Fills the canvas from one source, tiling it when it is smaller, then
applies a separable box blur repeated `passes` times to approximate a
gaussian. Params: radius, passes, direction and first_source, so the CLI
flags and the GUI widgets come out of the ParamSpecs as usual.
All random values (source index and crop offset) are drawn serially
before the parallel pixel work, so a seed reproduces the image exactly;
the box window clamps at both ends and the radius is clamped to the
canvas so an oversized radius cannot read out of bounds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Decoding a batch of photographs took seconds on the main thread, so the
window froze with no sign of what was happening. loadImages now takes an
optional LoadProgress (per-file callback plus a cancel flag) and hands files
out from a shared cursor, so one large file cannot stall the queue behind it.
The GUI decodes off the main thread and shows a progress window with the
count, the current file and a Cancel button; it only appears if the batch is
still running after 250 ms. Headless mode keeps a "reading n/total" line on
stderr when it is attached to a terminal.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Port of the Python prototype to C++20 with a CMake build:
- effector_core: GUI-free static library (effects, image IO via gdk-pixbuf,
declarative param specs, registry, portable seeded RNG, thread helper)
- scanlines effect: plans strips from the seeded RNG, then copies pixels in
parallel with memcpy and doubling horizontal tiling
- gtkmm 4 interface: native file dialogs, widgets generated from the param
specs, coalesced background renders, preview as a GDK memory texture
- CLI: flags generated from the effect registry, headless rendering with no
display required
- ctest suite covering the RNG, registry, effect geometry and image round trip
The Python prototype is kept under python-reference/.