fit");
const Placement place = placeOverlay(
fit, std::clamp(paramDouble(values, "overlay_scale", 1.0), 0.05, 8.0),
paramBool(values, "overlay_center", true),
static_cast<int>(paramInt(values, "overlay_offset_x", 0)),
static_cast<int>(paramInt(values, "overlay_offset_y", 0)), overlay.width(),
overlay.height(), width, height);
const bool tiling = fit == "tile";
// Source pixels per canvas pixel, the same both ways for every mode but
// stretch, where the two axes are scaled apart on purpose.
const double stepX = static_cast<double>(overlay.width()) / place.width;
const double stepY = static_cast<double>(overlay.height()) / place.height;
const int firstRow = tiling ? 0 : std::max(0, place.y);
const int lastRow = tiling ? height : std::min(height, place.y + place.height);
const int firstCol = tiling ? 0 : std::max(0, place.x);
const int lastCol = tiling ? width : std::min(width, place.x + place.width);
if (firstRow >= lastRow || firstCol >= lastCol) return canvas; // entirely off the canvas
const int mix = static_cast<int>(opacity * 255.0 + 0.5);
const std::uint8_t* alphaData = alpha.data();
parallelFor(static_cast<std::size_t>(lastRow - firstRow), [&](std::size_t begin,
std::size_t end) {
int rgb[3];
int pixelAlpha = 255;
for (std::size_t i = begin; i < end; ++i) {
const int y = firstRow + static_cast<int>(i);
const double v = (y - place.y + 0.5) * stepY - 0.5;
std::uint8_t* out = canvas.row(y);
for (int x = firstCol; x < lastCol; ++x) {
const double u = (x - place.x + 0.5) * stepX - 0.5;
sampleOverlay(overlay, alphaData, u, v, tiling, rgb, pixelAlpha);
const int weight = pixelAlpha * mix / 255;
if (weight == 0) continue;
std::uint8_t* px = out + static_cast<std::size_t>(x) * 3;
for (int c = 0; c < 3; ++c) {
px[c] = static_cast<std::uint8_t>(px[c] + (rgb[c] - px[c]) * weight / 255);
}
}
}
});
return canvas;
}
} // namespace effector