Files
party-player/public/queue/index.html
T
simonandClaude Opus 5 e031ebda1a Let the queue page pin the frame animation
Waiting for the shuffle bag to land on the animation you are working on makes
testing one of them tedious. The queue page now carries an Animation row next
to Background: Auto keeps the per-track cycle, any other button pins the player
to that animation until the mode changes again.

The animation names live in config.js alongside their labels, so the server can
validate them and the queue page can label its buttons; motion.js keys its
registry by the same names.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Tg15tLAuT6NrCE1ZxKVgDB
2026-08-09 22:12:52 +02:00

55 lines
1.3 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Party Player — Queue</title>
<link rel="stylesheet" href="/queue/queue.css" />
</head>
<body>
<header>
<h1>Queue</h1>
<div id="status" class="offline">offline</div>
</header>
<form id="add-form" autocomplete="off">
<input
id="url"
type="text"
placeholder="Paste a YouTube URL…"
aria-label="YouTube URL"
required
/>
<button type="submit">Add</button>
</form>
<p id="error" hidden></p>
<div id="totals">
<div class="total">
<span class="label">Remaining</span>
<span class="value" id="remaining">0:00</span>
</div>
<div class="total">
<span class="label">Total</span>
<span class="value" id="total">0:00</span>
</div>
</div>
<ol id="list"></ol>
<p id="empty">Nothing queued yet.</p>
<footer>
<div class="switcher">
<span class="label">Background</span>
<div id="backgrounds"></div>
</div>
<div class="switcher">
<span class="label">Animation</span>
<div id="animations"></div>
</div>
</footer>
<script type="module" src="/queue/queue.js"></script>
</body>
</html>