# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Build and test ```bash cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release cmake --build build ctest --test-dir build --output-on-failure ``` Everything is warning-clean under `-Wall -Wextra -Wpedantic`; keep it that way. The test suite is a single hand-rolled binary (no framework), so there is no per-test filter: run `./build/tests/effector_tests` directly to see the section headings (`rng`, `registry`, `scanlines`, `blur`, `chain`, `project`, `image io`, `batch loading`) and the `ok`/`FAIL` lines. To iterate on one area, comment out the other blocks in `tests/core_tests.cpp` or add a new `std::cout << "section\n"` block — checks are plain `check(condition, "description")` calls and `main()` returns the failure count. Headless render (no display needed, the fastest end-to-end smoke test): ```bash build/effector -o /tmp/out.png -s 800x600 --strip-height 6 --seed 1 a.jpg b.png ``` ### Running the GUI from this shell GTK picks Wayland from an inherited `WAYLAND_DISPLAY` and will not draw into an Xvfb display, which silently yields black screenshots. Under Xvfb always use: ```bash env -u WAYLAND_DISPLAY GDK_BACKEND=x11 DISPLAY=:79 build/effector ... ``` ## Architecture ### The plug-in contract is declarative `Effect` (`src/core/effect.hpp`) exposes `params()` returning `std::vector` (`src/core/params.hpp`). Those specs are the *only* thing the GUI and CLI know about an effect: `src/gui/window.cpp` builds SpinButtons/Switches/DropDowns/file choosers from them and `src/cli/options.cpp` generates flags from them (`strip_height` → `--strip-height`). Never add effect-specific branches to the GUI or the parser — add a `ParamSpec` instead. A `Path` param names a file on disk; like a source path it is written relative to the project folder. A `Text` param is free-form text the user types, and a `Color` param is a colour written `#rrggbb` (`parseColor`/`formatColor`/`paramColor` in `src/core/params.hpp`), shown as a colour button in the interface. Values travel as `ParamValues` (a `map>`), read back with `paramInt`/`paramDouble`/`paramBool`/`paramChoice`. Whether an effect works from the loaded photographs is part of the same contract: `Effect::needsSources()` (default true, false for blur). Only the first stage ever sees the sources, so `chainNeedsSources` (`src/core/chain.cpp`) just asks the first stage — a chain led by blur renders with no images loaded at all, and both front-ends gate on that rather than on "are there any images". Adding an effect: new `src/effects/.{hpp,cpp}` subclassing `Effect`, one line in the registry list in `src/core/registry.cpp`, one line in the `effector_core` sources in `CMakeLists.txt`. Nothing else — it shows up in the CLI, in the chain menu and as a cascade stage on its own. ### Effects cascade Effects are never applied on their own: `renderChain` (`src/core/chain.cpp`) runs a `std::vector` in order, handing stage 0 the loaded sources and every later stage the previous stage's output as its *only* source. That is the whole of the cascade — an effect neither knows nor cares whether its input came from disk. All stages share one `Rng` and run strictly in sequence, so a seed still reproduces the cascade byte for byte. The interface builds the chain in the sidebar ("Effect chain": add from the menu, reorder, remove, one stage selected at a time with its params below), the CLI builds it from repeated `-e`: `-e scanlines --strip-height 6 -e blur --radius 5`. Flags share one namespace across all effects, so `buildChain` (`src/cli/options.cpp`) hands each flag to the stage whose effect declares it — two effects must not declare the same param key. ### Projects are plain JSON `src/core/project.cpp` reads and writes the whole setup — source paths, the chain with its params, canvas and seed — as a small JSON file, with its own minimal reader rather than a JSON dependency. Writing is driven by the effects' `ParamSpec`s, not by whatever happens to sit in a stage's `ParamValues`, so a key an effect does not declare is never written and never read back: an old project keeps the defaults for params that did not exist when it was saved. Source paths under the project's own folder are written relative, so a folder can be moved or shared whole. The interface opens and saves projects from the header-bar menu (New, Open, Save, Save As, with the usual Ctrl+N/O/S accelerators); the window title shows the project name. Opening one replaces the sources, so a decode still in flight is discarded rather than mixed into the new project (`dropLoadedImages_`). ### Two link targets, deliberately `effector_core` (static) holds image IO, params, effects, rng and links only `gdk-pixbuf-2.0`, `pangocairo` (the text effect's glyphs; Pango and Cairo need no display) + Threads — **no gtkmm, no display**. The `effector` executable adds `src/main.cpp`, `src/cli/`, `src/gui/` and links gtkmm. Keep GTK out of `src/core/` and `src/effects/`; the tests link the core alone and rely on this. ### Determinism is a contract `Rng` (`src/core/rng.hpp`) is a hand-written xoshiro256\*\* rather than ``, because libstdc++ distributions are not portable across implementations. Same sources + settings + seed must produce byte-identical output on any machine — the tests assert this. The one thing outside this is the text effect's glyphs, which are whatever shapes the machine's fonts and fontconfig give: everything it is handed, the rng included, is still used the same way. Effects must draw *every* random value from the `Rng&` they are handed, and must not depend on thread scheduling: the scanlines effect first draws the whole strip plan serially from the rng, then copies pixels in parallel. ### Threading model - `parallelFor` (`src/core/parallel.hpp`) splits fixed contiguous chunks across hardware threads — used for pixel work, where items cost the same. - `loadImages` (`src/core/image.cpp`) deliberately does *not* use `parallelFor`: files vary wildly in size, so workers pull the next index from a shared `std::atomic` cursor. It reports through `LoadProgress::onFile` (called from decoding threads: must be thread-safe and non-blocking) and aborts when `LoadProgress::cancel` is set, in which case the partial result is discarded by the caller, not used. - The GUI never blocks the main thread. Both decoding and rendering run on a `std::thread` and signal back with a `Glib::Dispatcher` (`loadProgress_`/`loadFinished_`/`renderDone_` in `src/gui/window.hpp`); the handlers are the only code that touches widgets. Renders are coalesced through a debounce timer (`requestRender()` → `startRender()`), and the progress window is created on a 250 ms delay so short batches never flash a dialog. `loadWindow_` is rebuilt from scratch each time, so `loadBar_`/`loadFileLabel_` are raw pointers that must be nulled in `closeLoadWindow()`. - Sources are held as an immutable `shared_ptr` and edited copy-on-write via `mutateSources()`, so a render in flight can never race with an add/remove. ### Image buffer `Image` is tightly packed 8-bit RGB with stride exactly `width * 3` — effects rely on this for `memcpy`, and GDK uploads the buffer as is. Decoding applies EXIF orientation. `Image::load` throws; `loadImages` collects per-file `LoadFailure`s instead. ## Reference `python-reference/` is the original Python prototype, kept only for comparison. Do not modify it or import from it.