A project can now be a clip: Setup has a Video switch with a length, a frame rate and presets that set the canvas too (Instagram story, reel and feed video, TikTok / YouTube Short, Square loop, Full HD clip). The preview renders the whole clip, shrunk to a memory budget, and loops it with play/pause and a scale; Save As... renders it again at full size and pipes the frames into ffmpeg as .mp4, .mov, .mkv, .webm or .gif, with a progress window that can cancel. --duration, --fps and --video-preset do the same from the command line. Effects learn about time through FrameTime and Effect::renderFrame, which falls back to render, so nothing that holds still changes. Channel split now sways, shakes and rolls a tracking bar down the picture in a video; its motion params are marked forVideo() and hidden in a still project, and a still renders byte for byte as before. renderFrames starts every frame from the same seed and renders the still stages ahead of the first moving one only once. The version moves to 0.6.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Effector
An image effects app: a GTK4 interface and a headless CLI over a set of pluggable effects. Effects are self-contained classes that declare their own parameters; the interface builds its widgets and the CLI builds its flags from those declarations, so a new effect needs no UI or CLI code.
Build
Requirements: a C++20 compiler (GCC 13+), CMake 3.20+, gtkmm-4.0 and
gdk-pixbuf-2.0 development packages. On Arch: gcc cmake ninja gtkmm-4.0.
Writing videos needs the ffmpeg program at run time (on Arch: ffmpeg);
without it everything else works and the video tests are skipped.
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build
ctest --test-dir build --output-on-failure
The binary lands at build/effector; cmake --install build --prefix ~/.local
installs it to ~/.local/bin.
On Arch, packaging/arch/PKGBUILD builds the release tagged v<version> from
this repository and installs it with pacman, desktop entry included:
cd packaging/arch && makepkg -si
Run
build/effector # GTK interface
build/effector --list-effects
build/effector --help
build/effector --version
Headless rendering, no display needed:
build/effector -o out.png -s 1920x1080 \
--strip-height 8 --jitter 4 --seed 42 photo1.jpg photo2.png
The canvas is either a size in pixels (-s 1920x1080, the Custom entry in the
interface) or one of the standard formats, which --help lists in full:
build/effector -o post.png --format instagram-post -e tiles
build/effector -o sheet.png --format a4 --dpi 300 -e scanlines
A web format — the Instagram sizes, Full HD, 4K UHD — is a fixed pixel size. A
print format — A5, A4, A3, US Letter — is a sheet of paper, and becomes pixels
at --dpi (36–1200, 300 by default), so A4 at 300 dpi is 2480×3508. Picking a
format in the interface fills the width and height in and greys them out;
Custom hands them back, keeping whatever the format last worked out to. A
format is saved with the project, so an A4 project reopens as A4 rather than as
the pixels it happened to be.
Video
A project can be a video clip instead of a still: switch Video on under
Setup and give it a length and a frame rate, or pick a preset that sets the
canvas too — Instagram story (1080×1920, 15 s), Instagram reel (30 s),
Instagram feed video, TikTok / YouTube Short, Square loop (6 s) and Full HD
clip. The preview renders the whole clip first, shrunk to fit in memory, and
then loops it, with play/pause and a scale to look at any one frame. Save
As… then writes the video at full size through ffmpeg, which has to be
installed: .mp4, .mov and .mkv as H.264, .webm as VP9, .gif as a
palette GIF.
build/effector -o story.mp4 --video-preset instagram-story -e channelsplit --seed 1 photo.jpg
build/effector -o loop.gif -s 480x480 --duration 3 --fps 15 -e channelsplit photo.jpg
--duration SECONDS and --fps N make any run a video; a preset fills in
whatever was not given alongside it. Effects that move over time are video
effects; for now that is Channel split, which in a video sways its
channels, shakes them from frame to frame and rolls a tracking bar down the
picture, like a worn tape on an old tube. Its motion params only show in a
video project, and a still renders exactly as before. Every frame starts from
the same seed, so stages that do not move hold still while one that does
moves, and a clip renders frame for frame the same again.
Any option can also be passed when launching the interface; it becomes the starting state (images, canvas size, effect settings, seed).
Reading a batch of large photographs takes seconds, so it never blocks the
interface: decoding runs in the background and a progress window shows how many
files are done, which one is being read, and a Cancel button that stops the
batch. Small batches finish before the window would be drawn, so it only appears
if the decode is still going after 250 ms. On a terminal the headless mode keeps
a single reading n/total line updated on stderr; redirected output stays clean.
Versions
Releases are listed in CHANGELOG.md and tagged vX.Y.Z
(git tag -l 'v*'). effector --version prints the version, and the menu in
the interface has Changelog and About Effector.
To cut a release: bump the project() version in CMakeLists.txt, move the
changes into a new ## [X.Y.Z] - date entry at the top of CHANGELOG.md (the
core tests fail until the two agree), commit, and tag it:
git tag -a vX.Y.Z -m "Effector X.Y.Z".
Effects
scanlines
Fills the canvas top to bottom with horizontal strips cut at random positions from the source images. Strips are taken at native scale, cropped at a random horizontal offset, and tiled when the source is narrower than the canvas.
| Parameter | Flag | Meaning |
|---|---|---|
strip_height |
--strip-height |
Height in pixels of each extracted line |
jitter |
--jitter |
Random ± variation of that height (0 = uniform) |
keep_order |
--keep-order |
Cycle the images in order instead of picking randomly |
The seed makes a result reproducible: same sources, settings and seed give the
same image, on any machine — the generator (src/core/rng.hpp) is a hand-rolled
xoshiro256** rather than <random>, whose distributions are not portable.
Recreate draws a new seed.
Layout
src/core/ image buffer and IO, param specs, effect base, registry, rng, thread helper
src/effects/ one file per effect
src/cli/ argument parsing (flags generated from the registry)
src/gui/ gtkmm 4 interface
tests/ core checks, run by ctest
python-reference/ the original Python prototype, kept for reference only
effector_core is a GUI-free static library that links only gdk-pixbuf, so
headless rendering never touches GTK or a display. The GTK front end links on
top of it.
Adding an effect
- Create
src/effects/myeffect.{hpp,cpp}with a subclass ofEffect:
class MyEffect : public Effect {
std::string name() const override { return "myeffect"; }
std::string title() const override { return "My Effect"; }
std::string description() const override { return "..."; }
const std::vector<ParamSpec>& params() const override {
static const std::vector<ParamSpec> specs = {
ParamSpec::makeInt("amount", "Amount", 4, 1, 64, "How much."),
};
return specs;
}
Image render(const std::vector<Image>& sources, int width, int height, Rng& rng,
const ParamValues& values) const override {
const long amount = paramInt(values, "amount", 4);
... // return a width x height RGB image
}
};
- Add it to
_EFFECT_CLASSES-style list insrc/core/registry.cppand to the source list inCMakeLists.txt.
Widgets and flags follow from params() automatically. Draw everything random
from the Rng you are handed so results stay reproducible, and use
parallelFor (src/core/parallel.hpp) for the pixel work.
Performance notes
The render loop first draws the whole strip plan from the seeded generator, then
copies the pixels in parallel across the hardware threads; each row is a
memcpy, and horizontal tiling doubles the filled span per pass. Source images
are decoded in parallel too, which is what dominates a headless run.
A 7680×4320 canvas at --strip-height 2 from three multi-megapixel JPEGs renders
in ~35 ms, against ~73 ms for the Python prototype; the interface reports the
render time of the current preview in its status line.
Decoding threads take the next file from a shared cursor rather than a fixed slice of the list, so one very large file cannot stall the files queued behind it and progress advances at a steady rate.
License
Copyright © 2026 Si.
Effector is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version. It is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; see LICENSE for the full text. Images you render with it are yours
and are not covered by the license.