Commit Graph
6 Commits
Author SHA1 Message Date
SiandClaude Opus 5.5 b9f905e04c Give Effector a version and a changelog, shown from the menu
The version is the project() line of CMakeLists.txt and nowhere else:
CMake writes it, with the text of CHANGELOG.md, into a generated
core/version.hpp, so the number and the release notes the binary shows
are the ones it was built from. effector --version (-V) prints it, and
the header-bar menu gains a section with Changelog, a window laying the
Markdown out as headings and bullets, and About Effector.

The core tests hold the newest changelog entry to the current version,
so a bump cannot go in without its notes. Releases are tagged vX.Y.Z;
this is 0.5.0, and the changelog reconstructs 0.1.0-0.4.0 from the
history.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 10:14:43 +02:00
SiandClaude Opus 5 f61161aef0 Open on an empty chain, and show the sources only when they are used
The window used to hand the user a Scanlines stage before they had asked for
anything, which also meant the first thing on screen was "Add source images
to start." — an instruction about an effect nobody chose. It now opens on "No
effects yet" and waits: the chain is the subject of the interface, so the
first stage is the user's to pick.

The default effect was injected by the option parser, which would have put
Scanlines straight back on every launch. It moves to renderHeadless, where a
chain really is mandatory — a headless run must render something, while the
interface has no such need. `-o out.png` with no -e is unchanged.

The sources section follows the same question the render gate already asks,
chainNeedsSources(): only the first stage is ever handed the sources, so a
chain led by blur or text makes the whole section beside the point and it is
hidden rather than left there to be filled in vain. Today that shows it for
scanlines and tiles, but no effect is named in the GUI — a new one declaring
needsSources() gets this for free. rebuildChainRows() is the one funnel every
chain change goes through, so that is where the visibility is set.

New in the project menu now starts empty too, matching what the window opens
with.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 20:59:56 +02:00
SiandClaude Opus 5 4739d39a51 Let effects declare whether they need source images
Whether an effect works from the loaded photographs is now part of the
declarative plug-in contract, next to params(): Effect::needsSources()
defaults to true, and blur — which only softens what it is handed — says
no and blurs an empty canvas when given nothing.

Only the first stage of a cascade ever sees the sources, so
chainNeedsSources() just asks the first stage. Both front-ends gate on
that instead of on "are there any images": the CLI only refuses an empty
batch when the chain wants one, and the interface renders a blur-led
chain with no images loaded, saying whichever thing is actually missing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:49:16 +02:00
SiandClaude Opus 5 89985cb989 Cascade effects through a chain
renderChain runs a list of stages in order: stage 0 works on the loaded
sources, every later one on the output of the stage before it, so blur
after scanlines softens the scanlines rather than the photographs. The
effects themselves are untouched — none of them knows whether its input
came from disk. All stages share one Rng and run in sequence, so a seed
still reproduces the cascade byte for byte.

The sidebar grows an "Effect chain" list: add a stage from a menu built
from the registry, reorder it, remove it, and edit the selected stage's
params underneath. Each stage keeps its own values. The CLI takes the
same chain from repeated -e, with every flag going to the stage whose
effect declares it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:21:29 +02:00
hansandClaude Opus 5 7e98357070 Load source images in the background with a progress window
Decoding a batch of photographs took seconds on the main thread, so the
window froze with no sign of what was happening. loadImages now takes an
optional LoadProgress (per-file callback plus a cancel flag) and hands files
out from a shared cursor, so one large file cannot stall the queue behind it.

The GUI decodes off the main thread and shows a progress window with the
count, the current file and a Cancel button; it only appears if the batch is
still running after 250 ms. Headless mode keeps a "reading n/total" line on
stderr when it is attached to a terminal.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 14:39:07 +02:00
hans 925a719da0 Effector: C++/CMake image effects app
Port of the Python prototype to C++20 with a CMake build:

- effector_core: GUI-free static library (effects, image IO via gdk-pixbuf,
  declarative param specs, registry, portable seeded RNG, thread helper)
- scanlines effect: plans strips from the seeded RNG, then copies pixels in
  parallel with memcpy and doubling horizontal tiling
- gtkmm 4 interface: native file dialogs, widgets generated from the param
  specs, coalesced background renders, preview as a GDK memory texture
- CLI: flags generated from the effect registry, headless rendering with no
  display required
- ctest suite covering the RNG, registry, effect geometry and image round trip

The Python prototype is kept under python-reference/.
2026-09-18 14:28:13 +02:00