# Effector An image effects app: a GTK4 interface and a headless CLI over a set of pluggable effects. Effects are self-contained classes that declare their own parameters; the interface builds its widgets and the CLI builds its flags from those declarations, so a new effect needs no UI or CLI code. ## Build Requirements: a C++20 compiler (GCC 13+), CMake 3.20+, `gtkmm-4.0` and `gdk-pixbuf-2.0` development packages. On Arch: `gcc cmake ninja gtkmm-4.0`. ```bash cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release cmake --build build ctest --test-dir build --output-on-failure ``` The binary lands at `build/effector`; `cmake --install build --prefix ~/.local` installs it to `~/.local/bin`. ## Run ```bash build/effector # GTK interface build/effector --list-effects build/effector --help ``` Headless rendering, no display needed: ```bash build/effector -o out.png -s 1920x1080 \ --strip-height 8 --jitter 4 --seed 42 photo1.jpg photo2.png ``` Any option can also be passed when launching the interface; it becomes the starting state (images, canvas size, effect settings, seed). ## Effects ### scanlines Fills the canvas top to bottom with horizontal strips cut at random positions from the source images. Strips are taken at native scale, cropped at a random horizontal offset, and tiled when the source is narrower than the canvas. | Parameter | Flag | Meaning | |---|---|---| | `strip_height` | `--strip-height` | Height in pixels of each extracted line | | `jitter` | `--jitter` | Random ± variation of that height (0 = uniform) | | `keep_order` | `--keep-order` | Cycle the images in order instead of picking randomly | The seed makes a result reproducible: same sources, settings and seed give the same image, on any machine — the generator (`src/core/rng.hpp`) is a hand-rolled xoshiro256\*\* rather than ``, whose distributions are not portable. **Recreate** draws a new seed. ## Layout ``` src/core/ image buffer and IO, param specs, effect base, registry, rng, thread helper src/effects/ one file per effect src/cli/ argument parsing (flags generated from the registry) src/gui/ gtkmm 4 interface tests/ core checks, run by ctest python-reference/ the original Python prototype, kept for reference only ``` `effector_core` is a GUI-free static library that links only gdk-pixbuf, so headless rendering never touches GTK or a display. The GTK front end links on top of it. ## Adding an effect 1. Create `src/effects/myeffect.{hpp,cpp}` with a subclass of `Effect`: ```cpp class MyEffect : public Effect { std::string name() const override { return "myeffect"; } std::string title() const override { return "My Effect"; } std::string description() const override { return "..."; } const std::vector& params() const override { static const std::vector specs = { ParamSpec::makeInt("amount", "Amount", 4, 1, 64, "How much."), }; return specs; } Image render(const std::vector& sources, int width, int height, Rng& rng, const ParamValues& values) const override { const long amount = paramInt(values, "amount", 4); ... // return a width x height RGB image } }; ``` 2. Add it to `_EFFECT_CLASSES`-style list in `src/core/registry.cpp` and to the source list in `CMakeLists.txt`. Widgets and flags follow from `params()` automatically. Draw everything random from the `Rng` you are handed so results stay reproducible, and use `parallelFor` (`src/core/parallel.hpp`) for the pixel work. ## Performance notes The render loop first draws the whole strip plan from the seeded generator, then copies the pixels in parallel across the hardware threads; each row is a `memcpy`, and horizontal tiling doubles the filled span per pass. Source images are decoded in parallel too, which is what dominates a headless run. A 7680×4320 canvas at `--strip-height 2` from three multi-megapixel JPEGs renders in ~35 ms, against ~73 ms for the Python prototype; the interface reports the render time of the current preview in its status line.