Author SHA1 Message Date
SiandClaude Opus 5.5 81ca17463e Keep the status line short, with the full chain and setup in its tooltip
The line now reads only the number of effects that ran and the render
time; the chain, canvas size, sources and seed move to the tooltip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 22:34:07 +02:00
SiandClaude Opus 5.5 d198428dc4 Fit the split on a double-click only once the handle's drag ends
The split's own drag is still going during the second press of a
double-click, so the least movement before the release put the handle
back under the pointer right after it was fitted. The fit now waits for
that drag to end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 22:26:59 +02:00
SiandClaude Opus 5.5 a01ada5372 Fit the chain/params split to the chain's rows until it is dragged
The split between the chain list and the params sat at a fixed 300 px,
wrong for a short chain and for a long one alike. It now rests under the
chain's rows, growing with the chain up to eight stages before the list
scrolls. Once the user drags it, it stays put; a double-click on the
handle fits it to the rows again.

GtkPaned sizes the fixed pane from its minimum height, which is only the
drag floor here, so the fit is done by hand from the natural height.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 22:21:51 +02:00
SiandClaude Opus 5.5 d0b5669f46 Let the mouse wheel scroll past spin buttons that do not have the focus
A GtkSpinButton grabs the focus and spins its value on any wheel turn over
it, so scrolling through the params stopped at the first spin under the
pointer and changed it. A capture-phase scroll controller now scrolls the
enclosing view instead, unless the spin already has the focus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:47:10 +02:00
SiandClaude Opus 5.5 5292c101db Label text stages in the chain list with their words
Effect::label(values) names a stage in a list, defaulting to the title;
the text effect answers "Text (words)", and the chain rows are renamed
in place as params change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:37:26 +02:00
SiandClaude Opus 5.5 134c575727 Add a rotation to the text effect's placement
text_rotation turns the text and its box about the box's centre, so the
centring and the offset still decide where it sits. Like the other
placement params it stays on the stage and is not carried by a style.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:33:37 +02:00
Si 68a1e40d3f Merge branch 'sidebar-tabs' 2026-09-23 21:28:07 +02:00
SiandClaude Opus 5.5 5a5cea69db Split the sidebar into Chain and Setup tabs, with a draggable chain list
The sidebar grew crowded as the chain got longer. The chain and the params
of the selected stage now share a Chain tab through a vertical split the
user drags, and the sources, canvas and seed move to a Setup tab. Stage
rows are compact, with their move and remove buttons shown only on the
hovered, selected or focused row.

Add effect had stopped opening: its menu of fifteen effects no longer fit
below the button, and GTK does not show a popover that does not fit. The
menu now scrolls past 480 pixels, and the button sits beside the chain
heading, where the split cannot push it down the screen.

The window code becomes an effector_gui library so a new GUI test binary
can drive the real window under Xvfb; ctest skips it when xvfb-run is
missing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 21:26:42 +02:00
Si 1edf854cd1 Merge branch 'centered-preview' 2026-09-23 20:44:55 +02:00
SiandClaude Opus 5.5 4fd6ccc9b0 Keep the preview centred however long the status line gets
The status line under the preview names every stage of the chain, and a
label asks for its whole text as its minimum width. With a long chain
that was wider than the pane, so the preview column was laid out wider
than it is shown and the picture, centred in it, slid off to the right
until a shorter status (such as "Saved ...") let it back. The line is
now ellipsized and never asks for more room than it is given; the full
text stays readable as its tooltip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:44:47 +02:00
Si 352a928149 Merge branch 'chaos-effects' 2026-09-23 20:36:57 +02:00
SiandClaude Opus 5.5 ce3a422f6a Add eight effects that throw something chaotic into the chain
Slit shift, channel split, pixel sort, corruption, shatter, warp, bit
crush and feedback: tearing bands sideways, knocking the colour planes
out of register, sorting runs of pixels, damaging blocks the way a broken
stream does, breaking the picture into shards, pushing it along a noise
field, mangling its bytes and laying it over itself again and again.

All eight are pure transforms. None needs sources, so any of them can
lead a chain, and like blur they start from a crop of a random source
when they do and photographs are loaded. canvasFromSources holds that
start once for them.

Each draws its whole plan from the rng before touching a pixel, and
pixel sort hands every line a seed of its own, so the parallel work
never decides anything. The rotations in shatter and feedback take their
sine and cosine from a short series of plain multiplications rather than
libm, so a seed lands on the same pixels whatever the machine's maths
library makes of std::sin.

The tests hold every one of them to the same things -- a seed
reproduces it, it runs without sources and as a later stage, a sliver
of a canvas does not trip it, turned right down it leaves its input
alone -- plus a check of what each actually does, and the registry now
checks that no two effects declare the same param key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:36:09 +02:00
Si 8113a06da7 Merge branch 'empty-chain-start' 2026-09-19 22:03:31 +02:00
SiandClaude Opus 5 3aade6f361 Let several text stages share one named look
A picture with a title, a caption and a credit meant typing the same
font, size and colour into every text stage, and changing the look meant
typing them all again. A project now holds named styles: a stage follows
one, and editing it moves every stage that follows it at once.

The front-ends learn nothing effect-specific. A ParamSpec can be marked
.styled(), saying a style carries it rather than the stage, and
Effect::styleKind() names the pool it comes from -- so styleSpecs(kind)
is to a style what params() is to a stage, and a second text-ish effect
would slot into the styles that already exist. The look is what a style
carries; the words and the placement stay on the stage, which is what
lets two stages share a typography in two different corners.

stageValues() resolves one in a single place, and a stage keeps a full
set of values of its own beside the style, so switching it to Custom,
dropping the style, or opening the project in a build that does not know
it renders exactly the same picture. A style moves stages together; it
never holds the only copy of anything.

The command line builds no styles and passes none, so it renders what it
always did.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 21:55:55 +02:00
SiandClaude Opus 5 eb417bb41a Let a chain stage be switched off without taking it apart
Trying a stage out meant removing it and building it again from scratch,
settings and all, to see what the picture looked like without it. A stage now
carries an `enabled` flag and can simply be switched off: it keeps its place
in the chain and everything it was set to.

`enabledStages` is the one place that reads the flag, and renderChain,
chainNeedsSources, chainTitle and chainSlug all go through it. A disabled
stage is skipped whole — handed no image and drawing nothing from the shared
rng — so switching one off renders byte for byte what the chain rendered
before that stage was added, which is the only thing that makes the switch
worth anything while comparing. Whichever stage runs first is the one handed
the sources, so disabling a leading scanlines lets blur lead and the chain
needs no images at all. The status line and the generated file name follow
too: they name what was rendered, not what sits in the sidebar. A chain with
every stage disabled throws rather than quietly rendering nothing.

In the interface it is a check on the chain row: the row dims, the params
heading says "(off)" and the settings stay editable — a stage being worked on
is not the same as one being deleted. On the command line it is
`--disable NAME`, which picks its stage by effect name exactly as the params
do. A project writes `"enabled": false` only for a stage that is off, so
existing project files are unchanged and an ordinary one stays uncluttered.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 21:11:17 +02:00
SiandClaude Opus 5 f61161aef0 Open on an empty chain, and show the sources only when they are used
The window used to hand the user a Scanlines stage before they had asked for
anything, which also meant the first thing on screen was "Add source images
to start." — an instruction about an effect nobody chose. It now opens on "No
effects yet" and waits: the chain is the subject of the interface, so the
first stage is the user's to pick.

The default effect was injected by the option parser, which would have put
Scanlines straight back on every launch. It moves to renderHeadless, where a
chain really is mandatory — a headless run must render something, while the
interface has no such need. `-o out.png` with no -e is unchanged.

The sources section follows the same question the render gate already asks,
chainNeedsSources(): only the first stage is ever handed the sources, so a
chain led by blur or text makes the whole section beside the point and it is
hidden rather than left there to be filled in vain. Today that shows it for
scanlines and tiles, but no effect is named in the GUI — a new one declaring
needsSources() gets this for free. rebuildChainRows() is the one funnel every
chain change goes through, so that is where the visibility is set.

New in the project menu now starts empty too, matching what the window opens
with.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 20:59:56 +02:00
Si fc54d64bc4 Merge branch 'canvas-formats' 2026-09-18 22:36:24 +02:00
SiandClaude Opus 5 d48a81c665 Offer standard web and print canvas formats
The canvas was two spin buttons, so "an Instagram story" or "A4 at 300 dpi"
was a number the user had to work out. src/core/canvas.cpp now holds one
table of standard sizes both front-ends read: a web format is a fixed pixel
size, a print format a sheet in millimetres that becomes pixels at a dpi.
Adding a format is a line in canvasFormats() — the dropdown, --format and
--help all walk the table.

The pixels stay the truth everywhere; renderChain never hears about formats.
A format is the presentation of a canvas, carried alongside the pixels in
Options and Project and empty for a custom size, and where one is named it
decides the pixels — so a project saved as A4 reopens as A4 rather than as
whatever it happened to measure.

In the interface a format fills the width and height in and greys them out
rather than hiding them: the size a sheet works out to is worth seeing. A
print format also shows a DPI row, and Custom hands the spins back keeping
the last size, which makes starting from a format and then tweaking it the
ordinary path.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 22:34:17 +02:00
Si f4d8457828 Merge branch 'image-overlay-effect' 2026-09-18 22:15:29 +02:00
SiandClaude Opus 5 749ea239bb Add a tiles effect
The two-dimensional counterpart of scanlines: rectangular tiles cut at
random positions from the source images, in three arrangements. A grid
draws its column widths and row heights once so the cells stay aligned
even when jittered; brick repacks every row on its own so the vertical
seams do not meet; scatter fills the canvas from one of the images and
drops loose tiles over it.

The plan is drawn serially from the rng as scanlines does, but scattered
tiles overlap, so they are painted in plan order on one thread: letting
threads race for the same pixels would leave the output depending on
their scheduling. A source smaller than a tile is repeated to fill the
cell, sideways and then downwards, which keeps grid and brick gapless.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 22:10:54 +02:00
SiandClaude Opus 5 1d0343b90a Add a text effect
Writes a line or several over its input in a chosen family, weight, size
and colour, optionally on a box filled with a colour or with a picture
from disk. Like the blur and the overlay it needs no sources of its own,
so it can lead a chain; given sources it fills the canvas from a randomly
chosen one first.

Two param types rather than effect-specific branches in the front-ends:
Text, free-form text the user types, and Color, a colour written
"#rrggbb". Both travel as strings, so the interface gets an entry and a
colour button, the command line gets a flag (a colour that does not parse
is refused there rather than drawn as black), and a project keeps them
across a round trip.

The glyphs come from Pango, which draws through Cairo without a display,
so the core stays headless — but they are the one thing here that is not
byte-identical across machines: a machine without the chosen family
renders the substitute its fontconfig picks. Everything the effect is
handed, the rng included, is used exactly as every other effect uses it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 20:31:24 +02:00
SiandClaude Opus 5 c34bc426fc Write and read projects in the C locale, and keep the seed whole
gtkmm sets both the C and the C++ global locale from the environment, so
an unguarded stream writes "0,35" on a German desktop and groups 1920 as
"1.920" — neither of which the reader, or any other JSON reader, can take
back. Both the writer and the number parser now work in the classic
locale: the writer imbues its stream, and the parser uses from_chars
rather than stod, JSON having a point for a decimal mark whatever the
user's mark is.

The seed is read from the digits it was written as rather than from the
double they parsed into: a 64-bit seed has more bits than a double has
mantissa, and a seed that comes back off by a few is a project that no
longer renders its own picture.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 20:30:55 +02:00
SiandClaude Opus 5 e2252ecd30 Add an image overlay effect
Lays a single picture from disk over its input: fitted, filled, stretched,
left at its own size or tiled, centred or pinned to the top left corner,
nudged by an offset and mixed in by its opacity.

The file it needs is a new kind of param, Path, so the interface shows a
chooser and the CLI takes a file name, both without knowing an overlay
exists. Projects write it relative to their own folder, as they do a
source, and Image::load can now hand back the alpha channel instead of
flattening it onto white, so a cut-out PNG keeps its cut-out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 19:31:09 +02:00
Si 2a64ab115e Merge branch 'sidebar-chain-first' 2026-09-18 16:55:22 +02:00
SiandClaude Opus 5 efee1cf224 Add a black and white effect
Monochrome is the fourth effect and the third that declares
needsSources() false, so it works as a filter stage at the end of a
cascade and can also lead one, filling the canvas from a source the way
blur and grain do. Its knobs are the channel weighting, the contrast, a
toner and the strength: the weighting offers the mixes a photographer
would make behind the lens, so the colour names weigh that channel most
and "red" darkens a sky the way a red filter does; contrast pulls the
greys away from mid grey; the toners tint the finished greys warm
(sepia), barely (selenium) or cold (cyanotype); and strength mixes the
result back over the colour input, which at 0 is a pass through.

Contrast and toner only ever see one grey, so the whole tail of the
conversion is folded into a 256-entry table per channel, built once
before the parallel pass; the per-pixel work is then integer only, with
the weights as 1024ths and the tints as 256ths. The Rng is touched only
for the source pick and the crop offset, serially, before any threading.

The tests gain a `monochrome` section: neutrality of the output, each
weighting measured on a pure red field, the contrast pivot at mid grey,
both toner directions, strength as a pass through and as a midpoint, and
the sourceless render that stays black.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 16:55:00 +02:00
52 changed files with 5658 additions and 203 deletions
+80 -15
View File
@@ -12,14 +12,21 @@ ctest --test-dir build --output-on-failure
Everything is warning-clean under `-Wall -Wextra -Wpedantic`; keep it that way. Everything is warning-clean under `-Wall -Wextra -Wpedantic`; keep it that way.
The test suite is a single hand-rolled binary (no framework), so there is no The core test suite is a single hand-rolled binary (no framework), so there is no
per-test filter: run `./build/tests/effector_tests` directly to see the section per-test filter: run `./build/tests/effector_tests` directly to see the section
headings (`rng`, `registry`, `scanlines`, `blur`, `chain`, `project`, `image headings (`rng`, `registry`, `scanlines`, `tiles`, `blur`, `chain`, `project`,
io`, `batch loading`) and the `ok`/`FAIL` lines. To iterate on one area, comment `image io`, `batch loading`) and the `ok`/`FAIL` lines. To iterate on one area, comment
out the other blocks in `tests/core_tests.cpp` or add a new out the other blocks in `tests/core_tests.cpp` or add a new
`std::cout << "section\n"` block — checks are plain `std::cout << "section\n"` block — checks are plain
`check(condition, "description")` calls and `main()` returns the failure count. `check(condition, "description")` calls and `main()` returns the failure count.
The interface has its own binary, `./build/tests/effector_gui_tests`
(`tests/gui_tests.cpp`, same `check()` style), which opens the real window and
drives it by widget names and tooltips (`chain-list`, `add-effect`,
`sources`, "Move up", ...). It needs a display: ctest runs it under `xvfb-run`
when that is installed and otherwise reports it skipped (exit 77). To run it by
hand, use the Xvfb invocation below.
Headless render (no display needed, the fastest end-to-end smoke test): Headless render (no display needed, the fastest end-to-end smoke test):
```bash ```bash
@@ -41,13 +48,29 @@ env -u WAYLAND_DISPLAY GDK_BACKEND=x11 DISPLAY=:79 build/effector ...
`Effect` (`src/core/effect.hpp`) exposes `params()` returning `std::vector<ParamSpec>` `Effect` (`src/core/effect.hpp`) exposes `params()` returning `std::vector<ParamSpec>`
(`src/core/params.hpp`). Those specs are the *only* thing the GUI and CLI know (`src/core/params.hpp`). Those specs are the *only* thing the GUI and CLI know
about an effect: `src/gui/window.cpp` builds SpinButtons/Switches/DropDowns from about an effect: `src/gui/window.cpp` builds SpinButtons/Switches/DropDowns/file
them and `src/cli/options.cpp` generates flags from them (`strip_height` → choosers from them and `src/cli/options.cpp` generates flags from them
`--strip-height`). Never add effect-specific branches to the GUI or the parser — (`strip_height` → `--strip-height`). Never add effect-specific branches to the
add a `ParamSpec` instead. Values travel as `ParamValues` (a GUI or the parser — add a `ParamSpec` instead. A `Path` param names a file on
disk; like a source path it is written relative to the project folder. A `Text`
param is free-form text the user types, and a `Color` param is a colour written
`#rrggbb` (`parseColor`/`formatColor`/`paramColor` in `src/core/params.hpp`),
shown as a colour button in the interface. Values
travel as `ParamValues` (a
`map<string, variant<long,double,bool,string>>`), read back with `map<string, variant<long,double,bool,string>>`), read back with
`paramInt`/`paramDouble`/`paramBool`/`paramChoice`. `paramInt`/`paramDouble`/`paramBool`/`paramChoice`.
A param can also be marked `.styled()`, which says a *named style* carries it
rather than the stage it sits on: the font and the colour of a text stage, but
never its words or its placement. The pool a style comes from is named by
`Effect::styleKind()` (empty by default — the effect takes no style; `"text"`
for the text effect), and effects answering the same kind share one pool, so a
second text-ish effect would slot into the styles that already exist. The
front-ends know nothing more than that: the interface builds the style row and
the project file writes a style's params from `styleSpecs(kind)`
(`src/core/style.cpp`), which is to a style exactly what `params()` is to a
stage.
Whether an effect works from the loaded photographs is part of the same Whether an effect works from the loaded photographs is part of the same
contract: `Effect::needsSources()` (default true, false for blur). Only the contract: `Effect::needsSources()` (default true, false for blur). Only the
first stage ever sees the sources, so `chainNeedsSources` (`src/core/chain.cpp`) first stage ever sees the sources, so `chainNeedsSources` (`src/core/chain.cpp`)
@@ -68,21 +91,58 @@ the whole of the cascade — an effect neither knows nor cares whether its input
came from disk. All stages share one `Rng` and run strictly in sequence, so a came from disk. All stages share one `Rng` and run strictly in sequence, so a
seed still reproduces the cascade byte for byte. seed still reproduces the cascade byte for byte.
A stage carries a `ChainStage::enabled` flag, and `enabledStages`
(`src/core/chain.cpp`) is the one place that reads it: a disabled stage is
skipped whole — handed no image and drawing nothing from the shared rng — so
switching one off renders exactly what the chain rendered before it was added.
`renderChain`, `chainNeedsSources`, `chainTitle` and `chainSlug` all go through
it, which is why the status line and the file name never mention a stage that
did not run. A chain with every stage disabled throws rather than rendering
nothing.
### A style is a look several stages share
`ChainStage::style` names a style, and `stageValues` (`src/core/chain.cpp`) is
the one place that resolves one: an effect's defaults, then the stage's own
values, then the style's values for the params it carries. A stage always keeps
a full set of values of its own beside the style, so switching it to "Custom",
dropping the style, or opening the project in a build that does not know the
style renders exactly the same picture — a style moves stages together, it
never holds the only copy of anything. The interface writes an edited param to
both the style and the stage for that reason. `renderChain` takes the pool as a
trailing argument; the command line builds no styles and passes none.
The interface builds the chain in the sidebar ("Effect chain": add from the The interface builds the chain in the sidebar ("Effect chain": add from the
menu, reorder, remove, one stage selected at a time with its params below), the menu, reorder, remove, switch off with the check on the row, one stage selected
CLI builds it from repeated `-e`: `-e scanlines --strip-height 6 -e blur at a time with its params below), the CLI builds it from repeated `-e`:
--radius 5`. Flags share one namespace across all effects, so `buildChain` `-e scanlines --strip-height 6 -e blur --radius 5`, with `--disable NAME`
leaving a stage in place but skipping it. Flags share one namespace across all effects, so `buildChain`
(`src/cli/options.cpp`) hands each flag to the stage whose effect declares it — (`src/cli/options.cpp`) hands each flag to the stage whose effect declares it —
two effects must not declare the same param key. two effects must not declare the same param key.
### The canvas is a format or plain pixels
`src/core/canvas.cpp` holds the one table of standard sizes both front-ends
offer: web formats are a fixed pixel size, print formats a sheet in millimetres
that becomes pixels at a dpi. Adding a format is a line in `canvasFormats()` —
the dropdown, `--format` and `--help` all walk that table. The pixels stay the
truth everywhere (`renderChain` never hears about formats); a format is the
*presentation* of a canvas, carried alongside the pixels in `Options` and
`Project` and empty for a custom size. Where a format is named it decides the
pixels, so a project saved as A4 reopens as A4.
### Projects are plain JSON ### Projects are plain JSON
`src/core/project.cpp` reads and writes the whole setup — source paths, the `src/core/project.cpp` reads and writes the whole setup — source paths, the
chain with its params, canvas and seed — as a small JSON file, with its own named styles, the chain with its params (and its `"enabled": false` and
`"style"`, each written only when there is something to say), canvas and seed — as a small JSON file, with its own
minimal reader rather than a JSON dependency. Writing is driven by the effects' minimal reader rather than a JSON dependency. Writing is driven by the effects'
`ParamSpec`s, not by whatever happens to sit in a stage's `ParamValues`, so a `ParamSpec`s, not by whatever happens to sit in a stage's `ParamValues`, so a
key an effect does not declare is never written and never read back: an old key an effect does not declare is never written and never read back: an old
project keeps the defaults for params that did not exist when it was saved. project keeps the defaults for params that did not exist when it was saved. The
same leniency covers styles: one of a kind this build does not know, one with
no name or a repeated one, and a stage naming a style the file does not hold
are each dropped on their own rather than refusing the project.
Source paths under the project's own folder are written relative, so a folder Source paths under the project's own folder are written relative, so a folder
can be moved or shared whole. can be moved or shared whole.
@@ -94,8 +154,10 @@ is discarded rather than mixed into the new project (`dropLoadedImages_`).
### Two link targets, deliberately ### Two link targets, deliberately
`effector_core` (static) holds image IO, params, effects, rng and links only `effector_core` (static) holds image IO, params, effects, rng and links only
`gdk-pixbuf-2.0` + Threads — **no gtkmm, no display**. The `effector` executable `gdk-pixbuf-2.0`, `pangocairo` (the text effect's glyphs; Pango and Cairo need
adds `src/main.cpp`, `src/cli/`, `src/gui/` and links gtkmm. Keep GTK out of no display) + Threads — **no gtkmm, no display**. `effector_gui` (static) adds
`src/cli/` and `src/gui/` and links gtkmm, and the `effector` executable is
`src/main.cpp` on top of it; the GUI tests link `effector_gui` too. Keep GTK out of
`src/core/` and `src/effects/`; the tests link the core alone and rely on this. `src/core/` and `src/effects/`; the tests link the core alone and rely on this.
### Determinism is a contract ### Determinism is a contract
@@ -103,7 +165,10 @@ adds `src/main.cpp`, `src/cli/`, `src/gui/` and links gtkmm. Keep GTK out of
`Rng` (`src/core/rng.hpp`) is a hand-written xoshiro256\*\* rather than `Rng` (`src/core/rng.hpp`) is a hand-written xoshiro256\*\* rather than
`<random>`, because libstdc++ distributions are not portable across `<random>`, because libstdc++ distributions are not portable across
implementations. Same sources + settings + seed must produce byte-identical implementations. Same sources + settings + seed must produce byte-identical
output on any machine — the tests assert this. Effects must draw *every* random output on any machine — the tests assert this. The one thing outside this is the
text effect's glyphs, which are whatever shapes the machine's fonts and
fontconfig give: everything it is handed, the rng included, is still used the
same way. Effects must draw *every* random
value from the `Rng&` they are handed, and must not depend on thread scheduling: value from the `Rng&` they are handed, and must not depend on thread scheduling:
the scanlines effect first draws the whole strip plan serially from the rng, the scanlines effect first draws the whole strip plan serially from the rng,
then copies pixels in parallel. then copies pixels in parallel.
+26 -5
View File
@@ -15,11 +15,15 @@ set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)
pkg_check_modules(GTKMM REQUIRED IMPORTED_TARGET gtkmm-4.0) pkg_check_modules(GTKMM REQUIRED IMPORTED_TARGET gtkmm-4.0)
pkg_check_modules(GDKPIXBUF REQUIRED IMPORTED_TARGET gdk-pixbuf-2.0) pkg_check_modules(GDKPIXBUF REQUIRED IMPORTED_TARGET gdk-pixbuf-2.0)
# Pango and Cairo draw the text effect's glyphs. Neither needs a display, so
# the core stays headless.
pkg_check_modules(PANGOCAIRO REQUIRED IMPORTED_TARGET pangocairo)
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
# --- core: effects and image handling, no GUI --------------------------------- # --- core: effects and image handling, no GUI ---------------------------------
add_library(effector_core STATIC add_library(effector_core STATIC
src/core/canvas.cpp
src/core/chain.cpp src/core/chain.cpp
src/core/effect.cpp src/core/effect.cpp
src/core/image.cpp src/core/image.cpp
@@ -27,24 +31,41 @@ add_library(effector_core STATIC
src/core/project.cpp src/core/project.cpp
src/core/registry.cpp src/core/registry.cpp
src/core/rng.cpp src/core/rng.cpp
src/core/style.cpp
src/effects/bitcrush.cpp
src/effects/blur.cpp src/effects/blur.cpp
src/effects/channelsplit.cpp
src/effects/corrupt.cpp
src/effects/feedback.cpp
src/effects/grain.cpp src/effects/grain.cpp
src/effects/monochrome.cpp
src/effects/overlay.cpp
src/effects/pixelsort.cpp
src/effects/scanlines.cpp src/effects/scanlines.cpp
src/effects/shatter.cpp
src/effects/slitshift.cpp
src/effects/text.cpp
src/effects/tiles.cpp
src/effects/warp.cpp
) )
target_include_directories(effector_core PUBLIC src) target_include_directories(effector_core PUBLIC src)
# The core is GUI-free: it only needs gdk-pixbuf for decoding and encoding, # The core is GUI-free: it only needs gdk-pixbuf for decoding and encoding,
# so headless rendering works without a display. # so headless rendering works without a display.
target_link_libraries(effector_core PUBLIC PkgConfig::GDKPIXBUF Threads::Threads) target_link_libraries(effector_core PUBLIC PkgConfig::GDKPIXBUF PkgConfig::PANGOCAIRO Threads::Threads)
target_compile_options(effector_core PRIVATE -Wall -Wextra -Wpedantic) target_compile_options(effector_core PRIVATE -Wall -Wextra -Wpedantic)
# --- application -------------------------------------------------------------- # --- interface: the GTK window, split out so the GUI tests can link it --------
add_executable(effector add_library(effector_gui STATIC
src/main.cpp
src/cli/options.cpp src/cli/options.cpp
src/gui/app.cpp src/gui/app.cpp
src/gui/window.cpp src/gui/window.cpp
) )
target_link_libraries(effector PRIVATE effector_core PkgConfig::GTKMM) target_link_libraries(effector_gui PUBLIC effector_core PkgConfig::GTKMM)
target_compile_options(effector_gui PRIVATE -Wall -Wextra -Wpedantic)
# --- application --------------------------------------------------------------
add_executable(effector src/main.cpp)
target_link_libraries(effector PRIVATE effector_gui)
target_compile_options(effector PRIVATE -Wall -Wextra -Wpedantic) target_compile_options(effector PRIVATE -Wall -Wextra -Wpedantic)
install(TARGETS effector RUNTIME DESTINATION bin) install(TARGETS effector RUNTIME DESTINATION bin)
+16
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@@ -34,6 +34,22 @@ build/effector -o out.png -s 1920x1080 \
--strip-height 8 --jitter 4 --seed 42 photo1.jpg photo2.png --strip-height 8 --jitter 4 --seed 42 photo1.jpg photo2.png
``` ```
The canvas is either a size in pixels (`-s 1920x1080`, the Custom entry in the
interface) or one of the standard formats, which `--help` lists in full:
```bash
build/effector -o post.png --format instagram-post -e tiles
build/effector -o sheet.png --format a4 --dpi 300 -e scanlines
```
A web format — the Instagram sizes, Full HD, 4K UHD — is a fixed pixel size. A
print format — A5, A4, A3, US Letter — is a sheet of paper, and becomes pixels
at `--dpi` (36–1200, 300 by default), so A4 at 300 dpi is 2480×3508. Picking a
format in the interface fills the width and height in and greys them out;
Custom hands them back, keeping whatever the format last worked out to. A
format is saved with the project, so an A4 project reopens as A4 rather than as
the pixels it happened to be.
Any option can also be passed when launching the interface; it becomes the Any option can also be passed when launching the interface; it becomes the
starting state (images, canvas size, effect settings, seed). starting state (images, canvas size, effect settings, seed).
+56 -2
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@@ -1,9 +1,12 @@
#include "cli/options.hpp" #include "cli/options.hpp"
#include <algorithm>
#include <charconv> #include <charconv>
#include <cstdint>
#include <cstring> #include <cstring>
#include <sstream> #include <sstream>
#include "core/canvas.hpp"
#include "core/chain.hpp" #include "core/chain.hpp"
#include "core/effect.hpp" #include "core/effect.hpp"
#include "core/registry.hpp" #include "core/registry.hpp"
@@ -73,6 +76,24 @@ Options parseOptions(int argc, char** argv) {
"each side between " + std::to_string(kMinCanvasSide) + " and " + "each side between " + std::to_string(kMinCanvasSide) + " and " +
std::to_string(kMaxCanvasSide)); std::to_string(kMaxCanvasSide));
} }
} else if (arg == "--format") {
const std::string value = requireValue(argc, argv, i, arg);
if (canvasFormatByKey(value) == nullptr) {
throw EffectError("unknown canvas format '" + value + "', see --help");
}
options.format = value;
} else if (arg == "--dpi") {
const std::string value = requireValue(argc, argv, i, arg);
long dpi = 0;
if (!parseLong(value, dpi) || dpi < kMinDpi || dpi > kMaxDpi) {
throw EffectError("invalid dpi '" + value + "', expected " +
std::to_string(kMinDpi) + "-" + std::to_string(kMaxDpi));
}
options.dpi = static_cast<int>(dpi);
} else if (arg == "--disable") {
const std::string name = requireValue(argc, argv, i, arg);
effectByName(name); // validate now, exactly as -e does
options.disabled.push_back(name);
} else if (arg == "--seed") { } else if (arg == "--seed") {
const std::string value = requireValue(argc, argv, i, arg); const std::string value = requireValue(argc, argv, i, arg);
long seed = 0; long seed = 0;
@@ -110,6 +131,20 @@ Options parseOptions(int argc, char** argv) {
} }
break; break;
} }
case ParamSpec::Type::Path:
case ParamSpec::Type::Text:
options.params[spec->key] = requireValue(argc, argv, i, arg);
break;
case ParamSpec::Type::Color: {
const std::string text = requireValue(argc, argv, i, arg);
std::uint8_t rgb[3];
if (!parseColor(text, rgb)) {
throw EffectError(arg + ": '" + text +
"' is not a colour, expected e.g. #ff8800");
}
options.params[spec->key] = formatColor(rgb);
break;
}
case ParamSpec::Type::Choice: { case ParamSpec::Type::Choice: {
const std::string text = requireValue(argc, argv, i, arg); const std::string text = requireValue(argc, argv, i, arg);
bool valid = false; bool valid = false;
@@ -125,7 +160,11 @@ Options parseOptions(int argc, char** argv) {
options.images.push_back(arg); options.images.push_back(arg);
} }
} }
if (options.effects.empty()) options.effects.push_back(defaultEffectName()); // Applied once everything is parsed, so --dpi may come before --format and
// so a format always wins over an -s given alongside it.
if (const auto* format = canvasFormatByKey(options.format)) {
canvasFormatSize(*format, options.dpi, options.width, options.height);
}
return options; return options;
} }
@@ -134,14 +173,27 @@ std::string usage(const char* programName) {
out << "Usage: " << programName << " [options] [image ...]\n\n" out << "Usage: " << programName << " [options] [image ...]\n\n"
<< "Image effects app. Runs the GTK interface unless --output is given.\n\n" << "Image effects app. Runs the GTK interface unless --output is given.\n\n"
<< "Options:\n" << "Options:\n"
<< " -e, --effect NAME effect to apply, repeat to cascade (default: " << defaultEffectName() << ")\n" << " -e, --effect NAME effect to apply, repeat to cascade (--output"
" defaults to " << defaultEffectName() << ")\n"
<< " -o, --output FILE render headlessly to this file and exit\n" << " -o, --output FILE render headlessly to this file and exit\n"
<< " -s, --size WxH canvas size, each side " << kMinCanvasSide << "-" << " -s, --size WxH canvas size, each side " << kMinCanvasSide << "-"
<< kMaxCanvasSide << " (default: 1920x1080)\n" << kMaxCanvasSide << " (default: 1920x1080)\n"
<< " --format NAME canvas format, overrides --size (see below)\n"
<< " --dpi N resolution of a print format, " << kMinDpi << "-" << kMaxDpi
<< " (default: " << kDefaultDpi << ")\n"
<< " --disable NAME keep this effect in the chain but skip it\n"
<< " --seed N random seed (default: random)\n" << " --seed N random seed (default: random)\n"
<< " --list-effects list available effects and exit\n" << " --list-effects list available effects and exit\n"
<< " -h, --help show this help and exit\n"; << " -h, --help show this help and exit\n";
out << "\nCanvas formats (--format):\n";
for (const auto& format : canvasFormats()) {
out << " " << format.key;
if (format.key.size() < 20) out << std::string(20 - format.key.size(), ' ');
out << " " << format.label << ", " << canvasFormatDetail(format)
<< (format.print ? " at --dpi" : "") << "\n";
}
for (const auto& effect : effects()) { for (const auto& effect : effects()) {
out << "\n" << effect->title() << " options:\n"; out << "\n" << effect->title() << " options:\n";
for (const auto& spec : effect->params()) { for (const auto& spec : effect->params()) {
@@ -161,6 +213,8 @@ std::vector<ChainStage> buildChain(const Options& options) {
ChainStage stage; ChainStage stage;
stage.effect = effectByName(name); stage.effect = effectByName(name);
stage.values = stage.effect->defaults(); stage.values = stage.effect->defaults();
stage.enabled = std::find(options.disabled.begin(), options.disabled.end(), name) ==
options.disabled.end();
for (const auto& spec : stage.effect->params()) { for (const auto& spec : stage.effect->params()) {
const auto it = options.params.find(spec.key); const auto it = options.params.find(spec.key);
if (it != options.params.end()) stage.values[spec.key] = it->second; if (it != options.params.end()) stage.values[spec.key] = it->second;
+9 -1
View File
@@ -5,6 +5,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "core/canvas.hpp"
#include "core/chain.hpp" #include "core/chain.hpp"
#include "core/params.hpp" #include "core/params.hpp"
@@ -13,9 +14,15 @@ namespace effector {
struct Options { struct Options {
std::vector<std::string> images; std::vector<std::string> images;
std::vector<std::string> effects; // one per cascade stage, in order std::vector<std::string> effects; // one per cascade stage, in order
// The effects named by --disable: their stages stay in the chain, in
// place, but are skipped. Named rather than numbered, exactly as the
// params are, so two stages of one effect are disabled together.
std::vector<std::string> disabled;
std::string output; // empty -> launch the interface std::string output; // empty -> launch the interface
int width = 1920; int width = 1920;
int height = 1080; int height = 1080;
std::string format; // a named canvas format, empty for plain pixels
int dpi = kDefaultDpi; // only a print format is rendered at a resolution
std::optional<std::uint64_t> seed; std::optional<std::uint64_t> seed;
ParamValues params; // only the keys the user actually passed ParamValues params; // only the keys the user actually passed
bool listEffects = false; bool listEffects = false;
@@ -30,7 +37,8 @@ std::string usage(const char* programName);
// Turns the parsed names and flags into cascade stages: every flag goes to the // Turns the parsed names and flags into cascade stages: every flag goes to the
// stage whose effect declares it, so --strip-height and --radius can be given // stage whose effect declares it, so --strip-height and --radius can be given
// together for `-e scanlines -e blur`. // together for `-e scanlines -e blur`. A stage named by --disable is built
// with all its settings and marked to be skipped.
std::vector<ChainStage> buildChain(const Options& options); std::vector<ChainStage> buildChain(const Options& options);
} // namespace effector } // namespace effector
+76
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@@ -0,0 +1,76 @@
#include "core/canvas.hpp"
#include <algorithm>
#include <cmath>
#include <locale>
#include <sstream>
#include "core/chain.hpp"
namespace effector {
namespace {
// 210 mm reads as "210", 215.9 mm as "215.9". In the C locale whatever the
// user's is: gtkmm sets the global locale from the environment, so a stream
// left to its default writes "210,0" on a German desktop.
std::string millimetres(double mm) {
std::ostringstream out;
out.imbue(std::locale::classic());
out.setf(std::ios::fixed);
out.precision(1);
out << mm;
std::string text = out.str();
if (text.size() > 2 && text.compare(text.size() - 2, 2, ".0") == 0) text.resize(text.size() - 2);
return text;
}
} // namespace
const std::vector<CanvasFormat>& canvasFormats() {
// Written out once and handed back by reference: the table is fixed, and
// both front-ends walk it for their menu and their --help.
static const std::vector<CanvasFormat> formats = {
{"instagram-post", "Instagram post", false, 1080, 1080, 0.0, 0.0},
{"instagram-portrait", "Instagram portrait", false, 1080, 1350, 0.0, 0.0},
{"instagram-story", "Instagram story", false, 1080, 1920, 0.0, 0.0},
{"hd", "Full HD", false, 1920, 1080, 0.0, 0.0},
{"uhd", "4K UHD", false, 3840, 2160, 0.0, 0.0},
{"a5", "A5", true, 0, 0, 148.0, 210.0},
{"a4", "A4", true, 0, 0, 210.0, 297.0},
{"a3", "A3", true, 0, 0, 297.0, 420.0},
{"letter", "US Letter", true, 0, 0, 215.9, 279.4},
};
return formats;
}
const CanvasFormat* canvasFormatByKey(const std::string& key) {
if (key.empty()) return nullptr;
for (const auto& format : canvasFormats()) {
if (format.key == key) return &format;
}
return nullptr;
}
void canvasFormatSize(const CanvasFormat& format, int dpi, int& width, int& height) {
if (!format.print) {
width = format.width;
height = format.height;
return;
}
const int clamped = std::clamp(dpi, kMinDpi, kMaxDpi);
const auto pixels = [clamped](double mm) {
const long value = std::lround(mm / 25.4 * clamped);
return static_cast<int>(std::clamp<long>(value, kMinCanvasSide, kMaxCanvasSide));
};
width = pixels(format.widthMm);
height = pixels(format.heightMm);
}
std::string canvasFormatDetail(const CanvasFormat& format) {
if (format.print) {
return millimetres(format.widthMm) + " × " + millimetres(format.heightMm) + " mm";
}
return std::to_string(format.width) + " × " + std::to_string(format.height) + " px";
}
} // namespace effector
+45
View File
@@ -0,0 +1,45 @@
#pragma once
#include <string>
#include <vector>
namespace effector {
// A named canvas size both front-ends offer, so "A4 at 300 dpi" is one choice
// rather than a pixel count the user has to work out. Web formats are a fixed
// pixel size; print formats are a physical size in millimetres and only become
// pixels once a resolution is given, which is why the dpi belongs to the
// canvas rather than to any one format.
struct CanvasFormat {
std::string key; // written in a project and given to --format, e.g. "a4"
std::string label; // shown in the interface, e.g. "A4"
bool print = false;
int width = 0; // pixels, web formats only
int height = 0; //
double widthMm = 0.0; // millimetres, print formats only
double heightMm = 0.0;
};
// The dpi a print format is rendered at. The bounds keep A3 — the largest
// sheet here — inside kMaxCanvasSide at the top end, and keep a sheet from
// coming out too small to see at the bottom.
inline constexpr int kMinDpi = 36;
inline constexpr int kMaxDpi = 1200;
inline constexpr int kDefaultDpi = 300;
// In the order they are offered: the web formats first, then the paper sizes.
const std::vector<CanvasFormat>& canvasFormats();
// Null when the key names no format, which is how a custom canvas — the user's
// own pixel sizes — is spelled everywhere: an empty or unknown key.
const CanvasFormat* canvasFormatByKey(const std::string& key);
// The pixel size of a format. `dpi` is ignored by a web format, which already
// is a pixel size; a print format is rounded to the nearest pixel and clamped
// to the canvas bounds.
void canvasFormatSize(const CanvasFormat& format, int dpi, int& width, int& height);
// "1080 × 1080 px" or "210 × 297 mm", for the dropdown and for --help.
std::string canvasFormatDetail(const CanvasFormat& format);
} // namespace effector
+47 -14
View File
@@ -2,17 +2,51 @@
namespace effector { namespace effector {
std::vector<const ChainStage*> enabledStages(const std::vector<ChainStage>& stages) {
std::vector<const ChainStage*> running;
running.reserve(stages.size());
for (const auto& stage : stages) {
if (stage.enabled && stage.effect) running.push_back(&stage);
}
return running;
}
ParamValues stageValues(const ChainStage& stage, const StyleSet& styles) {
ParamValues values = stage.effect->defaults();
for (const auto& [key, value] : stage.values) values[key] = value;
const Style* style = findStyle(styles, stage.effect->styleKind(), stage.style);
if (style != nullptr) {
// Only the params the effect marked styled(): the words and the
// placement stay the stage's own, which is what lets two stages share
// one look without sharing a position.
for (const auto& spec : stage.effect->params()) {
if (!spec.inStyle) continue;
const auto found = style->values.find(spec.key);
if (found != style->values.end()) values[spec.key] = found->second;
}
}
return values;
}
Image renderChain(const std::vector<ChainStage>& stages, const std::vector<Image>& sources, Image renderChain(const std::vector<ChainStage>& stages, const std::vector<Image>& sources,
int width, int height, Rng& rng) { int width, int height, Rng& rng, const StyleSet& styles) {
if (stages.empty()) throw EffectError("The effect chain is empty."); if (stages.empty()) throw EffectError("The effect chain is empty.");
for (const auto& stage : stages) {
if (!stage.effect) throw EffectError("The effect chain has an empty stage.");
}
// A disabled stage never reaches the render at all: it is not handed an
// image and draws nothing from the shared rng, so switching one off gives
// back exactly the picture the chain made before it was added.
const auto running = enabledStages(stages);
if (running.empty()) throw EffectError("Every effect in the chain is disabled.");
Image image; Image image;
for (std::size_t i = 0; i < stages.size(); ++i) { for (std::size_t i = 0; i < running.size(); ++i) {
const auto& stage = stages[i]; const auto& stage = *running[i];
if (!stage.effect) throw EffectError("The effect chain has an empty stage.");
auto values = stage.effect->defaults(); const auto values = stageValues(stage, styles);
for (const auto& [key, value] : stage.values) values[key] = value;
if (i == 0) { if (i == 0) {
image = stage.effect->render(sources, width, height, rng, values); image = stage.effect->render(sources, width, height, rng, values);
@@ -27,26 +61,25 @@ Image renderChain(const std::vector<ChainStage>& stages, const std::vector<Image
} }
bool chainNeedsSources(const std::vector<ChainStage>& stages) { bool chainNeedsSources(const std::vector<ChainStage>& stages) {
if (stages.empty() || !stages.front().effect) return false; const auto running = enabledStages(stages);
return stages.front().effect->needsSources(); if (running.empty()) return false;
return running.front()->effect->needsSources();
} }
std::string chainTitle(const std::vector<ChainStage>& stages) { std::string chainTitle(const std::vector<ChainStage>& stages) {
std::string text; std::string text;
for (const auto& stage : stages) { for (const auto* stage : enabledStages(stages)) {
if (!stage.effect) continue;
if (!text.empty()) text += " → "; if (!text.empty()) text += " → ";
text += stage.effect->title(); text += stage->effect->title();
} }
return text; return text;
} }
std::string chainSlug(const std::vector<ChainStage>& stages) { std::string chainSlug(const std::vector<ChainStage>& stages) {
std::string text; std::string text;
for (const auto& stage : stages) { for (const auto* stage : enabledStages(stages)) {
if (!stage.effect) continue;
if (!text.empty()) text += "-"; if (!text.empty()) text += "-";
text += stage.effect->name(); text += stage->effect->name();
} }
return text; return text;
} }
+33 -9
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@@ -7,6 +7,7 @@
#include "core/image.hpp" #include "core/image.hpp"
#include "core/params.hpp" #include "core/params.hpp"
#include "core/rng.hpp" #include "core/rng.hpp"
#include "core/style.hpp"
namespace effector { namespace effector {
@@ -21,23 +22,46 @@ inline constexpr int kMaxCanvasSide = 20000;
struct ChainStage { struct ChainStage {
EffectPtr effect; EffectPtr effect;
ParamValues values; // missing keys fall back to the effect's defaults ParamValues values; // missing keys fall back to the effect's defaults
// A disabled stage is skipped whole, keeping its settings and its place in
// the chain, so a stage can be switched off and back on while trying
// things out without being taken apart and rebuilt.
bool enabled = true;
// The style this stage follows, by name, in the pool its effect names with
// styleKind(); empty when the stage stands on its own. A stage keeps a
// full set of values either way, so a style that is dropped or renamed
// away leaves the stage rendering exactly what it rendered before.
std::string style = {};
}; };
// Renders the stages in order. The first one sees the loaded sources; every // The values a stage actually runs with: its effect's defaults, then the
// later one sees the previous stage's output as its only source, so blur after // stage's own values, then the values of the style it follows for the params
// scanlines softens the scanlines rather than the photographs. // that style carries. The one place a style is resolved.
ParamValues stageValues(const ChainStage& stage, const StyleSet& styles);
// The stages that actually run, in order, as pointers into `stages`. A
// disabled stage draws nothing from the rng and is handed no image, so a chain
// renders exactly as it would if that stage had never been added -- this is
// the one place the rest of the code asks what "disabled" means.
std::vector<const ChainStage*> enabledStages(const std::vector<ChainStage>& stages);
// Renders the enabled stages in order. The first one sees the loaded sources;
// every later one sees the previous stage's output as its only source, so blur
// after scanlines softens the scanlines rather than the photographs.
// //
// All stages share one Rng and run strictly in sequence, so a seed still // All stages share one Rng and run strictly in sequence, so a seed still
// reproduces the cascade byte for byte. // reproduces the cascade byte for byte. Throws when no stage is left to run.
// `styles` is the project's pool; a chain built without one -- the command
// line's -- passes none and renders from the stages alone.
Image renderChain(const std::vector<ChainStage>& stages, const std::vector<Image>& sources, Image renderChain(const std::vector<ChainStage>& stages, const std::vector<Image>& sources,
int width, int height, Rng& rng); int width, int height, Rng& rng, const StyleSet& styles = {});
// Whether the chain has to be given source images. Only the first stage ever // Whether the chain has to be given source images. Only the first stage that
// sees them — every later one works on the stage before it — so this is simply // runs ever sees them — every later one works on the stage before it — so this
// whether the first effect declares that it needs them. // is simply whether that effect declares that it needs them.
bool chainNeedsSources(const std::vector<ChainStage>& stages); bool chainNeedsSources(const std::vector<ChainStage>& stages);
// "Scanlines → Blur", for window titles and status lines. // "Scanlines → Blur", for window titles and status lines. Both of these name
// what was rendered, so a disabled stage is left out of them.
std::string chainTitle(const std::vector<ChainStage>& stages); std::string chainTitle(const std::vector<ChainStage>& stages);
// "scanlines-blur", for file names. // "scanlines-blur", for file names.
+1 -16
View File
@@ -4,22 +4,7 @@ namespace effector {
ParamValues Effect::defaults() const { ParamValues Effect::defaults() const {
ParamValues values; ParamValues values;
for (const auto& spec : params()) { for (const auto& spec : params()) values[spec.key] = paramDefault(spec);
switch (spec.type) {
case ParamSpec::Type::Int:
values[spec.key] = static_cast<long>(spec.defaultValue);
break;
case ParamSpec::Type::Double:
values[spec.key] = spec.defaultValue;
break;
case ParamSpec::Type::Bool:
values[spec.key] = spec.defaultValue != 0.0;
break;
case ParamSpec::Type::Choice:
values[spec.key] = spec.defaultChoice;
break;
}
}
return values; return values;
} }
+13
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@@ -32,6 +32,19 @@ public:
// chain that starts with one of them needs no sources at all. // chain that starts with one of them needs no sources at all.
virtual bool needsSources() const { return true; } virtual bool needsSources() const { return true; }
// The pool of named styles this effect's styled params are drawn from, or
// empty when it takes no style. Effects that answer the same kind share
// one pool, so a stage can be pointed at a look its neighbours already
// use. An effect with no kind must declare no styled params.
virtual std::string styleKind() const { return {}; }
// How a stage of this effect is named in a list of stages, given its
// values: the title unless the values say something more telling.
virtual std::string label(const ParamValues& values) const {
(void)values;
return title();
}
virtual Image render(const std::vector<Image>& sources, int width, int height, Rng& rng, virtual Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const = 0; const ParamValues& values) const = 0;
+13 -1
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@@ -43,7 +43,7 @@ Image::Image(int width, int height)
pixels_(static_cast<std::size_t>(std::max(width, 0)) * 3 * pixels_(static_cast<std::size_t>(std::max(width, 0)) * 3 *
static_cast<std::size_t>(std::max(height, 0))) {} static_cast<std::size_t>(std::max(height, 0))) {}
Image Image::load(const std::string& path) { Image Image::load(const std::string& path, std::vector<std::uint8_t>* alphaOut) {
GError* error = nullptr; GError* error = nullptr;
PixbufPtr pixbuf = wrap(gdk_pixbuf_new_from_file(path.c_str(), &error)); PixbufPtr pixbuf = wrap(gdk_pixbuf_new_from_file(path.c_str(), &error));
if (!pixbuf) throw std::runtime_error(takeError(error)); if (!pixbuf) throw std::runtime_error(takeError(error));
@@ -59,11 +59,23 @@ Image Image::load(const std::string& path) {
const guint8* src = gdk_pixbuf_get_pixels(pixbuf.get()); const guint8* src = gdk_pixbuf_get_pixels(pixbuf.get());
Image image(width, height); Image image(width, height);
if (alphaOut != nullptr) {
alphaOut->assign(static_cast<std::size_t>(std::max(width, 0)) *
static_cast<std::size_t>(std::max(height, 0)),
255);
}
for (int y = 0; y < height; ++y) { for (int y = 0; y < height; ++y) {
const guint8* in = src + static_cast<std::size_t>(y) * srcStride; const guint8* in = src + static_cast<std::size_t>(y) * srcStride;
std::uint8_t* out = image.row(y); std::uint8_t* out = image.row(y);
if (channels == 3) { if (channels == 3) {
std::memcpy(out, in, static_cast<std::size_t>(width) * 3); std::memcpy(out, in, static_cast<std::size_t>(width) * 3);
} else if (alphaOut != nullptr) {
// Kept apart rather than flattened: the caller does the compositing.
std::uint8_t* alpha = alphaOut->data() + static_cast<std::size_t>(y) * width;
for (int x = 0; x < width; ++x) {
for (int c = 0; c < 3; ++c) out[x * 3 + c] = in[x * channels + c];
alpha[x] = in[x * channels + 3];
}
} else { } else {
// Flatten alpha onto white, matching what a viewer would show. // Flatten alpha onto white, matching what a viewer would show.
for (int x = 0; x < width; ++x) { for (int x = 0; x < width; ++x) {
+5 -1
View File
@@ -34,7 +34,11 @@ public:
// Decodes via GdkPixbuf (PNG, JPEG, WebP, TIFF, BMP, ...), applying the // Decodes via GdkPixbuf (PNG, JPEG, WebP, TIFF, BMP, ...), applying the
// embedded EXIF orientation. Throws std::runtime_error on failure. // embedded EXIF orientation. Throws std::runtime_error on failure.
static Image load(const std::string& path); // Transparency is flattened onto white, as a viewer would show it, unless
// `alphaOut` is given: it then receives one byte per pixel (255 throughout
// for a file without an alpha channel) and the colours are left untouched,
// which is what an effect compositing the image needs.
static Image load(const std::string& path, std::vector<std::uint8_t>* alphaOut = nullptr);
// Encodes by file extension; png is used when the extension is unknown. // Encodes by file extension; png is used when the extension is unknown.
void save(const std::string& path) const; void save(const std::string& path) const;
+105
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@@ -10,6 +10,12 @@ std::string ParamSpec::flag() const {
return flag; return flag;
} }
ParamSpec ParamSpec::styled() const {
ParamSpec copy = *this;
copy.inStyle = true;
return copy;
}
ParamSpec ParamSpec::makeInt(std::string key, std::string label, long defaultValue, long minimum, ParamSpec ParamSpec::makeInt(std::string key, std::string label, long defaultValue, long minimum,
long maximum, std::string help, long step) { long maximum, std::string help, long step) {
ParamSpec spec; ParamSpec spec;
@@ -63,6 +69,37 @@ ParamSpec ParamSpec::makeChoice(std::string key, std::string label, std::string
return spec; return spec;
} }
ParamSpec ParamSpec::makePath(std::string key, std::string label, std::string help) {
ParamSpec spec;
spec.type = Type::Path;
spec.key = std::move(key);
spec.label = std::move(label);
spec.help = std::move(help);
return spec;
}
ParamSpec ParamSpec::makeText(std::string key, std::string label, std::string defaultText,
std::string help) {
ParamSpec spec;
spec.type = Type::Text;
spec.key = std::move(key);
spec.label = std::move(label);
spec.help = std::move(help);
spec.defaultChoice = std::move(defaultText);
return spec;
}
ParamSpec ParamSpec::makeColor(std::string key, std::string label, std::string defaultColor,
std::string help) {
ParamSpec spec;
spec.type = Type::Color;
spec.key = std::move(key);
spec.label = std::move(label);
spec.help = std::move(help);
spec.defaultChoice = std::move(defaultColor);
return spec;
}
namespace { namespace {
const ParamValue* find(const ParamValues& values, const std::string& key) { const ParamValue* find(const ParamValues& values, const std::string& key) {
@@ -72,6 +109,23 @@ const ParamValue* find(const ParamValues& values, const std::string& key) {
} // namespace } // namespace
ParamValue paramDefault(const ParamSpec& spec) {
switch (spec.type) {
case ParamSpec::Type::Int:
return static_cast<long>(spec.defaultValue);
case ParamSpec::Type::Double:
return spec.defaultValue;
case ParamSpec::Type::Bool:
return spec.defaultValue != 0.0;
case ParamSpec::Type::Choice:
case ParamSpec::Type::Path:
case ParamSpec::Type::Text:
case ParamSpec::Type::Color:
break;
}
return spec.defaultChoice;
}
long paramInt(const ParamValues& values, const std::string& key, long fallback) { long paramInt(const ParamValues& values, const std::string& key, long fallback) {
if (const auto* value = find(values, key)) { if (const auto* value = find(values, key)) {
if (const auto* v = std::get_if<long>(value)) return *v; if (const auto* v = std::get_if<long>(value)) return *v;
@@ -99,10 +153,61 @@ bool paramBool(const ParamValues& values, const std::string& key, bool fallback)
std::string paramChoice(const ParamValues& values, const std::string& key, std::string paramChoice(const ParamValues& values, const std::string& key,
const std::string& fallback) { const std::string& fallback) {
return paramText(values, key, fallback);
}
std::string paramText(const ParamValues& values, const std::string& key,
const std::string& fallback) {
if (const auto* value = find(values, key)) { if (const auto* value = find(values, key)) {
if (const auto* v = std::get_if<std::string>(value)) return *v; if (const auto* v = std::get_if<std::string>(value)) return *v;
} }
return fallback; return fallback;
} }
namespace {
int hexDigit(char c) {
if (c >= '0' && c <= '9') return c - '0';
if (c >= 'a' && c <= 'f') return c - 'a' + 10;
if (c >= 'A' && c <= 'F') return c - 'A' + 10;
return -1;
}
} // namespace
bool parseColor(const std::string& text, std::uint8_t rgb[3]) {
std::string digits = text;
if (!digits.empty() && digits.front() == '#') digits.erase(digits.begin());
if (digits.size() != 3 && digits.size() != 6) return false;
int parsed[6];
for (std::size_t i = 0; i < digits.size(); ++i) {
parsed[i] = hexDigit(digits[i]);
if (parsed[i] < 0) return false;
}
for (int c = 0; c < 3; ++c) {
// "#abc" is the usual shorthand for "#aabbcc".
const int value = digits.size() == 3 ? parsed[c] * 17 : parsed[c * 2] * 16 + parsed[c * 2 + 1];
rgb[c] = static_cast<std::uint8_t>(value);
}
return true;
}
std::string formatColor(const std::uint8_t rgb[3]) {
static const char* const kDigits = "0123456789abcdef";
std::string text = "#";
for (int c = 0; c < 3; ++c) {
text += kDigits[rgb[c] >> 4];
text += kDigits[rgb[c] & 0x0F];
}
return text;
}
void paramColor(const ParamValues& values, const std::string& key, const std::string& fallback,
std::uint8_t rgb[3]) {
if (parseColor(paramText(values, key, fallback), rgb)) return;
if (parseColor(fallback, rgb)) return;
rgb[0] = rgb[1] = rgb[2] = 0;
}
} // namespace effector } // namespace effector
+38 -1
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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <cstdint>
#include <map> #include <map>
#include <string> #include <string>
#include <variant> #include <variant>
@@ -10,7 +11,7 @@ namespace effector {
// Declarative description of one effect knob. The GUI turns these into widgets // Declarative description of one effect knob. The GUI turns these into widgets
// and the CLI turns them into flags, so neither knows about any effect. // and the CLI turns them into flags, so neither knows about any effect.
struct ParamSpec { struct ParamSpec {
enum class Type { Int, Double, Bool, Choice }; enum class Type { Int, Double, Bool, Choice, Path, Text, Color };
Type type = Type::Int; Type type = Type::Int;
std::string key; std::string key;
@@ -23,9 +24,17 @@ struct ParamSpec {
int digits = 2; int digits = 2;
std::string defaultChoice; std::string defaultChoice;
std::vector<std::string> choices; std::vector<std::string> choices;
// Whether a named style carries this param rather than the stage it sits
// on: see core/style.hpp.
bool inStyle = false;
std::string flag() const; // "strip_height" -> "--strip-height" std::string flag() const; // "strip_height" -> "--strip-height"
// A copy of this spec marked as carried by a style, so that a declaration
// reads makeDouble("font_size", ...).styled() and the factories keep the
// signatures they have.
ParamSpec styled() const;
static ParamSpec makeInt(std::string key, std::string label, long defaultValue, long minimum, static ParamSpec makeInt(std::string key, std::string label, long defaultValue, long minimum,
long maximum, std::string help = {}, long step = 1); long maximum, std::string help = {}, long step = 1);
static ParamSpec makeDouble(std::string key, std::string label, double defaultValue, static ParamSpec makeDouble(std::string key, std::string label, double defaultValue,
@@ -35,15 +44,43 @@ struct ParamSpec {
std::string help = {}); std::string help = {});
static ParamSpec makeChoice(std::string key, std::string label, std::string defaultChoice, static ParamSpec makeChoice(std::string key, std::string label, std::string defaultChoice,
std::vector<std::string> choices, std::string help = {}); std::vector<std::string> choices, std::string help = {});
// A path to a file on disk, empty by default: a chooser in the interface, a
// flag taking any string on the command line, written relative to the
// project folder so that a folder still opens after it is moved.
static ParamSpec makePath(std::string key, std::string label, std::string help = {});
// Free-form text the user types: an entry in the interface, a flag taking
// any string on the command line.
static ParamSpec makeText(std::string key, std::string label, std::string defaultText,
std::string help = {});
// A colour written "#rrggbb": a colour button in the interface, the same
// spelling as a flag value.
static ParamSpec makeColor(std::string key, std::string label, std::string defaultColor,
std::string help = {});
}; };
using ParamValue = std::variant<long, double, bool, std::string>; using ParamValue = std::variant<long, double, bool, std::string>;
using ParamValues = std::map<std::string, ParamValue>; using ParamValues = std::map<std::string, ParamValue>;
// The value a spec stands for when nothing has been set: one place, so that
// an effect's defaults and a style's are filled the same way.
ParamValue paramDefault(const ParamSpec& spec);
long paramInt(const ParamValues& values, const std::string& key, long fallback); long paramInt(const ParamValues& values, const std::string& key, long fallback);
double paramDouble(const ParamValues& values, const std::string& key, double fallback); double paramDouble(const ParamValues& values, const std::string& key, double fallback);
bool paramBool(const ParamValues& values, const std::string& key, bool fallback); bool paramBool(const ParamValues& values, const std::string& key, bool fallback);
std::string paramChoice(const ParamValues& values, const std::string& key, std::string paramChoice(const ParamValues& values, const std::string& key,
const std::string& fallback); const std::string& fallback);
std::string paramText(const ParamValues& values, const std::string& key,
const std::string& fallback);
// Reads "#rgb" or "#rrggbb" (the leading hash optional) into three bytes.
// Returns false and leaves `rgb` untouched for anything else, so a malformed
// value falls back to the default rather than painting an arbitrary colour.
bool parseColor(const std::string& text, std::uint8_t rgb[3]);
std::string formatColor(const std::uint8_t rgb[3]);
// The colour of a param, or `fallback` when the value does not parse.
void paramColor(const ParamValues& values, const std::string& key, const std::string& fallback,
std::uint8_t rgb[3]);
} // namespace effector } // namespace effector
+219 -57
View File
@@ -1,12 +1,16 @@
#include "core/project.hpp" #include "core/project.hpp"
#include <charconv>
#include <cmath> #include <cmath>
#include <cstdint>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
#include <locale>
#include <sstream> #include <sstream>
#include "core/canvas.hpp"
#include "core/effect.hpp" #include "core/effect.hpp"
#include "core/registry.hpp" #include "core/registry.hpp"
@@ -24,7 +28,7 @@ struct Json {
bool boolean = false; bool boolean = false;
double number = 0.0; double number = 0.0;
bool integral = true; // written without a fraction or exponent bool integral = true; // written without a fraction or exponent
std::string text; std::string text; // the string, or the digits a number was written as
std::vector<Json> items; std::vector<Json> items;
std::vector<std::pair<std::string, Json>> members; std::vector<std::pair<std::string, Json>> members;
@@ -226,11 +230,15 @@ private:
Json value; Json value;
value.kind = Json::Kind::Number; value.kind = Json::Kind::Number;
value.integral = integral; value.integral = integral;
try { // from_chars rather than stod: a number in JSON always has a point for
value.number = std::stod(text_.substr(start, pos_ - start)); // a decimal mark, whatever LC_NUMERIC says the user's decimal mark is.
} catch (const std::exception&) { const char* const first = text_.data() + start + (text_[start] == '+' ? 1 : 0);
const char* const last = text_.data() + pos_;
const auto parsed = std::from_chars(first, last, value.number);
if (parsed.ec != std::errc() || parsed.ptr != last) {
fail("'" + text_.substr(start, pos_ - start) + "' is not a number"); fail("'" + text_.substr(start, pos_ - start) + "' is not a number");
} }
value.text.assign(first, last); // kept whole for the seed, see below
return value; return value;
} }
@@ -263,6 +271,7 @@ std::string quote(const std::string& text) {
std::string number(double value, int digits) { std::string number(double value, int digits) {
std::ostringstream out; std::ostringstream out;
out.imbue(std::locale::classic());
out.setf(std::ios::fixed); out.setf(std::ios::fixed);
out.precision(digits); out.precision(digits);
out << value; out << value;
@@ -298,20 +307,134 @@ int canvasSide(const Json& value, const char* what) {
return static_cast<int>(value.number); return static_cast<int>(value.number);
} }
// Checked as a double before narrowing, exactly as a canvas side is.
int canvasDpi(const Json& value) {
if (value.kind != Json::Kind::Number || value.number != std::trunc(value.number)) {
throw EffectError("the canvas dpi must be a whole number");
}
if (!(value.number >= kMinDpi) || !(value.number <= kMaxDpi)) {
throw EffectError("the canvas dpi must be between " + std::to_string(kMinDpi) + " and " +
std::to_string(kMaxDpi));
}
return static_cast<int>(value.number);
}
std::string resolve(const std::string& path, const std::string& directory) { std::string resolve(const std::string& path, const std::string& directory) {
std::filesystem::path file(path); std::filesystem::path file(path);
if (file.is_absolute() || directory.empty()) return path; if (file.is_absolute() || directory.empty()) return path;
return (std::filesystem::path(directory) / file).lexically_normal().string(); return (std::filesystem::path(directory) / file).lexically_normal().string();
} }
// The params of a stage or of a style, written from the specs rather than from
// whatever the values happen to hold: a key the effect does not declare is
// never written, so it can never be read back either.
void writeParams(std::ostream& out, const std::vector<ParamSpec>& specs, const ParamValues& values,
const std::string& directory) {
out << "{";
bool first = true;
for (const auto& spec : specs) {
out << (first ? "\n" : ",\n") << " " << quote(spec.key) << ": ";
first = false;
switch (spec.type) {
case ParamSpec::Type::Bool:
out << (paramBool(values, spec.key, spec.defaultValue != 0.0) ? "true" : "false");
break;
case ParamSpec::Type::Int:
out << paramInt(values, spec.key, static_cast<long>(spec.defaultValue));
break;
case ParamSpec::Type::Double:
out << number(paramDouble(values, spec.key, spec.defaultValue), spec.digits);
break;
case ParamSpec::Type::Choice:
case ParamSpec::Type::Text:
out << quote(paramText(values, spec.key, spec.defaultChoice));
break;
case ParamSpec::Type::Color: {
std::uint8_t rgb[3];
paramColor(values, spec.key, spec.defaultChoice, rgb);
out << quote(formatColor(rgb));
break;
}
case ParamSpec::Type::Path: {
// Written relative to the project folder, exactly as the
// sources are, so a folder still opens once it is moved.
const auto path = paramText(values, spec.key, "");
out << quote(path.empty() ? path : relativeTo(path, directory));
break;
}
}
}
out << (specs.empty() ? "}" : "\n }");
}
// The mirror image: only declared keys are read, each behind the gate its type
// asks for, so anything else in the file leaves the default standing.
void readParams(const std::vector<ParamSpec>& specs, const Json& params,
const std::string& directory, ParamValues& values) {
for (const auto& spec : specs) {
const auto* value = params.member(spec.key);
if (value == nullptr) continue;
switch (spec.type) {
case ParamSpec::Type::Bool:
if (value->kind == Json::Kind::Bool) values[spec.key] = value->boolean;
break;
case ParamSpec::Type::Int:
if (value->kind == Json::Kind::Number) {
values[spec.key] = static_cast<long>(std::llround(value->number));
}
break;
case ParamSpec::Type::Double:
if (value->kind == Json::Kind::Number) values[spec.key] = value->number;
break;
case ParamSpec::Type::Path:
if (value->kind == Json::Kind::String) {
values[spec.key] =
value->text.empty() ? value->text : resolve(value->text, directory);
}
break;
case ParamSpec::Type::Text:
if (value->kind == Json::Kind::String) values[spec.key] = value->text;
break;
case ParamSpec::Type::Color: {
// A colour that does not parse keeps the default, exactly as
// an unknown choice does.
std::uint8_t rgb[3];
if (value->kind == Json::Kind::String && parseColor(value->text, rgb)) {
values[spec.key] = formatColor(rgb);
}
break;
}
case ParamSpec::Type::Choice:
for (const auto& choice : spec.choices) {
if (value->kind == Json::Kind::String && value->text == choice) {
values[spec.key] = choice;
}
}
break;
}
}
}
} // namespace } // namespace
std::string projectToJson(const Project& project, const std::string& directory) { std::string projectToJson(const Project& project, const std::string& directory) {
// JSON is written in the C locale whatever the user's is: a decimal comma
// or a digit grouping would make the file something this reader — or any
// other — cannot read back. gtkmm sets the global locale from the
// environment, so a stream left to its default is the user's locale.
std::ostringstream out; std::ostringstream out;
out.imbue(std::locale::classic());
out << "{\n"; out << "{\n";
out << " \"effector_project\": 1,\n"; out << " \"effector_project\": 1,\n";
out << " \"canvas\": {\"width\": " << project.width << ", \"height\": " << project.height out << " \"canvas\": {\"width\": " << project.width << ", \"height\": " << project.height;
<< "},\n"; // The pixels are always written, so a project opens the same in a reader
// that knows nothing of formats; the format and its dpi come after them
// and only when there is one to name.
if (const auto* format = canvasFormatByKey(project.format)) {
out << ", \"format\": " << quote(format->key);
if (format->print) out << ", \"dpi\": " << project.dpi;
}
out << "},\n";
if (project.seed) out << " \"seed\": " << *project.seed << ",\n"; if (project.seed) out << " \"seed\": " << *project.seed << ",\n";
out << " \"sources\": ["; out << " \"sources\": [";
@@ -320,37 +443,37 @@ std::string projectToJson(const Project& project, const std::string& directory)
} }
out << (project.sources.empty() ? "" : "\n ") << "],\n"; out << (project.sources.empty() ? "" : "\n ") << "],\n";
// Before the chain, because a stage's "style" is a name from this list.
if (!project.styles.empty()) {
out << " \"styles\": [";
for (std::size_t i = 0; i < project.styles.size(); ++i) {
const auto& style = project.styles[i];
out << (i == 0 ? "\n" : ",\n");
out << " {\n \"kind\": " << quote(style.kind) << ",\n";
out << " \"name\": " << quote(style.name) << ",\n";
out << " \"params\": ";
writeParams(out, styleSpecs(style.kind), style.values, directory);
out << "\n }";
}
out << "\n ],\n";
}
out << " \"chain\": ["; out << " \"chain\": [";
for (std::size_t i = 0; i < project.stages.size(); ++i) { for (std::size_t i = 0; i < project.stages.size(); ++i) {
const auto& stage = project.stages[i]; const auto& stage = project.stages[i];
if (!stage.effect) continue; if (!stage.effect) continue;
out << (i == 0 ? "\n" : ",\n"); out << (i == 0 ? "\n" : ",\n");
out << " {\n \"effect\": " << quote(stage.effect->name()) << ",\n"; out << " {\n \"effect\": " << quote(stage.effect->name()) << ",\n";
out << " \"params\": {"; // Only written when it is false: a stage is enabled unless the file
// says otherwise, so an ordinary project stays as uncluttered as it
const auto& specs = stage.effect->params(); // was before a stage could be switched off at all.
bool first = true; if (!stage.enabled) out << " \"enabled\": false,\n";
for (const auto& spec : specs) { // Likewise only when there is one: a stage that stands on its own
out << (first ? "\n" : ",\n") << " " << quote(spec.key) << ": "; // values says nothing about styles at all.
first = false; if (!stage.style.empty()) out << " \"style\": " << quote(stage.style) << ",\n";
switch (spec.type) { out << " \"params\": ";
case ParamSpec::Type::Bool: writeParams(out, stage.effect->params(), stage.values, directory);
out << (paramBool(stage.values, spec.key, spec.defaultValue != 0.0) ? "true" out << "\n }";
: "false");
break;
case ParamSpec::Type::Int:
out << paramInt(stage.values, spec.key, static_cast<long>(spec.defaultValue));
break;
case ParamSpec::Type::Double:
out << number(paramDouble(stage.values, spec.key, spec.defaultValue),
spec.digits);
break;
case ParamSpec::Type::Choice:
out << quote(paramChoice(stage.values, spec.key, spec.defaultChoice));
break;
}
}
out << (specs.empty() ? "}" : "\n }") << "\n }";
} }
out << (project.stages.empty() ? "" : "\n ") << "]\n"; out << (project.stages.empty() ? "" : "\n ") << "]\n";
out << "}\n"; out << "}\n";
@@ -369,11 +492,32 @@ Project projectFromJson(const std::string& text, const std::string& directory) {
if (const auto* height = canvas->member("height")) { if (const auto* height = canvas->member("height")) {
project.height = canvasSide(*height, "height"); project.height = canvasSide(*height, "height");
} }
if (const auto* dpi = canvas->member("dpi")) project.dpi = canvasDpi(*dpi);
// A format the build does not know is simply a custom canvas: the
// pixels were written too, so the project still renders as it was
// saved. Where the format is known it decides the pixels, so a
// hand-edited dpi takes effect and a preset stays true to its name.
if (const auto* name = canvas->member("format"); name != nullptr &&
name->kind == Json::Kind::String) {
if (const auto* format = canvasFormatByKey(name->text)) {
project.format = format->key;
canvasFormatSize(*format, project.dpi, project.width, project.height);
}
}
} }
if (const auto* seed = root.member("seed")) { if (const auto* seed = root.member("seed")) {
if (seed->kind == Json::Kind::Number) { // Taken from the digits rather than from the double: a 64-bit seed has
project.seed = static_cast<std::uint64_t>(seed->number); // more bits than a double has mantissa, and a seed that comes back off
// by a few is a project that no longer renders its own picture.
std::uint64_t value = 0;
const char* const first = seed->text.data();
const char* const last = first + seed->text.size();
if (seed->kind == Json::Kind::Number && seed->integral &&
std::from_chars(first, last, value).ptr == last) {
project.seed = value;
} else if (seed->kind == Json::Kind::Number) {
throw EffectError("the seed must be a whole number that fits in 64 bits");
} }
} }
@@ -385,6 +529,33 @@ Project projectFromJson(const std::string& text, const std::string& directory) {
} }
} }
// Read before the chain, so that a stage's "style" can be checked against
// the pool as it is read.
if (const auto* styles = root.member("styles")) {
for (const auto& item : styles->items) {
const auto* kind = item.member("kind");
const auto* name = item.member("name");
if (kind == nullptr || kind->kind != Json::Kind::String) continue;
if (name == nullptr || name->kind != Json::Kind::String || name->text.empty()) continue;
// A kind no effect in this build claims carries no params, so
// there would be nothing to keep; a repeated name would make
// "style": "Title" ambiguous, so the first one wins.
const auto specs = styleSpecs(kind->text);
if (specs.empty()) continue;
if (findStyle(project.styles, kind->text, name->text) != nullptr) continue;
Style style;
style.kind = kind->text;
style.name = name->text;
style.values = styleDefaults(style.kind);
if (const auto* params = item.member("params")) {
readParams(specs, *params, directory, style.values);
}
project.styles.push_back(std::move(style));
}
}
const auto* chain = root.member("chain"); const auto* chain = root.member("chain");
if (chain == nullptr || chain->kind != Json::Kind::Array || chain->items.empty()) { if (chain == nullptr || chain->kind != Json::Kind::Array || chain->items.empty()) {
throw EffectError("the project has no effect chain"); throw EffectError("the project has no effect chain");
@@ -398,35 +569,26 @@ Project projectFromJson(const std::string& text, const std::string& directory) {
ChainStage stage; ChainStage stage;
stage.effect = effectByName(name->text); // throws on an unknown effect stage.effect = effectByName(name->text); // throws on an unknown effect
stage.values = stage.effect->defaults(); stage.values = stage.effect->defaults();
if (const auto* enabled = item.member("enabled");
enabled != nullptr && enabled->kind == Json::Kind::Bool) {
stage.enabled = enabled->boolean;
}
// Driven by the specs, not by the file: a key the effect does not // Driven by the specs, not by the file: a key the effect does not
// declare is dropped, and an old project simply keeps the defaults for // declare is dropped, and an old project simply keeps the defaults for
// params that did not exist when it was written. // params that did not exist when it was written.
if (const auto* params = item.member("params")) { if (const auto* params = item.member("params")) {
for (const auto& spec : stage.effect->params()) { readParams(stage.effect->params(), *params, directory, stage.values);
const auto* value = params->member(spec.key); }
if (value == nullptr) continue;
switch (spec.type) { // A style is kept only when the file actually holds one of that name
case ParamSpec::Type::Bool: // for this effect's pool: a stage pointing at a style that is not
if (value->kind == Json::Kind::Bool) stage.values[spec.key] = value->boolean; // there falls back to the values it wrote beside it, which are the
break; // ones it last rendered with.
case ParamSpec::Type::Int: if (const auto* style = item.member("style");
if (value->kind == Json::Kind::Number) { style != nullptr && style->kind == Json::Kind::String &&
stage.values[spec.key] = static_cast<long>(std::llround(value->number)); findStyle(project.styles, stage.effect->styleKind(), style->text) != nullptr) {
} stage.style = style->text;
break;
case ParamSpec::Type::Double:
if (value->kind == Json::Kind::Number) stage.values[spec.key] = value->number;
break;
case ParamSpec::Type::Choice:
for (const auto& choice : spec.choices) {
if (value->kind == Json::Kind::String && value->text == choice) {
stage.values[spec.key] = choice;
}
}
break;
}
}
} }
project.stages.push_back(std::move(stage)); project.stages.push_back(std::move(stage));
} }
+15 -1
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@@ -5,8 +5,10 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "core/canvas.hpp"
#include "core/chain.hpp" #include "core/chain.hpp"
#include "core/params.hpp" #include "core/params.hpp"
#include "core/style.hpp"
namespace effector { namespace effector {
@@ -16,8 +18,18 @@ namespace effector {
struct Project { struct Project {
std::vector<std::string> sources; // absolute paths std::vector<std::string> sources; // absolute paths
std::vector<ChainStage> stages; std::vector<ChainStage> stages;
// The named looks the stages draw their formatting from. Kept beside the
// chain rather than inside it because that is the whole point of a style:
// several stages share one, and editing it moves all of them at once.
StyleSet styles;
int width = 1920; int width = 1920;
int height = 1080; int height = 1080;
// The named format the canvas came from, empty for a custom pixel size.
// The pixels above stay the truth for the render; this is what the
// interface puts back in its dropdown, and what a print format needs its
// resolution for.
std::string format;
int dpi = kDefaultDpi;
std::optional<std::uint64_t> seed; std::optional<std::uint64_t> seed;
}; };
@@ -29,7 +41,9 @@ std::string projectToJson(const Project& project, const std::string& directory =
// Throws EffectError on malformed JSON, an unknown effect or a missing chain. // Throws EffectError on malformed JSON, an unknown effect or a missing chain.
// Relative source paths are resolved against `directory`; params the effect // Relative source paths are resolved against `directory`; params the effect
// does not declare are dropped, and missing ones keep the effect's default. // does not declare are dropped, and missing ones keep the effect's default. A
// style of an unknown kind, or a stage naming a style the file does not hold,
// is dropped the same way: the stage keeps its own values and still renders.
Project projectFromJson(const std::string& text, const std::string& directory = {}); Project projectFromJson(const std::string& text, const std::string& directory = {});
// Both throw EffectError: the file is the user's, so failures are reported // Both throw EffectError: the file is the user's, so failures are reported
+24
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@@ -1,8 +1,20 @@
#include "core/registry.hpp" #include "core/registry.hpp"
#include "effects/bitcrush.hpp"
#include "effects/blur.hpp" #include "effects/blur.hpp"
#include "effects/channelsplit.hpp"
#include "effects/corrupt.hpp"
#include "effects/feedback.hpp"
#include "effects/grain.hpp" #include "effects/grain.hpp"
#include "effects/monochrome.hpp"
#include "effects/overlay.hpp"
#include "effects/pixelsort.hpp"
#include "effects/scanlines.hpp" #include "effects/scanlines.hpp"
#include "effects/shatter.hpp"
#include "effects/slitshift.hpp"
#include "effects/text.hpp"
#include "effects/tiles.hpp"
#include "effects/warp.hpp"
namespace effector { namespace effector {
@@ -12,6 +24,18 @@ const std::vector<EffectPtr>& effects() {
std::make_shared<ScanlinesEffect>(), std::make_shared<ScanlinesEffect>(),
std::make_shared<BlurEffect>(), std::make_shared<BlurEffect>(),
std::make_shared<GrainEffect>(), std::make_shared<GrainEffect>(),
std::make_shared<MonochromeEffect>(),
std::make_shared<OverlayEffect>(),
std::make_shared<TextEffect>(),
std::make_shared<TilesEffect>(),
std::make_shared<SlitShiftEffect>(),
std::make_shared<ChannelSplitEffect>(),
std::make_shared<PixelSortEffect>(),
std::make_shared<CorruptEffect>(),
std::make_shared<ShatterEffect>(),
std::make_shared<WarpEffect>(),
std::make_shared<BitCrushEffect>(),
std::make_shared<FeedbackEffect>(),
}; };
return registry; return registry;
} }
+39
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@@ -0,0 +1,39 @@
#include "core/style.hpp"
#include <algorithm>
#include "core/registry.hpp"
namespace effector {
std::vector<ParamSpec> styleSpecs(const std::string& kind) {
std::vector<ParamSpec> specs;
if (kind.empty()) return specs;
for (const auto& effect : effects()) {
if (effect->styleKind() != kind) continue;
for (const auto& spec : effect->params()) {
if (!spec.inStyle) continue;
const bool known = std::any_of(specs.begin(), specs.end(), [&](const ParamSpec& seen) {
return seen.key == spec.key;
});
if (!known) specs.push_back(spec);
}
}
return specs;
}
ParamValues styleDefaults(const std::string& kind) {
ParamValues values;
for (const auto& spec : styleSpecs(kind)) values[spec.key] = paramDefault(spec);
return values;
}
const Style* findStyle(const StyleSet& styles, const std::string& kind, const std::string& name) {
if (kind.empty() || name.empty()) return nullptr;
for (const auto& style : styles) {
if (style.kind == kind && style.name == name) return &style;
}
return nullptr;
}
} // namespace effector
+39
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@@ -0,0 +1,39 @@
#pragma once
#include <string>
#include <vector>
#include "core/params.hpp"
namespace effector {
// A named set of formatting values, shared by every stage that follows it.
//
// A style carries only the params an effect marked styled() -- the look, never
// the placement -- so several text stages can share one typography while each
// keeps its own words and its own corner of the canvas. Changing the style is
// the point: it changes every stage pointing at it at once.
struct Style {
std::string kind; // the pool, as Effect::styleKind() names it
std::string name; // unique within a kind, never empty
ParamValues values; // the styled params only
};
using StyleSet = std::vector<Style>;
// The styled specs of a kind: every registered effect answering that kind
// contributes its styled params, the first declaration of a key winning. This
// is to a style what Effect::params() is to a stage -- the only thing the
// interface and the project file know about what a style holds -- so an empty
// or unknown kind gives an empty list.
std::vector<ParamSpec> styleSpecs(const std::string& kind);
// A fresh set of values for a style of that kind: every styled param at the
// default its effect declares, the way Effect::defaults() fills a stage.
ParamValues styleDefaults(const std::string& kind);
// The style of that name in that pool, or nullptr. A stage naming a style that
// is not there simply stands on its own values.
const Style* findStyle(const StyleSet& styles, const std::string& kind, const std::string& name);
} // namespace effector
+129
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@@ -0,0 +1,129 @@
#include "effects/bitcrush.hpp"
#include <algorithm>
#include <array>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& BitCrushEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeChoice("crush_op", "Operation", "mixed",
{"mixed", "posterize", "xor", "bitrotate", "channel_swap"},
"posterize drops the low bits, xor flips random low bits, "
"bitrotate turns each byte's bits round, channel_swap shuffles "
"red, green and blue; mixed picks one for every band."),
ParamSpec::makeInt("crush_bits", "Bits", 3, 1, 7,
"How many bits the operation reaches: dropped by posterize, flipped "
"at most by xor, turned at most by bitrotate."),
ParamSpec::makeDouble("crush_coverage", "Coverage", 0.5, 0.0, 1.0,
"Chance of each band being crushed."),
ParamSpec::makeInt("crush_band_height", "Band height", 32, 1, 4096,
"Thickness in pixels of each band."),
};
return specs;
}
namespace {
enum class Op : std::uint8_t { None, Posterize, Xor, Rotate, Swap };
struct Band {
Op op = Op::None;
int rotate = 0;
std::array<std::uint8_t, 3> mask{};
std::array<int, 3> order{0, 1, 2};
};
Op opNamed(const std::string& name) {
if (name == "posterize") return Op::Posterize;
if (name == "xor") return Op::Xor;
if (name == "bitrotate") return Op::Rotate;
if (name == "channel_swap") return Op::Swap;
return Op::None; // mixed: drawn per band
}
} // namespace
Image BitCrushEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const Op fixed = opNamed(paramChoice(values, "crush_op", "mixed"));
const int bits = static_cast<int>(std::clamp(paramInt(values, "crush_bits", 3), 1L, 7L));
const double coverage = std::clamp(paramDouble(values, "crush_coverage", 0.5), 0.0, 1.0);
const int bandHeight = static_cast<int>(std::max(1L, paramInt(values, "crush_band_height", 32)));
Image canvas = canvasFromSources(sources, width, height, rng);
const int bandCount = (height + bandHeight - 1) / bandHeight;
std::vector<Band> plan(static_cast<std::size_t>(bandCount));
for (auto& band : plan) {
if (!chance(rng.next(), coverage)) continue;
band.op = fixed != Op::None ? fixed : static_cast<Op>(1 + rng.below(3));
switch (band.op) {
case Op::Xor:
for (auto& mask : band.mask) {
mask = static_cast<std::uint8_t>(rng.inRange(1, (1L << bits) - 1));
}
break;
case Op::Rotate:
band.rotate = static_cast<int>(rng.inRange(1, bits));
break;
case Op::Swap:
// Fisher-Yates, never leaving the order as it was.
do {
band.order = {0, 1, 2};
for (int i = 2; i > 0; --i) {
std::swap(band.order[static_cast<std::size_t>(i)],
band.order[rng.below(static_cast<std::uint64_t>(i))]);
}
} while (band.order[0] == 0 && band.order[1] == 1);
break;
default:
break;
}
}
const std::uint8_t keep = static_cast<std::uint8_t>(0xFF << bits);
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t y = begin; y < end; ++y) {
const Band& band = plan[y / static_cast<std::size_t>(bandHeight)];
if (band.op == Op::None) continue;
std::uint8_t* row = canvas.row(static_cast<int>(y));
for (int x = 0; x < width; ++x) {
std::uint8_t* px = row + static_cast<std::size_t>(x) * 3;
switch (band.op) {
case Op::Posterize:
for (int c = 0; c < 3; ++c) px[c] &= keep;
break;
case Op::Xor:
for (int c = 0; c < 3; ++c) px[c] ^= band.mask[static_cast<std::size_t>(c)];
break;
case Op::Rotate:
for (int c = 0; c < 3; ++c) {
px[c] = static_cast<std::uint8_t>((px[c] << band.rotate) |
(px[c] >> (8 - band.rotate)));
}
break;
case Op::Swap: {
const std::uint8_t in[3] = {px[0], px[1], px[2]};
for (int c = 0; c < 3; ++c) px[c] = in[band.order[static_cast<std::size_t>(c)]];
break;
}
case Op::None:
break;
}
}
}
});
return canvas;
}
} // namespace effector
+26
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@@ -0,0 +1,26 @@
#pragma once
#include "core/effect.hpp"
namespace effector {
// Mangles the bytes of its input band by band: posterising, xoring with a
// random mask, rotating the bits or shuffling the channels.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class BitCrushEffect : public Effect {
public:
std::string name() const override { return "bitcrush"; }
std::string title() const override { return "Bit crush"; }
std::string description() const override {
return "Mangles the bytes of random bands: posterises them, xors them with a random "
"mask, rotates their bits or shuffles their channels.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
+97
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@@ -0,0 +1,97 @@
#include "effects/channelsplit.hpp"
#include <algorithm>
#include <array>
#include <vector>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& ChannelSplitEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("split_amount", "Amount", 12, 0, 1024,
"Furthest in pixels a channel may be moved, along either axis."),
ParamSpec::makeChoice("split_mode", "Mode", "global", {"global", "per_band"},
"global moves each channel once over the whole image; per_band "
"draws new offsets for every band."),
ParamSpec::makeInt("split_band_height", "Band height", 24, 1, 2048,
"Thickness in pixels of each band; per_band mode only."),
ParamSpec::makeChoice("split_channels", "Channels", "rgb", {"rgb", "red_cyan", "random"},
"rgb moves all three channels apart; red_cyan moves red one way and "
"green and blue the other, as 3D glasses would; random moves one "
"channel picked at random."),
};
return specs;
}
namespace {
struct Offset {
int dx = 0;
int dy = 0;
};
using ChannelOffsets = std::array<Offset, 3>;
ChannelOffsets drawOffsets(Rng& rng, int amount, const std::string& channels) {
ChannelOffsets offsets{};
auto draw = [&] {
return Offset{static_cast<int>(rng.inRange(-amount, amount)),
static_cast<int>(rng.inRange(-amount, amount))};
};
if (channels == "red_cyan") {
const Offset red = draw();
offsets[0] = red;
offsets[1] = offsets[2] = Offset{-red.dx, -red.dy};
} else if (channels == "random") {
offsets[rng.below(2)] = draw();
} else {
for (auto& offset : offsets) offset = draw();
}
return offsets;
}
} // namespace
Image ChannelSplitEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const int amount = static_cast<int>(std::max(0L, paramInt(values, "split_amount", 12)));
const bool perBand = paramChoice(values, "split_mode", "global") == "per_band";
const int bandHeight = static_cast<int>(std::max(1L, paramInt(values, "split_band_height", 24)));
const std::string channels = paramChoice(values, "split_channels", "rgb");
const Image input = canvasFromSources(sources, width, height, rng);
// One set of offsets per band, a single band covering everything in global
// mode; all of them drawn before the pixels are touched.
const int band = perBand ? bandHeight : height;
const int bandCount = (height + band - 1) / band;
std::vector<ChannelOffsets> plan;
plan.reserve(static_cast<std::size_t>(bandCount));
for (int i = 0; i < bandCount; ++i) plan.push_back(drawOffsets(rng, amount, channels));
Image canvas(width, height);
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t y = begin; y < end; ++y) {
const ChannelOffsets& offsets = plan[y / static_cast<std::size_t>(band)];
std::uint8_t* out = canvas.row(static_cast<int>(y));
for (int c = 0; c < 3; ++c) {
const Offset& offset = offsets[static_cast<std::size_t>(c)];
const int sy = std::clamp(static_cast<int>(y) - offset.dy, 0, height - 1);
const std::uint8_t* in = input.row(sy);
for (int x = 0; x < width; ++x) {
const int sx = std::clamp(x - offset.dx, 0, width - 1);
out[static_cast<std::size_t>(x) * 3 + c] = in[static_cast<std::size_t>(sx) * 3 + c];
}
}
}
});
return canvas;
}
} // namespace effector
+26
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@@ -0,0 +1,26 @@
#pragma once
#include "core/effect.hpp"
namespace effector {
// Knocks the red, green and blue planes out of register, either the whole image
// at once or band by band, each band with offsets of its own.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class ChannelSplitEffect : public Effect {
public:
std::string name() const override { return "channelsplit"; }
std::string title() const override { return "Channel split"; }
std::string description() const override {
return "Knocks the red, green and blue planes out of register, over the whole image or "
"band by band.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
+143
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@@ -0,0 +1,143 @@
#include "effects/corrupt.hpp"
#include <algorithm>
#include <cstring>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& CorruptEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("corrupt_block", "Block size", 16, 2, 256,
"Width and height in pixels of one block, as a codec would cut them."),
ParamSpec::makeDouble("corrupt_rate", "Rate", 0.08, 0.0, 1.0,
"Chance of each block being damaged."),
ParamSpec::makeChoice("corrupt_kinds", "Damage", "mixed",
{"mixed", "repeat", "displace", "colour"},
"repeat freezes a block into a copy of the one to its left, "
"displace pulls one in from elsewhere in the image, colour knocks "
"it off colour; mixed picks one of them for every block."),
ParamSpec::makeBool("corrupt_bleed", "Bleed", false,
"Carry each damaged block's fault on to the end of its row, the way "
"one broken bit spoils the rest of a stream."),
};
return specs;
}
namespace {
enum class Damage : std::uint8_t { None, Repeat, Displace, Colour };
struct Block {
Damage damage = Damage::None;
int sx = 0; // displace: where the block is read from
int sy = 0;
int shift[3] = {0, 0, 0}; // colour: added to each channel
};
} // namespace
Image CorruptEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const int size = static_cast<int>(std::max(2L, paramInt(values, "corrupt_block", 16)));
const double rate = std::clamp(paramDouble(values, "corrupt_rate", 0.08), 0.0, 1.0);
const std::string kinds = paramChoice(values, "corrupt_kinds", "mixed");
const bool bleed = paramBool(values, "corrupt_bleed", false);
const Image input = canvasFromSources(sources, width, height, rng);
const int cols = (width + size - 1) / size;
const int rows = (height + size - 1) / size;
auto drawBlock = [&](int bx) {
Block block;
if (kinds == "repeat") block.damage = Damage::Repeat;
else if (kinds == "displace") block.damage = Damage::Displace;
else if (kinds == "colour") block.damage = Damage::Colour;
else block.damage = static_cast<Damage>(1 + rng.below(2));
// The first block of a row has nothing to its left to repeat.
if (block.damage == Damage::Repeat && bx == 0) block.damage = Damage::Displace;
if (block.damage == Damage::Displace) {
block.sx = static_cast<int>(rng.inRange(0, std::max(0, width - size)));
block.sy = static_cast<int>(rng.inRange(0, std::max(0, height - size)));
} else if (block.damage == Damage::Colour) {
for (int& shift : block.shift) shift = static_cast<int>(rng.inRange(-128, 128));
}
return block;
};
// The whole damage map is drawn up front, block by block in reading order.
std::vector<Block> plan(static_cast<std::size_t>(cols) * rows);
for (int by = 0; by < rows; ++by) {
const Block* carried = nullptr;
for (int bx = 0; bx < cols; ++bx) {
Block& block = plan[static_cast<std::size_t>(by) * cols + bx];
if (carried != nullptr) {
block = *carried;
// A displaced run keeps moving along with the row, so the
// stretch reads as one shifted strip rather than one block
// over and over.
if (block.damage == Damage::Displace) block.sx += size;
carried = &block;
continue;
}
if (!chance(rng.next(), rate)) continue;
block = drawBlock(bx);
if (bleed) carried = &block;
}
}
Image canvas = input;
// Block rows are independent (a repeat only ever reads to its left), so
// they run in parallel and each walks its row in order.
parallelFor(static_cast<std::size_t>(rows), [&](std::size_t begin, std::size_t end) {
for (std::size_t by = begin; by < end; ++by) {
const int y0 = static_cast<int>(by) * size;
const int h = std::min(size, height - y0);
for (int bx = 0; bx < cols; ++bx) {
const Block& block = plan[by * static_cast<std::size_t>(cols) + bx];
if (block.damage == Damage::None) continue;
const int x0 = bx * size;
const int w = std::min(size, width - x0);
const std::size_t bytes = static_cast<std::size_t>(w) * 3;
for (int line = 0; line < h; ++line) {
std::uint8_t* out = canvas.row(y0 + line) + static_cast<std::size_t>(x0) * 3;
switch (block.damage) {
case Damage::Repeat:
std::memmove(out, out - static_cast<std::size_t>(size) * 3, bytes);
break;
case Damage::Displace: {
const int sy = std::min(block.sy + line, height - 1);
const std::uint8_t* in = input.row(sy);
for (int x = 0; x < w; ++x) {
const int sx = (block.sx + x) % width;
std::memcpy(out + static_cast<std::size_t>(x) * 3,
in + static_cast<std::size_t>(sx) * 3, 3);
}
break;
}
case Damage::Colour:
for (std::size_t i = 0; i < bytes; ++i) {
out[i] = static_cast<std::uint8_t>(
std::clamp(out[i] + block.shift[i % 3], 0, 255));
}
break;
case Damage::None:
break;
}
}
}
}
});
return canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Imitates a damaged video stream: blocks of the image are frozen into a copy of
// their neighbour, pulled in from elsewhere or knocked off colour, and with
// bleeding switched on the damage runs on to the end of the row.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class CorruptEffect : public Effect {
public:
std::string name() const override { return "corrupt"; }
std::string title() const override { return "Corruption"; }
std::string description() const override {
return "Imitates a damaged video stream: random blocks are smeared, displaced or knocked "
"off colour, optionally bleeding on to the end of their row.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include "effects/feedback.hpp"
#include <algorithm>
#include <cmath>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& FeedbackEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("echo_count", "Echoes", 6, 1, 64,
"How many times the image is laid back over itself."),
ParamSpec::makeDouble("echo_scale", "Scale", 0.85, 0.1, 2.0,
"Size of each echo against the one before; below 1 the echoes "
"tunnel inwards, above 1 they burst outwards.",
0.01),
ParamSpec::makeDouble("echo_rotate", "Rotation", 4.0, -180.0, 180.0,
"Turn in degrees of each echo against the one before.", 0.5, 1),
ParamSpec::makeInt("echo_drift", "Drift", 20, 0, 4096,
"Furthest in pixels each echo may wander off centre, either way."),
ParamSpec::makeDouble("echo_fade", "Opacity", 0.8, 0.0, 1.0,
"How strongly each echo covers what lies beneath it."),
};
return specs;
}
namespace {
struct Echo {
double dx = 0.0;
double dy = 0.0;
};
} // namespace
Image FeedbackEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const long count = std::clamp(paramInt(values, "echo_count", 6), 1L, 64L);
const double scale = std::clamp(paramDouble(values, "echo_scale", 0.85), 0.1, 2.0);
const double rotate = std::clamp(paramDouble(values, "echo_rotate", 4.0), -180.0, 180.0);
const int drift = static_cast<int>(std::max(0L, paramInt(values, "echo_drift", 20)));
const double fade = std::clamp(paramDouble(values, "echo_fade", 0.8), 0.0, 1.0);
const Image input = canvasFromSources(sources, width, height, rng);
std::vector<Echo> echoes(static_cast<std::size_t>(count));
for (auto& echo : echoes) {
echo.dx = static_cast<double>(rng.inRange(-drift, drift));
echo.dy = static_cast<double>(rng.inRange(-drift, drift));
}
double sine = 0.0;
double cosine = 1.0;
sinCosDegrees(rotate, sine, cosine);
const double cx = (width - 1) * 0.5;
const double cy = (height - 1) * 0.5;
const int mix = static_cast<int>(fade * 256.0 + 0.5);
// A camera filming its own monitor: every pass lays the whole picture so
// far, shrunk (or grown), turned and drifted, over the untouched input, so
// the older echoes nest inside the newer ones and fade as they go.
Image frame = input;
Image next(width, height);
for (const Echo& echo : echoes) {
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t row = begin; row < end; ++row) {
const std::uint8_t* base = input.row(static_cast<int>(row));
std::uint8_t* out = next.row(static_cast<int>(row));
const double ry = static_cast<double>(row) - cy - echo.dy;
for (int col = 0; col < width; ++col) {
const std::size_t at = static_cast<std::size_t>(col) * 3;
const double rx = col - cx - echo.dx;
const double sx = cx + (rx * cosine + ry * sine) / scale;
const double sy = cy + (-rx * sine + ry * cosine) / scale;
if (sx < 0.0 || sy < 0.0 || sx > width - 1 || sy > height - 1) {
out[at] = base[at];
out[at + 1] = base[at + 1];
out[at + 2] = base[at + 2];
continue;
}
std::uint8_t echoed[3];
sampleBilinear(frame, sx, sy, echoed);
for (int c = 0; c < 3; ++c) {
const int under = base[at + static_cast<std::size_t>(c)];
out[at + static_cast<std::size_t>(c)] =
static_cast<std::uint8_t>(under + (echoed[c] - under) * mix / 256);
}
}
}
});
std::swap(frame, next);
}
return frame;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Lays the image over itself again and again, each copy zoomed, turned and
// drifted a little further and fading as it goes, like a camera filming its
// own monitor.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class FeedbackEffect : public Effect {
public:
std::string name() const override { return "feedback"; }
std::string title() const override { return "Feedback"; }
std::string description() const override {
return "Lays the image over itself again and again, each copy zoomed, turned and drifted "
"further and fading, like a camera filming its own monitor.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include "effects/monochrome.hpp"
#include <algorithm>
#include <array>
#include <cstdint>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& MonochromeEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeChoice("mono_weighting", "Weighting", "luminance",
{"luminance", "average", "red", "green", "blue"},
"How the three channels are mixed into one grey; the colour names "
"weigh that channel most, like a filter over the lens."),
ParamSpec::makeDouble("mono_contrast", "Contrast", 1.0, 0.1, 4.0,
"Pull of the greys away from mid grey; 1 leaves them as they are."),
ParamSpec::makeChoice("mono_tone", "Toner", "none",
{"none", "sepia", "selenium", "cyanotype"},
"Tints the finished greys, as a darkroom toner would."),
ParamSpec::makeDouble("mono_strength", "Strength", 1.0, 0.0, 1.0,
"How far the result is mixed back over the colour input."),
};
return specs;
}
namespace {
// Channel weights summing to 1024, so a grey is one integer multiply-add away.
std::array<int, 3> weightsFor(const std::string& weighting) {
if (weighting == "average") return {341, 342, 341};
if (weighting == "red") return {819, 154, 51};
if (weighting == "green") return {154, 819, 51};
if (weighting == "blue") return {154, 51, 819};
return {218, 732, 74}; // Rec. 709 luminance.
}
// Tint multipliers per channel, as 256ths.
std::array<int, 3> tintFor(const std::string& tone) {
if (tone == "sepia") return {282, 251, 205};
if (tone == "selenium") return {261, 251, 271};
if (tone == "cyanotype") return {205, 243, 307};
return {256, 256, 256};
}
} // namespace
Image MonochromeEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const auto weights = weightsFor(paramChoice(values, "mono_weighting", "luminance"));
const auto tint = tintFor(paramChoice(values, "mono_tone", "none"));
const double contrast = std::clamp(paramDouble(values, "mono_contrast", 1.0), 0.1, 4.0);
const double strength = std::clamp(paramDouble(values, "mono_strength", 1.0), 0.0, 1.0);
Image canvas(width, height);
if (!sources.empty()) {
// Drawn before any threading, so that a seed always gives the same image.
const std::size_t index = rng.below(sources.size() - 1);
const Image& src = sources[index];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
}
if (strength <= 0.0) return canvas;
// Contrast and toner only ever see one grey, so the whole tail of the
// conversion is a table: grey in, the three toned channels out.
std::array<std::array<std::uint8_t, 256>, 3> table{};
for (int grey = 0; grey < 256; ++grey) {
const int pulled =
std::clamp(static_cast<int>(128.0 + (grey - 128) * contrast + 0.5), 0, 255);
for (int c = 0; c < 3; ++c) {
table[static_cast<std::size_t>(c)][static_cast<std::size_t>(grey)] =
static_cast<std::uint8_t>(
std::clamp(pulled * tint[static_cast<std::size_t>(c)] / 256, 0, 255));
}
}
const int mix = static_cast<int>(strength * 256.0 + 0.5);
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t y = begin; y < end; ++y) {
std::uint8_t* out = canvas.row(static_cast<int>(y));
for (int x = 0; x < width; ++x) {
std::uint8_t* px = out + static_cast<std::size_t>(x) * 3;
const int grey =
(px[0] * weights[0] + px[1] * weights[1] + px[2] * weights[2]) / 1024;
for (int c = 0; c < 3; ++c) {
const int toned = table[static_cast<std::size_t>(c)]
[static_cast<std::size_t>(std::clamp(grey, 0, 255))];
px[c] = static_cast<std::uint8_t>(px[c] + (toned - px[c]) * mix / 256);
}
}
}
});
return canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Converts its input to black and white, with the choice of channel weighting
// a photographer would make behind the lens (a red filter darkening a sky, for
// instance), an optional contrast pull and an optional toner. Like the blur it
// needs no source images of its own, so it can lead a chain; given sources it
// fills the canvas from one of them first.
class MonochromeEffect : public Effect {
public:
std::string name() const override { return "monochrome"; }
std::string title() const override { return "Black and white"; }
std::string description() const override {
return "Converts its input to black and white with a choice of channel weighting, an "
"optional contrast pull and an optional toner; with sources loaded it fills the "
"canvas from a randomly chosen one first.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include "effects/overlay.hpp"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& OverlayEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makePath("overlay_image", "Image",
"The picture laid over the input: a logo, a texture, a frame."),
ParamSpec::makeChoice("overlay_fit", "Fitting", "fit",
{"fit", "fill", "stretch", "original", "tile"},
"fit keeps the proportions and shows the whole image; fill keeps "
"them and covers the canvas, cropping what does not fit; stretch "
"distorts it to the canvas exactly; original leaves it at its own "
"size; tile repeats it at its own size over the whole canvas."),
ParamSpec::makeDouble("overlay_scale", "Scale", 1.0, 0.05, 8.0,
"Resizes the fitted image (the tile, for tiling) by this factor.",
0.05),
ParamSpec::makeBool("overlay_center", "Centre", true,
"Places the image in the middle of the canvas rather than at its top "
"left corner; the offset is counted from there either way."),
ParamSpec::makeInt("overlay_offset_x", "Offset X", 0, -20000, 20000,
"Moves the image right by this many pixels (left when negative)."),
ParamSpec::makeInt("overlay_offset_y", "Offset Y", 0, -20000, 20000,
"Moves the image down by this many pixels (up when negative)."),
ParamSpec::makeDouble("overlay_opacity", "Opacity", 1.0, 0.0, 1.0,
"How strongly the image is mixed over the input; its own "
"transparency is taken into account as well."),
};
return specs;
}
namespace {
// Where the overlay lands on the canvas, in canvas pixels.
struct Placement {
int x = 0;
int y = 0;
int width = 1;
int height = 1;
};
Placement placeOverlay(const std::string& fit, double scale, bool centre, int offsetX, int offsetY,
int srcWidth, int srcHeight, int width, int height) {
double drawWidth = srcWidth;
double drawHeight = srcHeight;
if (fit == "stretch") {
drawWidth = width;
drawHeight = height;
} else if (fit == "fit" || fit == "fill") {
const double byWidth = static_cast<double>(width) / srcWidth;
const double byHeight = static_cast<double>(height) / srcHeight;
const double factor = fit == "fit" ? std::min(byWidth, byHeight) : std::max(byWidth, byHeight);
drawWidth = srcWidth * factor;
drawHeight = srcHeight * factor;
}
// "original" and "tile" keep the file's own size; the scale below applies
// to every mode, so a fitted image can still be nudged a little larger.
Placement placement;
placement.width = std::max(1, static_cast<int>(std::lround(drawWidth * scale)));
placement.height = std::max(1, static_cast<int>(std::lround(drawHeight * scale)));
placement.x = centre ? (width - placement.width) / 2 : 0;
placement.y = centre ? (height - placement.height) / 2 : 0;
placement.x += offsetX;
placement.y += offsetY;
return placement;
}
int wrapIndex(int value, int limit) {
const int wrapped = value % limit;
return wrapped < 0 ? wrapped + limit : wrapped;
}
// Bilinear sample of the overlay at a point in its own pixel coordinates,
// clamped at the edges or wrapped around when the image is being tiled.
void sampleOverlay(const Image& src, const std::uint8_t* alpha, double u, double v, bool wrap,
int rgb[3], int& outAlpha) {
const int w = src.width();
const int h = src.height();
const double fu = std::floor(u);
const double fv = std::floor(v);
const int u0 = static_cast<int>(fu);
const int v0 = static_cast<int>(fv);
const double du = u - fu;
const double dv = v - fv;
int xs[2];
int ys[2];
for (int i = 0; i < 2; ++i) {
xs[i] = wrap ? wrapIndex(u0 + i, w) : std::clamp(u0 + i, 0, w - 1);
ys[i] = wrap ? wrapIndex(v0 + i, h) : std::clamp(v0 + i, 0, h - 1);
}
double accum[3] = {0.0, 0.0, 0.0};
double accumAlpha = 0.0;
for (int j = 0; j < 2; ++j) {
const double wy = j == 0 ? 1.0 - dv : dv;
const std::uint8_t* row = src.row(ys[j]);
const std::uint8_t* alphaRow = alpha + static_cast<std::size_t>(ys[j]) * w;
for (int i = 0; i < 2; ++i) {
const double weight = wy * (i == 0 ? 1.0 - du : du);
const std::uint8_t* px = row + static_cast<std::size_t>(xs[i]) * 3;
const double alphaWeight = weight * alphaRow[xs[i]];
// Colour weighted by alpha: a transparent pixel in a PNG is usually
// black, and averaging it in unweighted draws a dark fringe around
// everything the image cuts out.
for (int c = 0; c < 3; ++c) accum[c] += px[c] * alphaWeight;
accumAlpha += alphaWeight;
}
}
outAlpha = std::clamp(static_cast<int>(accumAlpha + 0.5), 0, 255);
for (int c = 0; c < 3; ++c) {
rgb[c] = accumAlpha <= 0.0 ? 0
: std::clamp(static_cast<int>(accum[c] / accumAlpha + 0.5), 0,
255);
}
}
} // namespace
void OverlayEffect::loadOverlay(const std::string& path, Image& image,
std::vector<std::uint8_t>& alpha) const {
std::lock_guard<std::mutex> lock(cacheMutex_);
if (cachedPath_ != path || cached_.empty()) {
std::vector<std::uint8_t> loadedAlpha;
Image loaded;
try {
loaded = Image::load(path, &loadedAlpha);
} catch (const std::exception& error) {
throw EffectError("Cannot read the overlay image '" + path + "': " + error.what());
}
if (loaded.empty()) throw EffectError("The overlay image '" + path + "' is empty.");
cached_ = std::move(loaded);
cachedAlpha_ = std::move(loadedAlpha);
cachedPath_ = path;
}
image = cached_;
alpha = cachedAlpha_;
}
Image OverlayEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
Image canvas(width, height);
if (!sources.empty()) {
// Drawn before any threading, so that a seed always gives the same image.
const std::size_t index = rng.below(sources.size() - 1);
const Image& src = sources[index];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
}
const std::string path = paramText(values, "overlay_image", "");
const double opacity = std::clamp(paramDouble(values, "overlay_opacity", 1.0), 0.0, 1.0);
// No image chosen yet is the state the interface starts in, not an error:
// the stage simply passes its input through.
if (path.empty() || opacity <= 0.0) return canvas;
Image overlay;
std::vector<std::uint8_t> alpha;
loadOverlay(path, overlay, alpha);
const std::string fit = paramChoice(values, "overlay_fit", "fit");
const Placement place = placeOverlay(
fit, std::clamp(paramDouble(values, "overlay_scale", 1.0), 0.05, 8.0),
paramBool(values, "overlay_center", true),
static_cast<int>(paramInt(values, "overlay_offset_x", 0)),
static_cast<int>(paramInt(values, "overlay_offset_y", 0)), overlay.width(),
overlay.height(), width, height);
const bool tiling = fit == "tile";
// Source pixels per canvas pixel, the same both ways for every mode but
// stretch, where the two axes are scaled apart on purpose.
const double stepX = static_cast<double>(overlay.width()) / place.width;
const double stepY = static_cast<double>(overlay.height()) / place.height;
const int firstRow = tiling ? 0 : std::max(0, place.y);
const int lastRow = tiling ? height : std::min(height, place.y + place.height);
const int firstCol = tiling ? 0 : std::max(0, place.x);
const int lastCol = tiling ? width : std::min(width, place.x + place.width);
if (firstRow >= lastRow || firstCol >= lastCol) return canvas; // entirely off the canvas
const int mix = static_cast<int>(opacity * 255.0 + 0.5);
const std::uint8_t* alphaData = alpha.data();
parallelFor(static_cast<std::size_t>(lastRow - firstRow), [&](std::size_t begin,
std::size_t end) {
int rgb[3];
int pixelAlpha = 255;
for (std::size_t i = begin; i < end; ++i) {
const int y = firstRow + static_cast<int>(i);
const double v = (y - place.y + 0.5) * stepY - 0.5;
std::uint8_t* out = canvas.row(y);
for (int x = firstCol; x < lastCol; ++x) {
const double u = (x - place.x + 0.5) * stepX - 0.5;
sampleOverlay(overlay, alphaData, u, v, tiling, rgb, pixelAlpha);
const int weight = pixelAlpha * mix / 255;
if (weight == 0) continue;
std::uint8_t* px = out + static_cast<std::size_t>(x) * 3;
for (int c = 0; c < 3; ++c) {
px[c] = static_cast<std::uint8_t>(px[c] + (rgb[c] - px[c]) * weight / 255);
}
}
}
});
return canvas;
}
} // namespace effector
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#pragma once
#include <cstdint>
#include <mutex>
#include <string>
#include <vector>
#include "core/effect.hpp"
namespace effector {
// Lays one picture from disk over its input: a logo, a texture, a frame. The
// overlay is fitted to the canvas in the chosen way, placed from the top left
// or from the centre, nudged by an offset and mixed in by its opacity. Like the
// blur it needs no source images of its own, so it can lead a chain; given
// sources it fills the canvas from a randomly chosen one first.
class OverlayEffect : public Effect {
public:
std::string name() const override { return "overlay"; }
std::string title() const override { return "Image overlay"; }
std::string description() const override {
return "Lays a single image from disk over its input, fitted to the canvas, centred or "
"not, nudged by an offset and mixed in by its opacity.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
private:
// The same file is re-read on every param change otherwise, and a render is
// a keystroke away in the interface. Renders can overlap, so it is guarded.
// Returns the decoded file and its alpha, reading it only when the path
// differs from the one already held.
void loadOverlay(const std::string& path, Image& image,
std::vector<std::uint8_t>& alpha) const;
mutable std::mutex cacheMutex_;
mutable std::string cachedPath_;
mutable Image cached_;
mutable std::vector<std::uint8_t> cachedAlpha_;
};
} // namespace effector
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#include "effects/pixelsort.hpp"
#include <algorithm>
#include <array>
#include <cstring>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& PixelSortEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeDouble("sort_low", "Lower threshold", 0.25, 0.0, 1.0,
"Pixels darker than this break a run and stay where they are."),
ParamSpec::makeDouble("sort_high", "Upper threshold", 0.8, 0.0, 1.0,
"Pixels brighter than this break a run and stay where they are."),
ParamSpec::makeChoice("sort_key", "Sort by", "luma", {"luma", "hue", "saturation"},
"What orders the pixels inside a run."),
ParamSpec::makeChoice("sort_direction", "Direction", "horizontal",
{"horizontal", "vertical"}, "Whether rows or columns are sorted."),
ParamSpec::makeBool("sort_reverse", "Reverse", false,
"Sort from high to low instead of from low to high."),
ParamSpec::makeDouble("sort_line_chance", "Line chance", 1.0, 0.0, 1.0,
"Chance of each row (or column) being sorted at all."),
ParamSpec::makeInt("sort_max_run", "Longest run", 0, 0, 8192,
"Each run is cut after a random length up to this many pixels, which "
"frays the edges of the sorted streaks (0 = no limit)."),
};
return specs;
}
namespace {
int luma(const std::uint8_t* px) { return (px[0] * 54 + px[1] * 183 + px[2] * 19) >> 8; }
// Hue on a 0..1535 scale (six sectors of 256), in integers.
int hue(const std::uint8_t* px) {
const int r = px[0], g = px[1], b = px[2];
const int hi = std::max({r, g, b});
const int lo = std::min({r, g, b});
const int range = hi - lo;
if (range == 0) return 0;
if (hi == r) return g >= b ? (g - b) * 255 / range : 1535 - (b - g) * 255 / range;
if (hi == g) return 512 + (b - r) * 255 / range;
return 1024 + (r - g) * 255 / range;
}
int saturation(const std::uint8_t* px) {
return std::max({px[0], px[1], px[2]}) - std::min({px[0], px[1], px[2]});
}
// The image with rows and columns swapped, so vertical sorting is horizontal
// sorting of the transpose.
Image transposed(const Image& src) {
Image out(src.height(), src.width());
parallelFor(static_cast<std::size_t>(src.width()), [&](std::size_t begin, std::size_t end) {
for (std::size_t x = begin; x < end; ++x) {
std::uint8_t* row = out.row(static_cast<int>(x));
for (int y = 0; y < src.height(); ++y) {
std::memcpy(row + static_cast<std::size_t>(y) * 3, src.row(y) + x * 3, 3);
}
}
});
return out;
}
struct LinePlan {
bool sorted = false;
std::uint64_t seed = 0; // for the run lengths, when they are limited
};
} // namespace
Image PixelSortEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const int low = static_cast<int>(std::clamp(paramDouble(values, "sort_low", 0.25), 0.0, 1.0) * 255.0 + 0.5);
const int high = static_cast<int>(std::clamp(paramDouble(values, "sort_high", 0.8), 0.0, 1.0) * 255.0 + 0.5);
const std::string keyName = paramChoice(values, "sort_key", "luma");
const bool vertical = paramChoice(values, "sort_direction", "horizontal") == "vertical";
const bool reverse = paramBool(values, "sort_reverse", false);
const double lineChance = std::clamp(paramDouble(values, "sort_line_chance", 1.0), 0.0, 1.0);
const int maxRun = static_cast<int>(std::max(0L, paramInt(values, "sort_max_run", 0)));
Image canvas = canvasFromSources(sources, width, height, rng);
if (vertical) canvas = transposed(canvas);
const int lines = canvas.height();
const int span = canvas.width();
// Which lines are sorted, and a seed for each line's run lengths, are drawn
// serially; the lines then sort in parallel, each from its own generator.
std::vector<LinePlan> plan(static_cast<std::size_t>(lines));
for (auto& line : plan) {
line.sorted = chance(rng.next(), lineChance);
if (maxRun > 0) line.seed = rng.next();
}
auto keyOf = [&](const std::uint8_t* px) {
if (keyName == "hue") return hue(px);
if (keyName == "saturation") return saturation(px);
return luma(px);
};
parallelFor(static_cast<std::size_t>(lines), [&](std::size_t begin, std::size_t end) {
std::vector<std::pair<int, std::array<std::uint8_t, 3>>> run;
for (std::size_t line = begin; line < end; ++line) {
if (!plan[line].sorted) continue;
Rng runRng(plan[line].seed);
std::uint8_t* row = canvas.row(static_cast<int>(line));
auto flush = [&](int start) {
// A stable sort, so equal keys keep their order on every
// standard library.
std::stable_sort(run.begin(), run.end(), [&](const auto& a, const auto& b) {
return reverse ? a.first > b.first : a.first < b.first;
});
for (std::size_t i = 0; i < run.size(); ++i) {
std::memcpy(row + (static_cast<std::size_t>(start) + i) * 3, run[i].second.data(), 3);
}
run.clear();
};
int start = 0;
int limit = maxRun > 0 ? static_cast<int>(runRng.inRange(1, maxRun)) : span;
for (int x = 0; x < span; ++x) {
const std::uint8_t* px = row + static_cast<std::size_t>(x) * 3;
const int brightness = luma(px);
if (brightness < low || brightness > high) {
flush(start);
start = x + 1;
continue;
}
if (static_cast<int>(run.size()) >= limit) {
flush(start);
start = x;
if (maxRun > 0) limit = static_cast<int>(runRng.inRange(1, maxRun));
}
run.push_back({keyOf(px), {px[0], px[1], px[2]}});
}
flush(start);
}
});
return vertical ? transposed(canvas) : canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Finds runs of pixels whose brightness lies between two thresholds and sorts
// each run by brightness, hue or saturation, which makes the image drip.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class PixelSortEffect : public Effect {
public:
std::string name() const override { return "pixelsort"; }
std::string title() const override { return "Pixel sort"; }
std::string description() const override {
return "Sorts the runs of pixels whose brightness lies between two thresholds, along "
"rows or columns, so the image melts and drips.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#pragma once
#include <algorithm>
#include <cmath>
#include <cstdint>
#include "core/image.hpp"
namespace effector {
// Reads the colour at a fractional position, mixing the four neighbouring
// pixels; positions off the image take the nearest edge pixel. The weights are
// cut to 1/256 steps so the mix itself is integer arithmetic.
inline void sampleBilinear(const Image& image, double x, double y, std::uint8_t out[3]) {
const int maxX = image.width() - 1;
const int maxY = image.height() - 1;
x = std::clamp(x, 0.0, static_cast<double>(maxX));
y = std::clamp(y, 0.0, static_cast<double>(maxY));
const int x0 = static_cast<int>(x);
const int y0 = static_cast<int>(y);
const int x1 = std::min(x0 + 1, maxX);
const int y1 = std::min(y0 + 1, maxY);
const int fx = static_cast<int>((x - x0) * 256.0);
const int fy = static_cast<int>((y - y0) * 256.0);
const std::uint8_t* a = image.row(y0) + static_cast<std::size_t>(x0) * 3;
const std::uint8_t* b = image.row(y0) + static_cast<std::size_t>(x1) * 3;
const std::uint8_t* c = image.row(y1) + static_cast<std::size_t>(x0) * 3;
const std::uint8_t* d = image.row(y1) + static_cast<std::size_t>(x1) * 3;
for (int ch = 0; ch < 3; ++ch) {
const int top = a[ch] * (256 - fx) + b[ch] * fx;
const int bottom = c[ch] * (256 - fx) + d[ch] * fx;
out[ch] = static_cast<std::uint8_t>((top * (256 - fy) + bottom * fy + 32768) >> 16);
}
}
// Sine and cosine of an angle in degrees from nothing but additions and
// multiplications, so a rotation lands on the same pixels whatever the
// machine's libm makes of std::sin. The angle is folded into one octant and a
// short Taylor series does the rest, far below a pixel's worth of error.
inline void sinCosDegrees(double degrees, double& sine, double& cosine) {
const double turns = degrees / 90.0;
const double quadrant = std::floor(turns + 0.5);
const double x = (turns - quadrant) * 1.5707963267948966; // [-pi/4, pi/4]
const double x2 = x * x;
const double s =
x * (1.0 - x2 / 6.0 * (1.0 - x2 / 20.0 * (1.0 - x2 / 42.0 * (1.0 - x2 / 72.0))));
const double c =
1.0 - x2 / 2.0 * (1.0 - x2 / 12.0 * (1.0 - x2 / 30.0 * (1.0 - x2 / 56.0 * (1.0 - x2 / 90.0))));
switch (static_cast<int>(quadrant - 4.0 * std::floor(quadrant / 4.0))) {
case 0: sine = s; cosine = c; break;
case 1: sine = c; cosine = -s; break;
case 2: sine = -s; cosine = -c; break;
default: sine = -c; cosine = s; break;
}
}
// A uniform double in [0, 1) from the top 53 bits of one rng draw.
inline double unitDouble(std::uint64_t bits) {
return static_cast<double>(bits >> 11) * (1.0 / 9007199254740992.0);
}
// Whether an event with the given probability happens, from one rng draw.
inline bool chance(std::uint64_t bits, double probability) {
return unitDouble(bits) < probability;
}
} // namespace effector
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#include "effects/shatter.hpp"
#include <algorithm>
#include <cmath>
#include <limits>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& ShatterEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("shatter_cells", "Shards", 40, 2, 5000,
"How many shards the image breaks into."),
ParamSpec::makeInt("shatter_displace", "Displacement", 40, 0, 4096,
"Furthest in pixels a shard's picture may slide, along either axis."),
ParamSpec::makeDouble("shatter_rotate", "Rotation", 8.0, 0.0, 180.0,
"Largest turn in degrees of a shard's picture, either way.", 0.5, 1),
ParamSpec::makeDouble("shatter_zoom", "Zoom", 0.05, 0.0, 0.9,
"Largest zoom in or out of a shard's picture, as a fraction.", 0.01),
ParamSpec::makeInt("shatter_crack_width", "Crack width", 2, 0, 64,
"Width in pixels of the cracks between the shards (0 = none)."),
ParamSpec::makeColor("shatter_crack_colour", "Crack colour", "#101010",
"Colour the cracks are drawn in."),
};
return specs;
}
namespace {
struct Shard {
double x = 0.0; // the point the shard grows around
double y = 0.0;
double dx = 0.0;
double dy = 0.0;
double sine = 0.0;
double cosine = 1.0;
double zoom = 1.0;
};
// The shard points bucketed on a coarse grid, so finding the two nearest to a
// pixel looks at a few buckets instead of every point.
class ShardGrid {
public:
ShardGrid(const std::vector<Shard>& shards, int width, int height) : shards_(shards) {
cell_ = std::max(1.0, std::sqrt(static_cast<double>(width) * height /
static_cast<double>(shards.size())));
cols_ = static_cast<int>(width / cell_) + 1;
rows_ = static_cast<int>(height / cell_) + 1;
buckets_.resize(static_cast<std::size_t>(cols_) * rows_);
for (std::size_t i = 0; i < shards.size(); ++i) {
buckets_[bucketOf(shards[i].x, shards[i].y)].push_back(static_cast<int>(i));
}
}
// The nearest and second nearest shard to (x, y).
void nearest(double x, double y, int& first, int& second) const {
const int bx = std::clamp(static_cast<int>(x / cell_), 0, cols_ - 1);
const int by = std::clamp(static_cast<int>(y / cell_), 0, rows_ - 1);
double best = std::numeric_limits<double>::max();
double next = best;
first = second = -1;
const int maxRing = std::max(cols_, rows_);
for (int ring = 0; ring <= maxRing; ++ring) {
// Anything in this ring is at least (ring - 1) cells away, so once
// both answers are closer than that the search is over.
const double reach = std::max(0, ring - 1) * cell_;
if (second >= 0 && next < reach * reach) break;
for (int gy = by - ring; gy <= by + ring; ++gy) {
if (gy < 0 || gy >= rows_) continue;
const bool edgeRow = gy == by - ring || gy == by + ring;
for (int gx = bx - ring; gx <= bx + ring; gx += edgeRow ? 1 : 2 * std::max(ring, 1)) {
if (gx < 0 || gx >= cols_) continue;
for (int index : buckets_[static_cast<std::size_t>(gy) * cols_ + gx]) {
const Shard& shard = shards_[static_cast<std::size_t>(index)];
const double d = (shard.x - x) * (shard.x - x) + (shard.y - y) * (shard.y - y);
if (d < best || (d == best && index < first)) {
next = best;
second = first;
best = d;
first = index;
} else if (d < next || (d == next && index < second)) {
next = d;
second = index;
}
}
if (ring == 0) break;
}
}
}
}
private:
std::size_t bucketOf(double x, double y) const {
const int bx = std::clamp(static_cast<int>(x / cell_), 0, cols_ - 1);
const int by = std::clamp(static_cast<int>(y / cell_), 0, rows_ - 1);
return static_cast<std::size_t>(by) * cols_ + bx;
}
const std::vector<Shard>& shards_;
double cell_ = 1.0;
int cols_ = 1;
int rows_ = 1;
std::vector<std::vector<int>> buckets_;
};
} // namespace
Image ShatterEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const long count = std::max(2L, paramInt(values, "shatter_cells", 40));
const int displace = static_cast<int>(std::max(0L, paramInt(values, "shatter_displace", 40)));
const double rotate = std::clamp(paramDouble(values, "shatter_rotate", 8.0), 0.0, 180.0);
const double zoom = std::clamp(paramDouble(values, "shatter_zoom", 0.05), 0.0, 0.9);
const double crackWidth = static_cast<double>(std::max(0L, paramInt(values, "shatter_crack_width", 2)));
std::uint8_t crack[3];
paramColor(values, "shatter_crack_colour", "#101010", crack);
const Image input = canvasFromSources(sources, width, height, rng);
std::vector<Shard> shards(static_cast<std::size_t>(count));
for (auto& shard : shards) {
shard.x = unitDouble(rng.next()) * width;
shard.y = unitDouble(rng.next()) * height;
shard.dx = static_cast<double>(rng.inRange(-displace, displace));
shard.dy = static_cast<double>(rng.inRange(-displace, displace));
sinCosDegrees((unitDouble(rng.next()) * 2.0 - 1.0) * rotate, shard.sine, shard.cosine);
shard.zoom = 1.0 + (unitDouble(rng.next()) * 2.0 - 1.0) * zoom;
}
const ShardGrid grid(shards, width, height);
Image canvas(width, height);
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t row = begin; row < end; ++row) {
std::uint8_t* out = canvas.row(static_cast<int>(row));
const double y = static_cast<double>(row) + 0.5;
for (int col = 0; col < width; ++col) {
std::uint8_t* px = out + static_cast<std::size_t>(col) * 3;
const double x = col + 0.5;
int first = 0;
int second = 0;
grid.nearest(x, y, first, second);
const Shard& a = shards[static_cast<std::size_t>(first)];
if (crackWidth > 0.0 && second >= 0) {
// Distance to the edge between the two nearest shards,
// which is the perpendicular bisector of their points.
const Shard& b = shards[static_cast<std::size_t>(second)];
const double da = (x - a.x) * (x - a.x) + (y - a.y) * (y - a.y);
const double db = (x - b.x) * (x - b.x) + (y - b.y) * (y - b.y);
const double gap = std::sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
if (gap > 0.0 && (db - da) / (2.0 * gap) < crackWidth * 0.5) {
px[0] = crack[0];
px[1] = crack[1];
px[2] = crack[2];
continue;
}
}
// Undo the shard's slide, then its turn and zoom about its point.
const double rx = x - a.dx - a.x;
const double ry = y - a.dy - a.y;
const double sx = a.x + (rx * a.cosine + ry * a.sine) / a.zoom;
const double sy = a.y + (-rx * a.sine + ry * a.cosine) / a.zoom;
sampleBilinear(input, sx - 0.5, sy - 0.5, px);
}
}
});
return canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Breaks its input into random glass shards (the cells around scattered points),
// each showing the image shifted, turned and zoomed a little on its own, with
// optional cracks drawn along the edges.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class ShatterEffect : public Effect {
public:
std::string name() const override { return "shatter"; }
std::string title() const override { return "Shatter"; }
std::string description() const override {
return "Breaks the image into random shards, each shifted, turned and zoomed on its own, "
"with optional cracks between them.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include "effects/slitshift.hpp"
#include <algorithm>
#include <cstring>
#include <vector>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& SlitShiftEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("shift_bands", "Bands", 24, 1, 4096,
"How many bands are torn out of place."),
ParamSpec::makeInt("shift_max", "Largest shift", 120, 0, 8192,
"Furthest in pixels a band may be pushed, either way."),
ParamSpec::makeInt("shift_band_height", "Band height", 16, 1, 2048,
"Thickness in pixels of each band."),
ParamSpec::makeInt("shift_height_jitter", "Height jitter", 12, 0, 2048,
"Random +/- variation added to the band thickness (0 = uniform)."),
ParamSpec::makeChoice("shift_edge", "Edges", "wrap", {"wrap", "smear", "black"},
"What fills the gap a band leaves: wrap brings in what was pushed "
"off the other side, smear stretches the last pixel, black leaves "
"it empty."),
ParamSpec::makeChoice("shift_axis", "Axis", "horizontal", {"horizontal", "vertical"},
"horizontal tears bands of rows sideways, vertical tears bands of "
"columns up and down."),
};
return specs;
}
namespace {
// Where the pixel at `index` of a line of `count` is read from once the line is
// pushed by `offset`, or -1 for an empty (black) pixel.
int shiftedIndex(int index, int offset, int count, char edge) {
const int from = index - offset;
if (from >= 0 && from < count) return from;
if (edge == 'w') return ((from % count) + count) % count;
if (edge == 's') return std::clamp(from, 0, count - 1);
return -1;
}
} // namespace
Image SlitShiftEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const long bands = std::max(1L, paramInt(values, "shift_bands", 24));
const int maxShift = static_cast<int>(std::max(0L, paramInt(values, "shift_max", 120)));
const int bandHeight = static_cast<int>(std::max(1L, paramInt(values, "shift_band_height", 16)));
const int jitter = static_cast<int>(std::max(0L, paramInt(values, "shift_height_jitter", 12)));
const char edge = paramChoice(values, "shift_edge", "wrap").front();
const bool vertical = paramChoice(values, "shift_axis", "horizontal") == "vertical";
const Image input = canvasFromSources(sources, width, height, rng);
// Every band is drawn up front, and overlapping bands simply add their
// pushes, so what the pixels need is one offset per line.
const int lines = vertical ? width : height;
const int span = vertical ? height : width;
std::vector<int> offsets(static_cast<std::size_t>(lines), 0);
for (long band = 0; band < bands; ++band) {
int thickness = bandHeight;
if (jitter > 0) thickness += static_cast<int>(rng.inRange(-jitter, jitter));
thickness = std::clamp(thickness, 1, lines);
const int start = static_cast<int>(rng.inRange(0, lines - thickness));
const int offset = static_cast<int>(rng.inRange(-maxShift, maxShift));
for (int line = start; line < start + thickness; ++line) {
offsets[static_cast<std::size_t>(line)] += offset;
}
}
Image canvas(width, height);
parallelFor(static_cast<std::size_t>(lines), [&](std::size_t begin, std::size_t end) {
for (std::size_t line = begin; line < end; ++line) {
const int offset = offsets[line];
for (int i = 0; i < span; ++i) {
const int from = shiftedIndex(i, offset, span, edge);
const int x = vertical ? static_cast<int>(line) : i;
const int y = vertical ? i : static_cast<int>(line);
std::uint8_t* out = canvas.row(y) + static_cast<std::size_t>(x) * 3;
if (from < 0) {
out[0] = out[1] = out[2] = 0;
continue;
}
const int fx = vertical ? x : from;
const int fy = vertical ? from : y;
std::memcpy(out, input.row(fy) + static_cast<std::size_t>(fx) * 3, 3);
}
}
});
return canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Tears its input apart: random bands of rows (or columns) are pushed sideways by a
// random distance each, the way a video signal loses its sync.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class SlitShiftEffect : public Effect {
public:
std::string name() const override { return "slitshift"; }
std::string title() const override { return "Slit shift"; }
std::string description() const override {
return "Tears random bands of its input sideways, like a video signal losing sync; "
"overlapping bands add their shifts up.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include <algorithm> #include <algorithm>
#include <cstring> #include <cstring>
#include <vector>
#include "core/image.hpp" #include "core/image.hpp"
#include "core/parallel.hpp" #include "core/parallel.hpp"
#include "core/rng.hpp"
namespace effector { namespace effector {
@@ -35,4 +37,20 @@ inline void fillFromSource(Image& canvas, const Image& src, int sx, int sy) {
}); });
} }
// The canvas a pure transform starts from: a crop of a randomly chosen source,
// or black when there is none. Inside a chain the only source is the stage
// before, which has the canvas size, so no random value is drawn at all; only a
// transform leading a chain with photographs loaded spends any of the rng here.
inline Image canvasFromSources(const std::vector<Image>& sources, int width, int height, Rng& rng) {
Image canvas(width, height);
if (!sources.empty()) {
const std::size_t index = rng.below(sources.size() - 1);
const Image& src = sources[index];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
}
return canvas;
}
} // namespace effector } // namespace effector
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#include "effects/text.hpp"
#include <pango/pangocairo.h>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <numbers>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& TextEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeText("text", "Text", "Effector",
"What to write; a line break starts a new line."),
ParamSpec::makeText("font_family", "Font", "Sans",
"Font family, as it is named on this machine: Sans, Serif, Monospace, "
"\"DejaVu Serif\", ...")
.styled(),
ParamSpec::makeChoice("font_weight", "Weight", "normal",
{"thin", "light", "normal", "medium", "semibold", "bold", "heavy"},
"How bold the glyphs are; a family without the chosen weight is "
"rendered in the nearest one it has.")
.styled(),
ParamSpec::makeBool("font_italic", "Italic", false, "Slants the glyphs.").styled(),
ParamSpec::makeDouble("font_size", "Size", 96.0, 4.0, 2000.0,
"Height of the glyphs in pixels.", 1.0, 1)
.styled(),
ParamSpec::makeColor("text_color", "Colour", "#ffffff", "The colour of the glyphs.").styled(),
ParamSpec::makeChoice("text_align", "Alignment", "center", {"left", "center", "right"},
"How several lines line up against each other.")
.styled(),
ParamSpec::makeInt("text_wrap", "Wrap width", 0, 0, 20000,
"Breaks the text into lines no wider than this many pixels; 0 writes "
"it as given."),
ParamSpec::makeChoice("text_box", "Box", "none", {"none", "colour", "image"},
"What the text sits on: nothing, a filled rectangle, or a picture "
"from disk cropped to the rectangle.")
.styled(),
ParamSpec::makeColor("box_color", "Box colour", "#000000",
"The colour the box is filled with.")
.styled(),
ParamSpec::makePath("box_image", "Box picture",
"The picture the box is filled with, scaled to cover it."),
ParamSpec::makeInt("box_padding", "Box padding", 24, 0, 2000,
"How far the box reaches past the text on every side.")
.styled(),
ParamSpec::makeDouble("box_opacity", "Box opacity", 1.0, 0.0, 1.0,
"How strongly the box is mixed over the input.")
.styled(),
ParamSpec::makeBool("text_center", "Centre", true,
"Places the text in the middle of the canvas rather than at its top "
"left corner; the offset is counted from there either way."),
ParamSpec::makeInt("text_offset_x", "Offset X", 0, -20000, 20000,
"Moves the text right by this many pixels (left when negative)."),
ParamSpec::makeInt("text_offset_y", "Offset Y", 0, -20000, 20000,
"Moves the text down by this many pixels (up when negative)."),
ParamSpec::makeDouble("text_rotation", "Rotation", 0.0, -360.0, 360.0,
"Turns the text and its box about their centre by this many "
"degrees, clockwise (anticlockwise when negative).",
1.0, 1),
ParamSpec::makeDouble("text_opacity", "Text opacity", 1.0, 0.0, 1.0,
"How strongly the glyphs are mixed over what is behind them.")
.styled(),
};
return specs;
}
namespace {
// Small holders so that an EffectError thrown half way through still frees the
// Cairo and Pango objects.
struct SurfaceHandle {
cairo_surface_t* get = nullptr;
~SurfaceHandle() {
if (get != nullptr) cairo_surface_destroy(get);
}
};
struct ContextHandle {
cairo_t* get = nullptr;
~ContextHandle() {
if (get != nullptr) cairo_destroy(get);
}
};
struct LayoutHandle {
PangoLayout* get = nullptr;
~LayoutHandle() {
if (get != nullptr) g_object_unref(get);
}
};
struct FontHandle {
PangoFontDescription* get = nullptr;
~FontHandle() {
if (get != nullptr) pango_font_description_free(get);
}
};
PangoWeight weightFor(const std::string& name) {
if (name == "thin") return PANGO_WEIGHT_THIN;
if (name == "light") return PANGO_WEIGHT_LIGHT;
if (name == "medium") return PANGO_WEIGHT_MEDIUM;
if (name == "semibold") return PANGO_WEIGHT_SEMIBOLD;
if (name == "bold") return PANGO_WEIGHT_BOLD;
if (name == "heavy") return PANGO_WEIGHT_HEAVY;
return PANGO_WEIGHT_NORMAL;
}
PangoAlignment alignmentFor(const std::string& name) {
if (name == "left") return PANGO_ALIGN_LEFT;
if (name == "right") return PANGO_ALIGN_RIGHT;
return PANGO_ALIGN_CENTER;
}
// An RGB image plus its alpha as a Cairo ARGB32 surface, premultiplied, which
// is the only layout Cairo paints from.
cairo_surface_t* toSurface(const Image& image, const std::vector<std::uint8_t>& alpha) {
cairo_surface_t* surface =
cairo_image_surface_create(CAIRO_FORMAT_ARGB32, image.width(), image.height());
if (cairo_surface_status(surface) != CAIRO_STATUS_SUCCESS) {
cairo_surface_destroy(surface);
throw EffectError("Cannot hold the box picture in memory.");
}
const int stride = cairo_image_surface_get_stride(surface);
unsigned char* data = cairo_image_surface_get_data(surface);
const bool hasAlpha = alpha.size() == static_cast<std::size_t>(image.width()) *
static_cast<std::size_t>(image.height());
for (int y = 0; y < image.height(); ++y) {
const std::uint8_t* in = image.row(y);
auto* out = reinterpret_cast<std::uint32_t*>(data + static_cast<std::size_t>(y) * stride);
for (int x = 0; x < image.width(); ++x) {
const std::uint32_t a =
hasAlpha ? alpha[static_cast<std::size_t>(y) * image.width() + x] : 255;
const std::uint32_t r = in[x * 3 + 0] * a / 255;
const std::uint32_t g = in[x * 3 + 1] * a / 255;
const std::uint32_t b = in[x * 3 + 2] * a / 255;
out[x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
cairo_surface_mark_dirty(surface);
return surface;
}
void setColor(cairo_t* cr, const std::uint8_t rgb[3], double opacity) {
cairo_set_source_rgba(cr, rgb[0] / 255.0, rgb[1] / 255.0, rgb[2] / 255.0, opacity);
}
// Mixes the drawn layer, ARGB32 and premultiplied, over the canvas.
void composite(Image& canvas, const cairo_surface_t* surface) {
const int stride = cairo_image_surface_get_stride(const_cast<cairo_surface_t*>(surface));
const unsigned char* data =
cairo_image_surface_get_data(const_cast<cairo_surface_t*>(surface));
const int width = canvas.width();
parallelFor(static_cast<std::size_t>(canvas.height()), [&](std::size_t begin, std::size_t end) {
for (std::size_t y = begin; y < end; ++y) {
const auto* in =
reinterpret_cast<const std::uint32_t*>(data + static_cast<std::size_t>(y) * stride);
std::uint8_t* out = canvas.row(static_cast<int>(y));
for (int x = 0; x < width; ++x) {
const std::uint32_t pixel = in[x];
const std::uint32_t a = pixel >> 24;
if (a == 0) continue;
// Premultiplied: the colour is already scaled by alpha, so the
// mix is an addition once the background is scaled down.
const std::uint32_t channel[3] = {(pixel >> 16) & 0xFF, (pixel >> 8) & 0xFF,
pixel & 0xFF};
std::uint8_t* px = out + static_cast<std::size_t>(x) * 3;
for (int c = 0; c < 3; ++c) {
const std::uint32_t value = channel[c] + px[c] * (255 - a) / 255;
px[c] = static_cast<std::uint8_t>(std::min<std::uint32_t>(value, 255));
}
}
}
});
}
} // namespace
void TextEffect::loadBoxImage(const std::string& path, Image& image,
std::vector<std::uint8_t>& alpha) const {
std::lock_guard<std::mutex> lock(cacheMutex_);
if (cachedPath_ != path || cached_.empty()) {
std::vector<std::uint8_t> loadedAlpha;
Image loaded;
try {
loaded = Image::load(path, &loadedAlpha);
} catch (const std::exception& error) {
throw EffectError("Cannot read the box picture '" + path + "': " + error.what());
}
if (loaded.empty()) throw EffectError("The box picture '" + path + "' is empty.");
cached_ = std::move(loaded);
cachedAlpha_ = std::move(loadedAlpha);
cachedPath_ = path;
}
image = cached_;
alpha = cachedAlpha_;
}
std::string TextEffect::label(const ParamValues& values) const {
// Several lines read as one: each run of whitespace becomes a single space.
std::string words;
bool gap = false;
for (const char c : paramText(values, "text", "")) {
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') {
gap = !words.empty();
continue;
}
if (gap) words += ' ';
gap = false;
words += c;
}
return words.empty() ? title() : title() + " (" + words + ")";
}
Image TextEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
Image canvas(width, height);
if (!sources.empty()) {
// Drawn before any threading, so that a seed always gives the same image.
const std::size_t index = rng.below(sources.size() - 1);
const Image& src = sources[index];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
}
const std::string text = paramText(values, "text", "");
const double textOpacity = std::clamp(paramDouble(values, "text_opacity", 1.0), 0.0, 1.0);
const std::string boxKind = paramChoice(values, "text_box", "none");
const double boxOpacity = std::clamp(paramDouble(values, "box_opacity", 1.0), 0.0, 1.0);
const bool drawsText = !text.empty() && textOpacity > 0.0;
const bool drawsBox = boxKind != "none" && boxOpacity > 0.0;
// No text typed yet is the state the interface starts in, not an error: the
// stage simply passes its input through.
if (!drawsText && !drawsBox) return canvas;
SurfaceHandle surface;
surface.get = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height);
if (cairo_surface_status(surface.get) != CAIRO_STATUS_SUCCESS) {
throw EffectError("Cannot hold the text layer in memory.");
}
ContextHandle cr;
cr.get = cairo_create(surface.get);
LayoutHandle layout;
layout.get = pango_cairo_create_layout(cr.get);
pango_layout_set_text(layout.get, text.c_str(), -1);
pango_layout_set_alignment(layout.get, alignmentFor(paramChoice(values, "text_align", "center")));
const int wrap = static_cast<int>(paramInt(values, "text_wrap", 0));
if (wrap > 0) {
pango_layout_set_width(layout.get, wrap * PANGO_SCALE);
pango_layout_set_wrap(layout.get, PANGO_WRAP_WORD_CHAR);
}
FontHandle font;
font.get = pango_font_description_new();
const std::string family = paramText(values, "font_family", "Sans");
pango_font_description_set_family(font.get, family.empty() ? "Sans" : family.c_str());
pango_font_description_set_weight(font.get, weightFor(paramChoice(values, "font_weight", "normal")));
pango_font_description_set_style(
font.get, paramBool(values, "font_italic", false) ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
// Absolute size: the param is in pixels, not in points at some unstated dpi.
pango_font_description_set_absolute_size(
font.get, std::clamp(paramDouble(values, "font_size", 96.0), 4.0, 2000.0) * PANGO_SCALE);
pango_layout_set_font_description(layout.get, font.get);
PangoRectangle logical;
pango_layout_get_pixel_extents(layout.get, nullptr, &logical);
const int padding = static_cast<int>(paramInt(values, "box_padding", 24));
const int boxWidth = std::max(1, logical.width + 2 * padding);
const int boxHeight = std::max(1, logical.height + 2 * padding);
const bool centre = paramBool(values, "text_center", true);
const double boxX = (centre ? (width - boxWidth) / 2.0 : 0.0) +
static_cast<double>(paramInt(values, "text_offset_x", 0));
const double boxY = (centre ? (height - boxHeight) / 2.0 : 0.0) +
static_cast<double>(paramInt(values, "text_offset_y", 0));
// The turn is about the middle of the box, so it never moves the text away
// from where the centring and the offset put it. Cairo's y points down,
// which makes a positive angle clockwise on screen.
const double rotation = paramDouble(values, "text_rotation", 0.0);
if (rotation != 0.0) {
const double cx = boxX + boxWidth / 2.0;
const double cy = boxY + boxHeight / 2.0;
cairo_translate(cr.get, cx, cy);
cairo_rotate(cr.get, rotation * std::numbers::pi / 180.0);
cairo_translate(cr.get, -cx, -cy);
}
if (drawsBox) {
cairo_save(cr.get);
cairo_rectangle(cr.get, boxX, boxY, boxWidth, boxHeight);
cairo_clip(cr.get);
if (boxKind == "image") {
const std::string path = paramText(values, "box_image", "");
if (!path.empty()) {
Image picture;
std::vector<std::uint8_t> alpha;
loadBoxImage(path, picture, alpha);
SurfaceHandle fill;
fill.get = toSurface(picture, alpha);
// Scaled to cover the box, keeping its proportions, exactly as
// the overlay's "fill" does; what does not fit is clipped away.
const double factor = std::max(static_cast<double>(boxWidth) / picture.width(),
static_cast<double>(boxHeight) / picture.height());
cairo_translate(cr.get, boxX + (boxWidth - picture.width() * factor) / 2.0,
boxY + (boxHeight - picture.height() * factor) / 2.0);
cairo_scale(cr.get, factor, factor);
cairo_set_source_surface(cr.get, fill.get, 0.0, 0.0);
cairo_pattern_set_filter(cairo_get_source(cr.get), CAIRO_FILTER_BILINEAR);
cairo_paint_with_alpha(cr.get, boxOpacity);
}
} else {
std::uint8_t rgb[3];
paramColor(values, "box_color", "#000000", rgb);
setColor(cr.get, rgb, boxOpacity);
cairo_paint(cr.get);
}
cairo_restore(cr.get);
}
if (drawsText) {
std::uint8_t rgb[3];
paramColor(values, "text_color", "#ffffff", rgb);
setColor(cr.get, rgb, textOpacity);
// logical.x/y are where the layout actually starts, which a wrapped or
// right-aligned layout shifts; subtracting them puts the glyphs inside
// the padding on every side.
cairo_move_to(cr.get, boxX + padding - logical.x, boxY + padding - logical.y);
pango_cairo_show_layout(cr.get, layout.get);
}
cairo_surface_flush(surface.get);
composite(canvas, surface.get);
return canvas;
}
} // namespace effector
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#pragma once
#include <cstdint>
#include <mutex>
#include <string>
#include <vector>
#include "core/effect.hpp"
namespace effector {
// Writes a line (or several) over its input: a title, a caption, a watermark.
// The family and the weight are chosen freely, and the text can sit on a box
// filled with a colour or with a picture from disk. Like the blur and the
// overlay it needs no source images of its own, so it can lead a chain; given
// sources it fills the canvas from a randomly chosen one first.
//
// The glyphs come from Pango, so the exact pixels depend on the fonts the
// machine has installed: a seed reproduces everything this effect draws, but a
// machine without the chosen family renders the substitute its fontconfig
// picks.
class TextEffect : public Effect {
public:
std::string name() const override { return "text"; }
std::string title() const override { return "Text"; }
std::string description() const override {
return "Writes text over its input in a chosen family, weight and size, optionally on a "
"box filled with a colour or with a picture.";
}
const std::vector<ParamSpec>& params() const override;
std::string styleKind() const override { return "text"; }
bool needsSources() const override { return false; }
// "Text (Hello world)", so stages writing different words tell apart.
std::string label(const ParamValues& values) const override;
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
private:
// The box picture is re-read on every param change otherwise, and a render
// is a keystroke away in the interface. Renders can overlap, so it is
// guarded.
void loadBoxImage(const std::string& path, Image& image,
std::vector<std::uint8_t>& alpha) const;
mutable std::mutex cacheMutex_;
mutable std::string cachedPath_;
mutable Image cached_;
mutable std::vector<std::uint8_t> cachedAlpha_;
};
} // namespace effector
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#include "effects/tiles.hpp"
#include <algorithm>
#include <cstring>
#include <vector>
#include "core/parallel.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& TilesEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeChoice("tile_layout", "Layout", "grid", {"grid", "brick", "scatter"},
"grid lines the tiles up in rows and columns; brick packs every row "
"on its own so the seams do not meet; scatter drops loose tiles over "
"a filled background, overlapping."),
ParamSpec::makeInt("tile_width", "Tile width", 96, 1, 2048,
"Width in pixels of each cut-out tile."),
ParamSpec::makeInt("tile_height", "Tile height", 96, 1, 2048,
"Height in pixels of each cut-out tile."),
ParamSpec::makeInt("tile_jitter", "Size jitter", 0, 0, 512,
"Random +/- variation added to both tile sizes (0 = uniform)."),
ParamSpec::makeInt("tile_count", "Tile count", 64, 1, 4096,
"How many tiles are dropped on the canvas; scattered layout only."),
ParamSpec::makeBool("tile_keep_order", "Cycle images in order", false,
"Take tiles from the images in order instead of picking randomly."),
};
return specs;
}
namespace {
// One cut-out: `w` by `h` pixels taken from source `sourceIndex` at (sx, sy)
// and laid down at (dstX, dstY).
struct Tile {
int dstX;
int dstY;
int w;
int h;
int sourceIndex;
int sx;
int sy;
};
// Splits `span` into consecutive pieces of `base` pixels give or take `jitter`,
// the last one clipped so that the pieces cover the span exactly.
std::vector<int> planSpans(Rng& rng, int base, int jitter, int span) {
std::vector<int> spans;
spans.reserve(static_cast<std::size_t>(span / base) + 8);
int used = 0;
while (used < span) {
int size = base;
if (jitter > 0) size += static_cast<int>(rng.inRange(-jitter, jitter));
size = std::max(1, std::min(size, span - used));
spans.push_back(size);
used += size;
}
return spans;
}
void paintTile(Image& canvas, const Image& src, const Tile& tile) {
const int copyWidth = std::min(tile.w, src.width() - tile.sx);
const int copyHeight = std::min(tile.h, src.height() - tile.sy);
const std::size_t copyBytes = static_cast<std::size_t>(copyWidth) * 3;
const std::size_t total = static_cast<std::size_t>(tile.w) * 3;
const std::size_t offset = static_cast<std::size_t>(tile.dstX) * 3;
for (int line = 0; line < copyHeight; ++line) {
const std::uint8_t* in = src.row(tile.sy + line) + static_cast<std::size_t>(tile.sx) * 3;
std::uint8_t* out = canvas.row(tile.dstY + line) + offset;
std::memcpy(out, in, copyBytes);
// Repeat the cut sideways when the source is narrower than the tile,
// doubling the filled span on each pass.
std::size_t filled = copyBytes;
while (filled < total) {
const std::size_t chunk = std::min(filled, total - filled);
std::memcpy(out + filled, out, chunk);
filled += chunk;
}
}
// Same again downwards, out of the lines already written.
for (int line = copyHeight; line < tile.h; ++line) {
std::memcpy(canvas.row(tile.dstY + line) + offset,
canvas.row(tile.dstY + (line % copyHeight)) + offset, total);
}
}
} // namespace
Image TilesEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (sources.empty()) throw EffectError("No source images.");
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const std::string layout = paramChoice(values, "tile_layout", "grid");
const int tileWidth = static_cast<int>(std::max(1L, paramInt(values, "tile_width", 96)));
const int tileHeight = static_cast<int>(std::max(1L, paramInt(values, "tile_height", 96)));
const int jitter = static_cast<int>(std::max(0L, paramInt(values, "tile_jitter", 0)));
const long count = std::max(1L, paramInt(values, "tile_count", 64));
const bool keepOrder = paramBool(values, "tile_keep_order", false);
Image canvas(width, height);
// The whole plan is drawn sequentially so that a seed always gives the same
// layout; only the pixel copying afterwards is parallelised.
std::size_t index = 0;
auto cut = [&](int dstX, int dstY, int w, int h) {
const int sourceIndex = keepOrder ? static_cast<int>(index++ % sources.size())
: static_cast<int>(rng.below(sources.size() - 1));
const Image& src = sources[static_cast<std::size_t>(sourceIndex)];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - w)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - h)));
return Tile{dstX, dstY, w, h, sourceIndex, sx, sy};
};
std::vector<Tile> plan;
if (layout == "scatter") {
// Loose tiles leave gaps, so the canvas starts as one of the images
// rather than as black.
const std::size_t backdrop = rng.below(sources.size() - 1);
const Image& src = sources[backdrop];
const int sx = static_cast<int>(rng.inRange(0, std::max(0, src.width() - width)));
const int sy = static_cast<int>(rng.inRange(0, std::max(0, src.height() - height)));
fillFromSource(canvas, src, sx, sy);
plan.reserve(static_cast<std::size_t>(count));
for (long i = 0; i < count; ++i) {
int w = tileWidth;
int h = tileHeight;
if (jitter > 0) {
w += static_cast<int>(rng.inRange(-jitter, jitter));
h += static_cast<int>(rng.inRange(-jitter, jitter));
}
const int dstX = static_cast<int>(rng.inRange(0, width - 1));
const int dstY = static_cast<int>(rng.inRange(0, height - 1));
w = std::max(1, std::min(w, width - dstX));
h = std::max(1, std::min(h, height - dstY));
plan.push_back(cut(dstX, dstY, w, h));
}
} else {
const std::vector<int> rows = planSpans(rng, tileHeight, jitter, height);
// In a grid every row is cut at the same columns; in the brick layout
// each row is packed on its own, so the vertical seams do not line up.
std::vector<int> columns;
if (layout != "brick") columns = planSpans(rng, tileWidth, jitter, width);
plan.reserve(rows.size() * (columns.empty() ? 8 : columns.size()));
int y = 0;
for (const int rowHeight : rows) {
if (layout == "brick") columns = planSpans(rng, tileWidth, jitter, width);
int x = 0;
for (const int cellWidth : columns) {
plan.push_back(cut(x, y, cellWidth, rowHeight));
x += cellWidth;
}
y += rowHeight;
}
}
if (layout == "scatter") {
// Scattered tiles overlap, so they are painted in plan order on one
// thread: letting threads race for the same pixels would make the
// output depend on their scheduling.
for (const Tile& tile : plan) {
paintTile(canvas, sources[static_cast<std::size_t>(tile.sourceIndex)], tile);
}
} else {
parallelFor(plan.size(), [&](std::size_t begin, std::size_t end) {
for (std::size_t i = begin; i < end; ++i) {
paintTile(canvas, sources[static_cast<std::size_t>(plan[i].sourceIndex)], plan[i]);
}
});
}
return canvas;
}
} // namespace effector
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#pragma once
#include "core/effect.hpp"
namespace effector {
// Covers the canvas with rectangular tiles cut at random positions from the
// source images: the two-dimensional counterpart of the scanlines effect.
class TilesEffect : public Effect {
public:
std::string name() const override { return "tiles"; }
std::string title() const override { return "Tiles"; }
std::string description() const override {
return "Cuts rectangular tiles at random positions from the source images and lays "
"them over the canvas, in a grid, in offset rows or scattered about.";
}
const std::vector<ParamSpec>& params() const override;
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
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#include "effects/warp.hpp"
#include <algorithm>
#include <cmath>
#include <vector>
#include "core/parallel.hpp"
#include "effects/sampling.hpp"
#include "effects/source_fill.hpp"
namespace effector {
const std::vector<ParamSpec>& WarpEffect::params() const {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("warp_strength", "Strength", 40, 0, 4096,
"How far in pixels the field pushes the image at its strongest."),
ParamSpec::makeInt("warp_scale", "Scale", 160, 4, 8192,
"Size in pixels of the largest features in the field."),
ParamSpec::makeInt("warp_octaves", "Octaves", 3, 1, 6,
"Finer layers of noise laid over the first; more give a turbulent "
"edge to the flow."),
ParamSpec::makeChoice("warp_mode", "Mode", "displace", {"displace", "swirl"},
"displace pushes along the field; swirl flows along its contour "
"lines, which curls the image into eddies."),
};
return specs;
}
namespace {
// One layer of value noise: random heights on a lattice `spacing` pixels
// apart, blended smoothly between the lattice points.
class NoiseLayer {
public:
NoiseLayer(Rng& rng, int width, int height, double spacing)
: spacing_(spacing),
cols_(static_cast<int>(width / spacing) + 2),
rows_(static_cast<int>(height / spacing) + 2),
lattice_(static_cast<std::size_t>(cols_) * rows_) {
for (auto& value : lattice_) value = unitDouble(rng.next()) * 2.0 - 1.0;
}
// The height at (x, y) in [-1, 1], and its slope per pixel along x and y.
void sample(double x, double y, double& value, double& slopeX, double& slopeY) const {
const double gx = x / spacing_;
const double gy = y / spacing_;
const int ix = std::min(static_cast<int>(gx), cols_ - 2);
const int iy = std::min(static_cast<int>(gy), rows_ - 2);
const double fx = gx - ix;
const double fy = gy - iy;
const double sx = fx * fx * (3.0 - 2.0 * fx);
const double sy = fy * fy * (3.0 - 2.0 * fy);
const double a = at(ix, iy);
const double b = at(ix + 1, iy);
const double c = at(ix, iy + 1);
const double d = at(ix + 1, iy + 1);
const double cross = a - b - c + d;
value = a + (b - a) * sx + (c - a) * sy + cross * sx * sy;
slopeX = 6.0 * fx * (1.0 - fx) * ((b - a) + cross * sy) / spacing_;
slopeY = 6.0 * fy * (1.0 - fy) * ((c - a) + cross * sx) / spacing_;
}
private:
double at(int x, int y) const { return lattice_[static_cast<std::size_t>(y) * cols_ + x]; }
double spacing_;
int cols_;
int rows_;
std::vector<double> lattice_;
};
// Octaves of noise summed, each twice as fine and half as strong as the one
// before, and scaled back so the total stays in [-1, 1].
class NoiseField {
public:
NoiseField(Rng& rng, int width, int height, double scale, int octaves) {
double spacing = scale;
double weight = 1.0;
for (int i = 0; i < octaves; ++i) {
layers_.emplace_back(rng, width, height, std::max(1.0, spacing));
weights_.push_back(weight);
total_ += weight;
spacing *= 0.5;
weight *= 0.5;
}
}
void sample(double x, double y, double& value, double& slopeX, double& slopeY) const {
value = slopeX = slopeY = 0.0;
for (std::size_t i = 0; i < layers_.size(); ++i) {
double v = 0.0, sx = 0.0, sy = 0.0;
layers_[i].sample(x, y, v, sx, sy);
value += v * weights_[i];
slopeX += sx * weights_[i];
slopeY += sy * weights_[i];
}
value /= total_;
slopeX /= total_;
slopeY /= total_;
}
private:
std::vector<NoiseLayer> layers_;
std::vector<double> weights_;
double total_ = 0.0;
};
} // namespace
Image WarpEffect::render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const {
if (width < 1 || height < 1) throw EffectError("Canvas size must be at least 1x1 pixels.");
const double strength = static_cast<double>(std::max(0L, paramInt(values, "warp_strength", 40)));
const double scale = static_cast<double>(std::max(4L, paramInt(values, "warp_scale", 160)));
const int octaves = static_cast<int>(std::clamp(paramInt(values, "warp_octaves", 3), 1L, 6L));
const bool swirl = paramChoice(values, "warp_mode", "displace") == "swirl";
const Image input = canvasFromSources(sources, width, height, rng);
// Lattices are drawn in full before any pixel moves: one field for the
// swirl, which flows along its contours, two for a push along x and y.
const NoiseField first(rng, width, height, scale, octaves);
std::vector<NoiseField> extra;
if (!swirl) extra.emplace_back(rng, width, height, scale, octaves);
Image canvas(width, height);
parallelFor(static_cast<std::size_t>(height), [&](std::size_t begin, std::size_t end) {
for (std::size_t row = begin; row < end; ++row) {
std::uint8_t* out = canvas.row(static_cast<int>(row));
const double y = static_cast<double>(row);
for (int col = 0; col < width; ++col) {
const double x = col;
double value = 0.0, slopeX = 0.0, slopeY = 0.0;
first.sample(x, y, value, slopeX, slopeY);
double dx = 0.0;
double dy = 0.0;
if (swirl) {
// Along the contour: the slope turned a quarter, which
// never piles pixels up or tears them apart. The slope of
// a field `scale` wide is about 1/scale, hence the factor.
dx = slopeY * scale * strength * 0.5;
dy = -slopeX * scale * strength * 0.5;
} else {
double other = 0.0;
extra.front().sample(x, y, other, slopeX, slopeY);
dx = value * strength;
dy = other * strength;
}
sampleBilinear(input, x + dx, y + dy, out + static_cast<std::size_t>(col) * 3);
}
}
});
return canvas;
}
} // namespace effector
+27
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@@ -0,0 +1,27 @@
#pragma once
#include "core/effect.hpp"
namespace effector {
// Pushes every pixel along a smooth random noise field: a haze at low strength,
// melted paint at high. The swirl mode follows the field's contour lines,
// which turns the image into eddies instead of ripples.
// A pure transform: it needs no source images, and leading a chain with
// sources loaded it starts from a crop of a randomly chosen one.
class WarpEffect : public Effect {
public:
std::string name() const override { return "warp"; }
std::string title() const override { return "Warp"; }
std::string description() const override {
return "Pushes every pixel along a smooth random noise field, from a gentle haze to "
"molten eddies.";
}
const std::vector<ParamSpec>& params() const override;
bool needsSources() const override { return false; }
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override;
};
} // namespace effector
+909 -76
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+75 -3
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@@ -7,6 +7,7 @@
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <optional> #include <optional>
#include <functional>
#include <string> #include <string>
#include <thread> #include <thread>
#include <vector> #include <vector>
@@ -16,6 +17,7 @@
#include "core/effect.hpp" #include "core/effect.hpp"
#include "core/image.hpp" #include "core/image.hpp"
#include "core/project.hpp" #include "core/project.hpp"
#include "core/style.hpp"
namespace effector { namespace effector {
@@ -27,10 +29,34 @@ public:
private: private:
void buildUi(); void buildUi();
Gtk::Widget& buildSidebar(); Gtk::Widget& buildSidebar();
Gtk::Widget& buildChainTab();
Gtk::Widget& buildSetupTab();
Gtk::Widget& buildPreview(); Gtk::Widget& buildPreview();
void buildParamWidgets(); void buildParamWidgets();
ParamValues paramValues() const; ParamValues paramValues() const;
void storeParams(); // widgets -> the selected stage's values void storeParams(); // widgets -> the selected stage, and its style
// The style row above the params of a stage whose effect takes one.
std::unique_ptr<Gtk::Widget> buildStyleRow(const ChainStage& stage);
// The names of the pool the selected stage draws from, in the order the
// dropdown shows them.
std::vector<std::string> styleNames(const std::string& kind) const;
// The style the selected stage follows, or nullptr when it stands alone.
Style* selectedStyle();
const Style* selectedStyle() const;
void onStyleSelected(); // the dropdown: adopt, drop, or make a new one
void adoptStyle(const std::string& name);
void onNewStyle();
void onRenameStyle();
void onRemoveStyle();
// The little modal that asks for a style name, used by both New and
// Rename. Built from scratch each time, like the progress window.
void askStyleName(const std::string& title, const std::string& initial,
const std::function<void(const std::string&)>& accept);
void closeStyleWindow();
// A name that is empty, or already used in the pool, is refused in place.
bool styleNameTaken(const std::string& kind, const std::string& name) const;
void applyInitial(const Options& initial); void applyInitial(const Options& initial);
bool canRender() const; // a chain, and sources if the chain needs them bool canRender() const; // a chain, and sources if the chain needs them
@@ -48,7 +74,17 @@ private:
void closeLoadWindow(); void closeLoadWindow();
void cancelLoad(); void cancelLoad();
void appendSourceRow(const std::string& path); void appendSourceRow(const std::string& path);
void updateSourcesLabel(); // the collapsed expander shows the count void updateSourcesLabel(); // the heading shows the count
// The whole sources section only shows while the chain asks for sources.
void updateSourcesVisible();
Gtk::Widget& buildCanvasSection();
// "" while "Custom" is picked, otherwise the format's key.
std::string canvasFormatKey() const;
void setCanvasFormat(const std::string& key, int dpi); // dropdown and dpi
// A format owns the pixel sizes, so the spins follow it and are greyed
// out; "Custom" hands them back to the user untouched.
void syncCanvasWidgets();
void removeSource(Gtk::ListBoxRow* row); void removeSource(Gtk::ListBoxRow* row);
Gtk::Widget& buildChainSection(); Gtk::Widget& buildChainSection();
@@ -56,7 +92,15 @@ private:
void appendStage(const EffectPtr& effect); void appendStage(const EffectPtr& effect);
void removeStage(int index); void removeStage(int index);
void moveStage(int index, int delta); void moveStage(int index, int delta);
// The check on a chain row: the stage stays where it is, and is skipped.
void setStageEnabled(int index, bool enabled);
void rebuildChainRows(); void rebuildChainRows();
// Rests the split under the chain's rows, until the user drags it.
void scheduleChainSplitFit();
void fitChainSplit();
void refitChainSplit(); // the double-click on the handle
void onChainSplitMoved();
std::string stageLabel(std::size_t index) const;
void selectStage(int index); void selectStage(int index);
void onStageSelected(); void onStageSelected();
Gtk::Widget& buildMainMenu(); // the header menu: new, open, save project Gtk::Widget& buildMainMenu(); // the header menu: new, open, save project
@@ -75,6 +119,10 @@ private:
void updateTitle(); void updateTitle();
void onParamChanged(); void onParamChanged();
// The chooser behind a Path param. The chosen file goes straight into the
// stage's values rather than into the widget, which may well have been
// rebuilt by the time the dialog comes back.
void onChoosePath(int stage, const std::string& key, const std::string& label);
void onSeedEntered(); void onSeedEntered();
void onRecreate(); void onRecreate();
void onSave(); void onSave();
@@ -98,8 +146,20 @@ private:
// The cascade: stage 0 works on the sources, every later stage on the // The cascade: stage 0 works on the sources, every later stage on the
// output of the one before it. // output of the one before it.
std::vector<ChainStage> stages_; std::vector<ChainStage> stages_;
// The named looks the stages share. Edited through the params of whichever
// stage follows one, and saved with the project.
StyleSet styles_;
int selectedStage_ = 0; int selectedStage_ = 0;
bool suspendStageSelect_ = false; // guards the rebuild of the chain rows bool suspendStageSelect_ = false; // guards the rebuild of the chain rows
// The split between the chain and the params, and where it was last put
// to fit the rows: any other position the user reached by dragging.
Gtk::Paned* chainSplit_ = nullptr;
int fittedChainSplit_ = -1;
bool chainSplitDragged_ = false;
bool suspendSplitTrack_ = false;
sigc::connection chainSplitFit_;
// The name label of each chain row, renamed in place as params change.
std::vector<Gtk::Label*> stageLabels_;
Image result_; Image result_;
std::uint64_t seed_ = 0; std::uint64_t seed_ = 0;
std::string projectPath_; // empty until the project has been saved once std::string projectPath_; // empty until the project has been saved once
@@ -140,10 +200,22 @@ private:
std::unique_ptr<Gtk::Window> loadWindow_; std::unique_ptr<Gtk::Window> loadWindow_;
Gtk::ProgressBar* loadBar_ = nullptr; Gtk::ProgressBar* loadBar_ = nullptr;
Gtk::Label* loadFileLabel_ = nullptr; Gtk::Label* loadFileLabel_ = nullptr;
Gtk::Expander sourcesExpander_; Gtk::Box sourcesSection_; // hidden while the chain needs no sources
Gtk::Label sourcesHeading_;
Gtk::ListBox sourceList_; Gtk::ListBox sourceList_;
Gtk::DropDown formatDrop_;
Gtk::SpinButton widthSpin_; Gtk::SpinButton widthSpin_;
Gtk::SpinButton heightSpin_; Gtk::SpinButton heightSpin_;
Gtk::SpinButton dpiSpin_;
Gtk::Label* dpiLabel_ = nullptr; // hidden along with the dpi spin
// Set while a format fills the spins, so their own handler does not queue
// a second render on top of the one the format change asks for.
bool suspendCanvasSync_ = false;
Gtk::DropDown* styleDrop_ = nullptr; // null while the stage takes no style
bool suspendStyleSelect_ = false; // guards filling the dropdown
std::shared_ptr<Gtk::Window> styleWindow_;
Gtk::Entry* styleNameEntry_ = nullptr; // nulled with the window
Gtk::Label* styleNameError_ = nullptr;
Gtk::Grid paramGrid_; Gtk::Grid paramGrid_;
Gtk::Label paramHeading_; Gtk::Label paramHeading_;
Gtk::Entry seedEntry_; Gtk::Entry seedEntry_;
+8 -1
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@@ -18,7 +18,14 @@
namespace { namespace {
int renderHeadless(const effector::Options& options) { int renderHeadless(const effector::Options& options) {
const auto stages = effector::buildChain(options); auto stages = effector::buildChain(options);
// A headless run always renders something, so with no -e the default
// effect stands in. The interface has no such need: it opens on an empty
// chain and waits for the user to add the first stage.
if (stages.empty()) {
const auto effect = effector::effectByName(effector::defaultEffectName());
stages.push_back({effect, effect->defaults()});
}
std::vector<effector::LoadFailure> failures; std::vector<effector::LoadFailure> failures;
+16
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@@ -5,3 +5,19 @@ target_link_libraries(effector_tests PRIVATE effector_core)
target_compile_options(effector_tests PRIVATE -Wall -Wextra -Wpedantic) target_compile_options(effector_tests PRIVATE -Wall -Wextra -Wpedantic)
add_test(NAME core COMMAND effector_tests) add_test(NAME core COMMAND effector_tests)
# The interface drives the real window, so it needs a display. Under ctest it
# gets a private Xvfb one when xvfb-run is installed; without it, or without a
# display of its own, the test reports itself skipped rather than failed.
add_executable(effector_gui_tests gui_tests.cpp)
target_link_libraries(effector_gui_tests PRIVATE effector_gui)
target_compile_options(effector_gui_tests PRIVATE -Wall -Wextra -Wpedantic)
find_program(XVFB_RUN xvfb-run)
if(XVFB_RUN)
add_test(NAME gui COMMAND ${XVFB_RUN} -a -s "-screen 0 1400x900x24"
env -u WAYLAND_DISPLAY GDK_BACKEND=x11 $<TARGET_FILE:effector_gui_tests>)
else()
add_test(NAME gui COMMAND effector_gui_tests)
endif()
set_tests_properties(gui PROPERTIES SKIP_RETURN_CODE 77)
+1092
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+300
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@@ -0,0 +1,300 @@
// Checks for the interface, driven through the real window: the widgets are
// found by what a user sees (a name, a tooltip, a label) and pressed the way a
// click would press them. Needs a display; exits 77 (skipped) without one.
#include <gtkmm.h>
#include <chrono>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "cli/options.hpp"
#include "core/registry.hpp"
#include "gui/window.hpp"
namespace {
int failures = 0;
void check(bool condition, const std::string& what) {
if (condition) {
std::cout << " ok " << what << "\n";
} else {
std::cout << " FAIL " << what << "\n";
++failures;
}
}
// Lets the main loop run for a while: popovers map, renders come back, and
// the rows rebuilt by a click are laid out.
void pump(int milliseconds = 100) {
auto context = Glib::MainContext::get_default();
const auto until = std::chrono::steady_clock::now() + std::chrono::milliseconds(milliseconds);
while (std::chrono::steady_clock::now() < until) {
while (context->pending()) context->iteration(false);
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
template <typename T, typename Pred>
void collect(Gtk::Widget& root, Pred pred, std::vector<T*>& out) {
for (auto* child = root.get_first_child(); child != nullptr; child = child->get_next_sibling()) {
if (auto* match = dynamic_cast<T*>(child); match != nullptr && pred(*match)) out.push_back(match);
collect<T>(*child, pred, out);
}
}
template <typename T>
std::vector<T*> all(Gtk::Widget& root) {
std::vector<T*> out;
collect<T>(root, [](T&) { return true; }, out);
return out;
}
template <typename T>
T* named(Gtk::Widget& root, const std::string& name) {
std::vector<T*> out;
collect<T>(root, [&](T& w) { return w.get_name() == name; }, out);
return out.empty() ? nullptr : out.front();
}
Gtk::Button* withTooltip(Gtk::Widget& root, const std::string& tip) {
std::vector<Gtk::Button*> out;
collect<Gtk::Button>(root, [&](Gtk::Button& b) { return b.get_tooltip_text() == tip; }, out);
return out.empty() ? nullptr : out.front();
}
bool isAncestor(const Gtk::Widget& ancestor, const Gtk::Widget& widget) {
for (auto* w = widget.get_parent(); w != nullptr; w = w->get_parent()) {
if (w == &ancestor) return true;
}
return false;
}
int rowCount(Gtk::ListBox& list) {
int count = 0;
while (list.get_row_at_index(count) != nullptr) ++count;
return count;
}
std::string rowTitle(Gtk::ListBox& list, int index) {
auto* row = list.get_row_at_index(index);
if (row == nullptr) return {};
const auto labels = all<Gtk::Label>(*row);
return labels.empty() ? std::string{} : std::string(labels.front()->get_text());
}
// The top of `widget` in the window's coordinates.
double topIn(Gtk::Widget& widget, Gtk::Widget& window) {
graphene_rect_t bounds;
if (!gtk_widget_compute_bounds(widget.gobj(), window.gobj(), &bounds)) return -1.0;
return bounds.origin.y;
}
// The menu of effects: the popover the "Add effect" button opens, and the
// entry in it for one effect.
Gtk::Button* menuEntry(Gtk::Popover& menu, const std::string& title) {
for (auto* button : all<Gtk::Button>(menu)) {
if (button->get_label() == title) return button;
}
return nullptr;
}
// Presses a button the way the keyboard does. GTK shows the press for a
// quarter of a second before the button reports the click, so wait it out.
void press(Gtk::Button& button) {
button.activate();
pump(400);
}
bool addFromMenu(Gtk::MenuButton& add, const std::string& title) {
auto* menu = add.get_popover();
if (menu == nullptr) return false;
add.popup();
pump();
auto* entry = menuEntry(*menu, title);
if (entry == nullptr || !menu->get_mapped()) return false;
press(*entry);
return true;
}
void runTests(Gtk::Window& window) {
const auto& effects = effector::effects();
std::cout << "sidebar\n";
auto* stack = all<Gtk::Stack>(window).empty() ? nullptr : all<Gtk::Stack>(window).front();
check(stack != nullptr && stack->get_child_by_name("chain") != nullptr &&
stack->get_child_by_name("setup") != nullptr,
"the sidebar has a Chain and a Setup tab");
check(stack != nullptr && stack->get_visible_child_name() == "chain",
"it opens on the Chain tab");
auto* chainList = named<Gtk::ListBox>(window, "chain-list");
auto* add = named<Gtk::MenuButton>(window, "add-effect");
auto* sources = named<Gtk::Box>(window, "sources");
check(chainList != nullptr && add != nullptr && sources != nullptr,
"the chain list, the Add effect button and the sources are there");
if (chainList == nullptr || add == nullptr || sources == nullptr) return;
std::vector<Gtk::Paned*> panes;
collect<Gtk::Paned>(window, [&](Gtk::Paned& p) { return isAncestor(p, *chainList); }, panes);
auto* split = panes.empty() ? nullptr : panes.back();
check(split != nullptr && split->get_orientation() == Gtk::Orientation::VERTICAL,
"the Chain tab is a vertical split");
check(split != nullptr && split->get_start_child() != nullptr &&
isAncestor(*split->get_start_child(), *chainList),
"the chain list is above the split");
check(split != nullptr && split->get_end_child() != nullptr &&
!isAncestor(*split->get_end_child(), *chainList),
"the params are below it, apart from the list");
check(split != nullptr && !split->get_shrink_start_child() && !split->get_shrink_end_child(),
"neither side can be dragged below its minimum");
check(topIn(*add, window) >= 0.0 && topIn(*add, window) < topIn(*chainList, window),
"Add effect sits above the chain list, not under it");
check(isAncestor(*stack->get_child_by_name("setup"), *sources),
"the sources are on the Setup tab");
std::cout << "add effect\n";
auto* menu = add->get_popover();
check(menu != nullptr, "Add effect has a menu");
if (menu == nullptr) return;
bool listed = true;
for (const auto& effect : effects) listed = listed && menuEntry(*menu, effect->title()) != nullptr;
check(listed, "the menu has an entry for every registered effect");
check(all<Gtk::Button>(*menu).size() == effects.size(), "and nothing else");
add->popup();
pump();
check(menu->get_mapped(), "the menu opens");
// A popover taller than the room below its button is not shown at all --
// though GTK still calls it mapped -- which is what broke the button once
// there were enough effects: the entries have to scroll instead, in a
// menu short enough to open below a button near the top of a 768-pixel
// screen.
const auto scrollers = all<Gtk::ScrolledWindow>(*menu);
const int cap = scrollers.empty() ? -1 : scrollers.front()->get_max_content_height();
check(!scrollers.empty() && isAncestor(*scrollers.front(), *menuEntry(*menu, effects.front()->title())),
"the entries scroll");
check(cap > 0 && cap <= 480, "past a height that fits a small screen");
check(menu->get_height() > 0 && menu->get_height() <= cap + 40,
"and the menu stays within it however many effects there are");
add->popdown();
pump();
std::vector<Gtk::ScrolledWindow*> listScrollers;
collect<Gtk::ScrolledWindow>(window, [&](Gtk::ScrolledWindow& s) {
return s.get_child() != nullptr && isAncestor(*s.get_child(), *chainList);
}, listScrollers);
auto* listScroller = listScrollers.empty() ? nullptr : listScrollers.back();
check(listScroller != nullptr && listScroller->get_propagate_natural_height() &&
listScroller->get_max_content_height() > 0,
"the chain list asks for the height of its rows, up to a cap");
const int emptySplit = split != nullptr ? split->get_position() : -1;
check(rowCount(*chainList) == 0, "the chain starts empty");
check(addFromMenu(*add, "Blur"), "picking Blur from the menu");
check(!menu->get_mapped(), "closes the menu");
check(rowCount(*chainList) == 1 && rowTitle(*chainList, 0) == "1. Blur",
"and appends a Blur stage");
check(chainList->get_selected_row() == chainList->get_row_at_index(0),
"the new stage is selected");
check(!sources->get_visible(), "a chain led by blur hides the sources");
check(addFromMenu(*add, "Scanlines"), "picking Scanlines");
check(rowCount(*chainList) == 2 && rowTitle(*chainList, 1) == "2. Scanlines",
"appends it after Blur");
check(chainList->get_selected_row() == chainList->get_row_at_index(1),
"and selects it");
std::cout << "stage rows\n";
if (rowCount(*chainList) != 2) return;
auto* second = chainList->get_row_at_index(1);
check(second->has_css_class("stage-row"), "a row is a stage row");
std::vector<Gtk::Button*> actions;
collect<Gtk::Button>(*second, [](Gtk::Button& b) { return b.has_css_class("stage-action"); }, actions);
check(actions.size() == 3, "with a move up, a move down and a remove action");
auto* first = chainList->get_row_at_index(0);
auto* firstUp = withTooltip(*first, "Move up");
auto* lastDown = withTooltip(*second, "Move down");
check(firstUp != nullptr && !firstUp->get_sensitive(), "the first stage cannot move up");
check(lastDown != nullptr && !lastDown->get_sensitive(), "the last stage cannot move down");
auto* up = withTooltip(*second, "Move up");
check(up != nullptr, "the second stage has Move up");
if (up != nullptr) press(*up);
check(rowTitle(*chainList, 0) == "1. Scanlines" && rowTitle(*chainList, 1) == "2. Blur",
"Move up swaps the stages");
check(chainList->get_selected_row() == chainList->get_row_at_index(0),
"and the moved stage stays selected");
check(sources->get_visible(), "a chain led by scanlines shows the sources");
auto* remove = withTooltip(*chainList->get_row_at_index(0), "Remove");
if (remove != nullptr) press(*remove);
check(rowCount(*chainList) == 1 && rowTitle(*chainList, 0) == "1. Blur",
"Remove drops the stage and renumbers the rest");
check(!sources->get_visible(), "and the sources hide again");
std::cout << "many stages\n";
for (int i = 0; i < 4; ++i) addFromMenu(*add, effects[static_cast<std::size_t>(i) % effects.size()]->title());
pump();
const int fewSplit = split != nullptr ? split->get_position() : -1;
check(split != nullptr && fewSplit > emptySplit,
"the split moves down as the chain grows");
for (int i = 4; i < 12; ++i) addFromMenu(*add, effects[static_cast<std::size_t>(i) % effects.size()]->title());
check(rowCount(*chainList) == 13, "the menu still works with a long chain");
check(addFromMenu(*add, effects.back()->title()) && rowCount(*chainList) == 14,
"including for the last effect in the menu");
pump();
const int longSplit = split != nullptr ? split->get_position() : -1;
check(longSplit > fewSplit && listScroller != nullptr &&
listScroller->get_height() <= listScroller->get_max_content_height() + 2,
"up to the cap, past which the list scrolls");
if (split != nullptr) split->set_position(emptySplit + 20);
pump();
addFromMenu(*add, effects.front()->title());
pump();
check(split != nullptr && split->get_position() == emptySplit + 20,
"once dragged, the split stays put as the chain grows");
// With the split dragged all the way down, the button must still work.
if (split != nullptr) split->set_position(10000);
pump();
add->popup();
pump();
check(menu->get_mapped(), "the menu opens with the split dragged to the bottom");
add->popdown();
pump();
}
} // namespace
int main(int argc, char** argv) {
// A crash should still leave every check before it on the screen.
std::cout << std::unitbuf;
const char* x11 = std::getenv("DISPLAY");
const char* wayland = std::getenv("WAYLAND_DISPLAY");
if ((x11 == nullptr || *x11 == '\0') && (wayland == nullptr || *wayland == '\0')) {
std::cout << "no display, skipped\n";
return 77;
}
auto app = Gtk::Application::create("org.effector.GuiTests",
Gio::Application::Flags::NON_UNIQUE);
app->signal_activate().connect([&app] {
auto window = std::make_unique<effector::EffectorWindow>(effector::Options{});
app->add_window(*window);
window->present();
pump(300);
runTests(*window);
app->remove_window(*window);
});
const int status = app->run(argc > 0 ? 1 : 0, argv);
if (status != 0) return status;
std::cout << (failures == 0 ? "all passed\n" : std::to_string(failures) + " failed\n");
return failures;
}