Add a drag-and-resize animation

A drawn pointer grabs the frame near its top edge, drags it across the
screen, lets go, then takes hold of one corner and pulls the frame to a
new size. Moves ease in and overshoot slightly before settling, and the
paths bow, so the motion reads as a hand rather than a tween.

The resize pins the opposite corner and keeps the aspect ratio locked —
a stretched video would read as broken, not as someone resizing — and
clamps the width to the room left before the corner leaves the screen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Tg15tLAuT6NrCE1ZxKVgDB
This commit is contained in:
simon
2026-08-09 22:34:26 +02:00
co-authored by Claude Opus 5
parent 1afe6580ae
commit a6fd6e802a
5 changed files with 436 additions and 4 deletions
+31
View File
@@ -94,6 +94,37 @@ body {
background: #000;
}
/* Lift the frame while the drag animation is holding it, the way a dragged
window separates from the desktop. */
#frameMover.dragging #frameSkin {
box-shadow:
0 0 0 4px rgba(255, 79, 195, 0.75),
0 40px 100px rgba(0, 0, 0, 0.85);
}
/* --- the drawn pointer -------------------------------------------------- */
/* Built and removed by the drag animation; nothing else on the page has one. */
#pointer {
position: fixed;
top: 0;
left: 0;
z-index: 3;
pointer-events: none;
will-change: transform;
filter: drop-shadow(0 2px 6px rgba(0, 0, 0, 0.6));
}
#pointer svg {
display: block;
transition: transform 90ms ease;
}
/* The click itself: the arrow dips, so a grab is visible even mid-pause. */
#pointer.down svg {
transform: scale(0.82);
}
.deck {
position: absolute;
inset: 0;