Commit Graph
5 Commits
Author SHA1 Message Date
SiandClaude Opus 5 efee1cf224 Add a black and white effect
Monochrome is the fourth effect and the third that declares
needsSources() false, so it works as a filter stage at the end of a
cascade and can also lead one, filling the canvas from a source the way
blur and grain do. Its knobs are the channel weighting, the contrast, a
toner and the strength: the weighting offers the mixes a photographer
would make behind the lens, so the colour names weigh that channel most
and "red" darkens a sky the way a red filter does; contrast pulls the
greys away from mid grey; the toners tint the finished greys warm
(sepia), barely (selenium) or cold (cyanotype); and strength mixes the
result back over the colour input, which at 0 is a pass through.

Contrast and toner only ever see one grey, so the whole tail of the
conversion is folded into a 256-entry table per channel, built once
before the parallel pass; the per-pixel work is then integer only, with
the weights as 1024ths and the tints as 256ths. The Rng is touched only
for the source pick and the crop offset, serially, before any threading.

The tests gain a `monochrome` section: neutrality of the output, each
weighting measured on a pure red field, the contrast pivot at mid grey,
both toner directions, strength as a pass through and as a midpoint, and
the sourceless render that stays black.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 16:55:00 +02:00
SiandClaude Opus 5 82e730221e Add a film grain effect
Grain is the third effect and the second that declares needsSources()
false, so it works as a filter stage in a cascade and can also lead one,
filling the canvas from a source the way blur does. Its knobs are the
amount a grain may push a pixel, the grain size in pixels, whether the
channels are drawn apart into coloured grain, and whether the response is
weighted towards the midtones — which it is by default, since film grains
least where it is least exposed. That last one means grain over an empty
canvas stays black unless the weighting is turned off.

Determinism comes from the same shape the scanlines effect uses: the
whole grain field is drawn serially from the Rng into one cell per grain
before any threading, and only the integer pixel arithmetic afterwards
runs under parallelFor.

The canvas fill blur used to keep to itself moves to
effects/source_fill.hpp unchanged, now that two effects want it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 16:42:04 +02:00
SiandClaude Opus 5 4739d39a51 Let effects declare whether they need source images
Whether an effect works from the loaded photographs is now part of the
declarative plug-in contract, next to params(): Effect::needsSources()
defaults to true, and blur — which only softens what it is handed — says
no and blurs an empty canvas when given nothing.

Only the first stage of a cascade ever sees the sources, so
chainNeedsSources() just asks the first stage. Both front-ends gate on
that instead of on "are there any images": the CLI only refuses an empty
batch when the chain wants one, and the interface renders a blur-led
chain with no images loaded, saying whichever thing is actually missing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:49:16 +02:00
SiandClaude Opus 5 ee4b1038ac Add a blur effect plugin
Fills the canvas from one source, tiling it when it is smaller, then
applies a separable box blur repeated `passes` times to approximate a
gaussian. Params: radius, passes, direction and first_source, so the CLI
flags and the GUI widgets come out of the ParamSpecs as usual.

All random values (source index and crop offset) are drawn serially
before the parallel pixel work, so a seed reproduces the image exactly;
the box window clamps at both ends and the radius is clamped to the
canvas so an oversized radius cannot read out of bounds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:05:15 +02:00
hans 925a719da0 Effector: C++/CMake image effects app
Port of the Python prototype to C++20 with a CMake build:

- effector_core: GUI-free static library (effects, image IO via gdk-pixbuf,
  declarative param specs, registry, portable seeded RNG, thread helper)
- scanlines effect: plans strips from the seeded RNG, then copies pixels in
  parallel with memcpy and doubling horizontal tiling
- gtkmm 4 interface: native file dialogs, widgets generated from the param
  specs, coalesced background renders, preview as a GDK memory texture
- CLI: flags generated from the effect registry, headless rendering with no
  display required
- ctest suite covering the RNG, registry, effect geometry and image round trip

The Python prototype is kept under python-reference/.
2026-09-18 14:28:13 +02:00