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2026-08-12 18:02:01 +02:00

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JavaScript
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import { connect, formatDuration } from '/shared/socket.js';
import { BACKGROUNDS, AUTO_BACKGROUND, ANIMATIONS, AUTO_ANIMATION } from '/config.js';
let state = {
items: [],
currentId: null,
background: AUTO_BACKGROUND,
animation: AUTO_ANIMATION,
paused: false,
};
// Last playhead report, kept with its arrival time so the countdown can be
// extrapolated smoothly between the 1 Hz updates.
let progress = { id: null, currentTime: 0, at: 0 };
const list = document.getElementById('list');
const empty = document.getElementById('empty');
const errorBox = document.getElementById('error');
const statusBox = document.getElementById('status');
const backgroundBox = document.getElementById('backgrounds');
const animationBox = document.getElementById('animations');
const playPause = document.getElementById('playpause');
const socket = connect({ onMessage, onStatus });
// --- adding -------------------------------------------------------------
document.getElementById('add-form').addEventListener('submit', (event) => {
event.preventDefault();
const input = document.getElementById('url');
const url = input.value.trim();
if (!url) return;
showError(null);
socket.send({ type: 'add', url });
input.value = '';
input.focus();
});
function showError(message) {
errorBox.textContent = message || '';
errorBox.hidden = !message;
}
// --- rendering ----------------------------------------------------------
function render() {
list.replaceChildren(...state.items.map(renderItem));
empty.hidden = state.items.length > 0;
renderTransport();
renderTotals();
}
// --- play / pause -------------------------------------------------------
playPause.addEventListener('click', () => {
socket.send({ type: 'setPaused', paused: !state.paused });
});
/** Mirrors the server's flag rather than toggling locally, so every phone in
* the room agrees about what the player is doing. */
function renderTransport() {
const paused = Boolean(state.paused);
playPause.textContent = paused ? '▶ Play' : '⏸ Pause';
playPause.title = paused ? 'Resume playback' : 'Pause playback';
playPause.classList.toggle('paused', paused);
playPause.disabled = state.items.length === 0;
}
function renderItem(item, index) {
const li = document.createElement('li');
li.className = 'item';
li.dataset.id = item.id;
li.draggable = true;
if (item.id === state.currentId) li.classList.add('current');
const handle = document.createElement('span');
handle.className = 'handle';
handle.textContent = '⠿';
handle.setAttribute('aria-hidden', 'true');
const position = document.createElement('span');
position.className = 'index';
position.textContent = item.id === state.currentId ? '▶' : String(index + 1);
const title = document.createElement('span');
title.className = 'title';
title.textContent = item.title;
title.title = item.title;
const duration = document.createElement('span');
duration.className = 'duration';
duration.textContent = item.duration === null ? '–:––' : formatDuration(item.duration);
const remove = document.createElement('button');
remove.className = 'remove';
remove.type = 'button';
remove.textContent = '×';
remove.title = 'Remove';
remove.addEventListener('click', (event) => {
event.stopPropagation();
socket.send({ type: 'remove', id: item.id });
});
li.append(handle, position, title, duration, remove);
li.addEventListener('click', () => socket.send({ type: 'jump', id: item.id }));
attachDrag(li);
return li;
}
function renderTotals() {
let total = 0;
let remaining = 0;
let unknown = false;
let passedCurrent = false;
const currentIndex = state.items.findIndex((item) => item.id === state.currentId);
state.items.forEach((item, index) => {
if (item.duration === null) {
unknown = true;
return;
}
total += item.duration;
if (currentIndex === -1) return;
if (index === currentIndex) {
remaining += Math.max(0, item.duration - playheadFor(item));
passedCurrent = true;
} else if (index > currentIndex) {
remaining += item.duration;
}
});
if (currentIndex === -1) remaining = total;
else if (!passedCurrent) unknown = true;
const prefix = unknown ? '≥ ' : '';
document.getElementById('total').textContent = prefix + formatDuration(total);
document.getElementById('remaining').textContent = prefix + formatDuration(remaining);
}
/** Playhead of the current item, extrapolated since the last report. */
function playheadFor(item) {
if (progress.id !== item.id) return 0;
// Paused, the playhead is standing still — extrapolating would run the
// countdown down between reports and then jump it back on the next one.
const elapsed = state.paused ? 0 : (Date.now() - progress.at) / 1000;
return Math.min(progress.currentTime + elapsed, item.duration ?? Infinity);
}
// Keeps the countdown ticking between server messages.
setInterval(renderTotals, 1000);
// --- drag to reorder ----------------------------------------------------
let draggingId = null;
function attachDrag(li) {
li.addEventListener('dragstart', (event) => {
draggingId = li.dataset.id;
li.classList.add('dragging');
event.dataTransfer.effectAllowed = 'move';
// Firefox refuses to start a drag without payload.
event.dataTransfer.setData('text/plain', li.dataset.id);
});
li.addEventListener('dragend', () => {
draggingId = null;
li.classList.remove('dragging');
clearDropMarkers();
});
li.addEventListener('dragover', (event) => {
if (!draggingId || li.dataset.id === draggingId) return;
event.preventDefault();
event.dataTransfer.dropEffect = 'move';
const box = li.getBoundingClientRect();
const after = event.clientY > box.top + box.height / 2;
clearDropMarkers();
li.classList.add(after ? 'drop-after' : 'drop-before');
});
li.addEventListener('dragleave', () => {
li.classList.remove('drop-before', 'drop-after');
});
li.addEventListener('drop', (event) => {
if (!draggingId || li.dataset.id === draggingId) return;
event.preventDefault();
const box = li.getBoundingClientRect();
const after = event.clientY > box.top + box.height / 2;
const ids = state.items.map((item) => item.id).filter((id) => id !== draggingId);
const target = ids.indexOf(li.dataset.id);
ids.splice(after ? target + 1 : target, 0, draggingId);
clearDropMarkers();
// Apply locally so the list does not flicker back before the echo lands.
const byId = new Map(state.items.map((item) => [item.id, item]));
state.items = ids.map((id) => byId.get(id));
render();
socket.send({ type: 'reorder', ids });
});
}
function clearDropMarkers() {
for (const el of list.querySelectorAll('.drop-before, .drop-after')) {
el.classList.remove('drop-before', 'drop-after');
}
}
// --- background / animation switchers -----------------------------------
/**
* A row of buttons that sets one field of the shared state. Returns a render
* function that lights up whichever key the server currently reports.
*/
function buildSwitcher(box, options, type, currentKey) {
const buttons = new Map();
for (const [key, label] of options) {
const button = document.createElement('button');
button.type = 'button';
button.textContent = label;
button.addEventListener('click', () => socket.send({ type, key }));
box.appendChild(button);
buttons.set(key, button);
}
return function render() {
for (const [key, button] of buttons) {
button.classList.toggle('active', key === currentKey());
}
};
}
// Auto leads in both rows: it is the normal party setting, the named ones are
// for holding still on one while you look at it.
const renderBackground = buildSwitcher(
backgroundBox,
[
[AUTO_BACKGROUND, 'Auto'],
...Object.entries(BACKGROUNDS).map(([key, { label }]) => [key, label]),
],
'setBackground',
() => state.background,
);
const renderAnimation = buildSwitcher(
animationBox,
[
[AUTO_ANIMATION, 'Auto'],
...Object.entries(ANIMATIONS).map(([key, { label }]) => [key, label]),
],
'setAnimation',
() => state.animation,
);
// --- socket -------------------------------------------------------------
function onMessage(msg) {
if (msg.type === 'state') {
state = msg.state;
render();
renderBackground();
renderAnimation();
} else if (msg.type === 'progress') {
progress = { id: msg.id, currentTime: msg.currentTime, at: Date.now() };
renderTotals();
} else if (msg.type === 'error') {
showError(msg.message);
}
}
function onStatus(status) {
statusBox.textContent = status;
statusBox.className = status;
}