Commit Graph
3 Commits
Author SHA1 Message Date
simonandClaude Opus 5 db672b8b32 Rotate the background with every track
The poster behind the frame was one of two, picked by hand and then left
there all night. It now turns over on every track change the way the
animations do, and never as the same picture twice: a shuffle bag over
whatever images sit in assets/, each shown at a random zoom between 1.15
and 1.9 and cropped around a randomly chosen point of the poster.

The list is read from the directory rather than written out in config.js.
The old one named two files that are no longer there, which is the failure
mode a hand-kept list has; now a poster joins the rotation, with its own
button on the queue page, by being dropped in the folder.

Zoom never goes below 1.15. These are portrait prints and the screen is
wide, so cover fits the poster's full width and crops vertically — at 1
the paper margin shows as a grey stripe down both sides. 1.15 cuts at
least 13% off the width of every crop a 1920x1080 screen can produce.

The crop is drawn into a screen-sized canvas rather than handed to CSS as
an object-fit rule on a full-size <img>. The scans are 3508x4950, which is
a 70MB texture per layer and two of them composited for the length of the
fade; instead each pick is fetched, resized off the main thread to roughly
screen resolution, drawn once, and closed. A swap costs about 400ms of
async work, all of it before the fade begins, and no full-size bitmap is
held anywhere. Nothing about the posters' resolution reaches the
compositor, so assets/ can keep the 300 dpi originals.

Backgrounds pin and unpin like animations: DEFAULT_BACKGROUND is now the
auto cycle, the queue page's row leads with Auto, and isBackground()
guards the socket handler and the restored queue.json against a key that
no longer names a file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H9v2Xoa6eoeGYpK6gp95k9
2026-08-10 20:54:10 +02:00
simonandClaude Opus 5 e031ebda1a Let the queue page pin the frame animation
Waiting for the shuffle bag to land on the animation you are working on makes
testing one of them tedious. The queue page now carries an Animation row next
to Background: Auto keeps the per-track cycle, any other button pins the player
to that animation until the mode changes again.

The animation names live in config.js alongside their labels, so the server can
validate them and the queue page can label its buttons; motion.js keys its
registry by the same names.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Tg15tLAuT6NrCE1ZxKVgDB
2026-08-09 22:12:52 +02:00
simonandClaude Opus 5 ad999e1c3e Add party player: YouTube queue with crossfading playback
Two frontends sharing one WebSocket-backed state on the server:

- Player: fullscreen poster background with a small frame (30% of the
  screen) that drifts diagonally and reflects off the edges. Two stacked
  YouTube players hand over with a 5s equal-power crossfade so there is
  never silence between tracks.
- Queue: add by URL, drag to reorder, delete, click to jump. Shows title
  and length per item, highlights what is playing, and tracks remaining
  vs. total playtime.

No API key is required — titles come from YouTube's oEmbed endpoint and
durations from a hidden muted probe player that cues each new video just
to read its length.

The fade is driven by both requestAnimationFrame and the interval tick:
a hidden or throttled tab stops serving frames entirely, which would
otherwise strand a handover half-faded with two tracks audible.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Tg15tLAuT6NrCE1ZxKVgDB
2026-08-09 21:22:13 +02:00