// Small self-contained checks for the pieces that have no GUI dependency. #include #include #include #include #include #include #include #include #include "core/registry.hpp" #include "core/rng.hpp" #include "effects/blur.hpp" #include "effects/scanlines.hpp" namespace { int failures = 0; void check(bool condition, const std::string& what) { if (condition) { std::cout << " ok " << what << "\n"; } else { std::cout << " FAIL " << what << "\n"; ++failures; } } effector::Image gradient(int width, int height, int shade) { effector::Image image(width, height); for (int y = 0; y < height; ++y) { auto* row = image.row(y); for (int x = 0; x < width; ++x) { row[x * 3 + 0] = static_cast((x + shade) & 0xFF); row[x * 3 + 1] = static_cast((y + shade) & 0xFF); row[x * 3 + 2] = static_cast(shade); } } return image; } bool sameBytes(const effector::Image& a, const effector::Image& b) { if (a.width() != b.width() || a.height() != b.height()) return false; return std::equal(a.data(), a.data() + a.byteSize(), b.data()); } // Alternating black and white columns: any blur along x has to pull these // towards mid grey. effector::Image stripes(int width, int height) { effector::Image image(width, height); for (int y = 0; y < height; ++y) { auto* row = image.row(y); for (int x = 0; x < width; ++x) { const std::uint8_t value = (x % 2 == 0) ? 0 : 255; row[x * 3 + 0] = row[x * 3 + 1] = row[x * 3 + 2] = value; } } return image; } effector::Image renderBlur(const std::vector& sources, int width, int height, std::uint64_t seed, const effector::ParamValues& values) { effector::BlurEffect effect; effector::Rng rng(seed); auto merged = effect.defaults(); for (const auto& [key, value] : values) merged[key] = value; return effect.render(sources, width, height, rng, merged); } effector::Image render(const std::vector& sources, int width, int height, std::uint64_t seed, const effector::ParamValues& values) { effector::ScanlinesEffect effect; effector::Rng rng(seed); auto merged = effect.defaults(); for (const auto& [key, value] : values) merged[key] = value; return effect.render(sources, width, height, rng, merged); } } // namespace int main() { using namespace effector; std::cout << "rng\n"; { Rng a(42); Rng b(42); bool identical = true; for (int i = 0; i < 1000; ++i) identical = identical && a.next() == b.next(); check(identical, "same seed yields the same stream"); Rng c(7); bool inBounds = true; for (int i = 0; i < 10000; ++i) { const long value = c.inRange(-4, 9); inBounds = inBounds && value >= -4 && value <= 9; } check(inBounds, "inRange stays within bounds"); } std::cout << "registry\n"; { check(!effects().empty(), "registry is populated"); check(effectByName("scanlines")->title() == "Scanlines", "lookup by name"); bool threw = false; try { effectByName("nope"); } catch (const EffectError&) { threw = true; } check(threw, "unknown effect throws"); } std::cout << "scanlines\n"; { std::vector sources = {gradient(1200, 800, 10), gradient(640, 480, 90), gradient(300, 200, 200)}; const auto first = render(sources, 800, 600, 1, {{"strip_height", 6L}, {"jitter", 3L}}); const auto again = render(sources, 800, 600, 1, {{"strip_height", 6L}, {"jitter", 3L}}); const auto other = render(sources, 800, 600, 2, {{"strip_height", 6L}, {"jitter", 3L}}); check(first.width() == 800 && first.height() == 600, "canvas has the requested size"); check(sameBytes(first, again), "same seed reproduces the image"); check(!sameBytes(first, other), "a different seed changes the image"); const auto thin = render(sources, 400, 300, 7, {{"strip_height", 1L}}); check(thin.width() == 400 && thin.height() == 300, "strip height of 1"); // Canvas wider and taller than the only source: exercises tiling and the // clamp of the strip height to the source height. std::vector small = {gradient(300, 200, 5)}; const auto tiled = render(small, 1000, 700, 9, {{"strip_height", 400L}, {"jitter", 50L}}); check(tiled.width() == 1000 && tiled.height() == 700, "tiling a narrow source"); bool tiles = true; for (int y = 0; y < tiled.height(); ++y) { const auto* row = tiled.row(y); for (int c = 0; c < 3; ++c) tiles = tiles && row[c] == row[300 * 3 + c]; } check(tiles, "tiled columns repeat with the source width"); const auto ordered = render(sources, 500, 500, 3, {{"strip_height", 20L}, {"keep_order", true}}); check(ordered.height() == 500, "keep_order fills the canvas"); bool threw = false; try { render({}, 100, 100, 1, {}); } catch (const EffectError&) { threw = true; } check(threw, "no sources throws"); } std::cout << "blur\n"; { std::vector sources = {gradient(1200, 800, 10), gradient(640, 480, 90)}; const auto first = renderBlur(sources, 400, 300, 4, {{"radius", 10L}}); const auto again = renderBlur(sources, 400, 300, 4, {{"radius", 10L}}); const auto other = renderBlur(sources, 400, 300, 11, {{"radius", 10L}}); check(first.width() == 400 && first.height() == 300, "canvas has the requested size"); check(sameBytes(first, again), "same seed reproduces the image"); check(!sameBytes(first, other), "a different seed changes the image"); // A wide blur over one-pixel stripes has to land near mid grey, and only // along the axis it is applied to. std::vector striped = {stripes(200, 100)}; const auto flattened = renderBlur(striped, 200, 100, 1, {{"radius", 8L}, {"direction", std::string("horizontal")}}); // The clamped edges ramp in over radius * passes pixels on each side. bool grey = true; for (int x = 32; x < 168; ++x) grey = grey && std::abs(flattened.row(50)[x * 3] - 127) <= 2; check(grey, "a horizontal blur evens out vertical stripes"); const auto untouched = renderBlur(striped, 200, 100, 1, {{"radius", 8L}, {"direction", std::string("vertical")}}); check(untouched.row(50)[0] == 0 && untouched.row(50)[3] == 255, "a vertical blur leaves columns alone"); // Every column is uniform, so a vertical blur must not change anything. const auto vertical = renderBlur(striped, 200, 100, 1, {{"radius", 4L}, {"passes", 3L}, {"direction", std::string("vertical")}}); check(sameBytes(untouched, vertical), "repeated vertical passes stay stable"); // Radius larger than the canvas must clamp rather than read out of bounds. const auto tiny = renderBlur(striped, 3, 3, 2, {{"radius", 200L}}); check(tiny.width() == 3 && tiny.height() == 3, "radius wider than the canvas is clamped"); const auto pinned = renderBlur(sources, 300, 200, 6, {{"first_source", true}}); const auto pinnedAgain = renderBlur(sources, 300, 200, 6, {{"first_source", true}}); check(sameBytes(pinned, pinnedAgain), "first_source is reproducible"); bool threw = false; try { renderBlur({}, 100, 100, 1, {}); } catch (const EffectError&) { threw = true; } check(threw, "no sources throws"); } std::cout << "image io\n"; { const auto path = std::filesystem::temp_directory_path() / "effector_test_roundtrip.png"; const auto original = gradient(64, 48, 3); original.save(path.string()); const auto reloaded = Image::load(path.string()); check(sameBytes(original, reloaded), "png round trip is lossless"); std::filesystem::remove(path); bool threw = false; try { Image::load("/definitely/not/here.png"); } catch (const std::exception&) { threw = true; } check(threw, "missing file throws"); } std::cout << "batch loading\n"; { const auto dir = std::filesystem::temp_directory_path() / "effector_test_batch"; std::filesystem::create_directories(dir); std::vector paths; for (int i = 0; i < 6; ++i) { const auto path = dir / ("src" + std::to_string(i) + ".png"); gradient(32, 24, i + 1).save(path.string()); paths.push_back(path.string()); } paths.push_back((dir / "missing.png").string()); std::atomic calls{0}; std::size_t lastTotal = 0; std::mutex mutex; LoadProgress progress; progress.onFile = [&](std::size_t done, std::size_t total, const std::string&) { std::lock_guard lock(mutex); ++calls; lastTotal = total; check(done >= 1 && done <= total, "progress step is within the batch"); }; std::vector failuresOut; const auto images = loadImages(paths, failuresOut, &progress); check(images.size() == 6, "every readable image is returned"); check(failuresOut.size() == 1, "the unreadable one is reported"); check(calls.load() == paths.size(), "progress fires once per file"); check(lastTotal == paths.size(), "progress reports the batch size"); check(images.front().path() == paths.front(), "input order is preserved"); std::atomic cancel{true}; LoadProgress cancelled; cancelled.cancel = &cancel; std::vector ignored; const auto none = loadImages(paths, ignored, &cancelled); check(none.empty(), "a cancelled batch loads nothing"); std::filesystem::remove_all(dir); } std::cout << (failures == 0 ? "\nall checks passed\n" : "\n" + std::to_string(failures) + " failed\n"); return failures == 0 ? 0 : 1; }