Writes a line or several over its input in a chosen family, weight, size and colour, optionally on a box filled with a colour or with a picture from disk. Like the blur and the overlay it needs no sources of its own, so it can lead a chain; given sources it fills the canvas from a randomly chosen one first. Two param types rather than effect-specific branches in the front-ends: Text, free-form text the user types, and Color, a colour written "#rrggbb". Both travel as strings, so the interface gets an entry and a colour button, the command line gets a flag (a colour that does not parse is refused there rather than drawn as black), and a project keeps them across a round trip. The glyphs come from Pango, which draws through Cairo without a display, so the core stays headless — but they are the one thing here that is not byte-identical across machines: a machine without the chosen family renders the substitute its fontconfig picks. Everything the effect is handed, the rng included, is used exactly as every other effect uses it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Build and test
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build
ctest --test-dir build --output-on-failure
Everything is warning-clean under -Wall -Wextra -Wpedantic; keep it that way.
The test suite is a single hand-rolled binary (no framework), so there is no
per-test filter: run ./build/tests/effector_tests directly to see the section
headings (rng, registry, scanlines, blur, chain, project, image io, batch loading) and the ok/FAIL lines. To iterate on one area, comment
out the other blocks in tests/core_tests.cpp or add a new
std::cout << "section\n" block — checks are plain
check(condition, "description") calls and main() returns the failure count.
Headless render (no display needed, the fastest end-to-end smoke test):
build/effector -o /tmp/out.png -s 800x600 --strip-height 6 --seed 1 a.jpg b.png
Running the GUI from this shell
GTK picks Wayland from an inherited WAYLAND_DISPLAY and will not draw into an
Xvfb display, which silently yields black screenshots. Under Xvfb always use:
env -u WAYLAND_DISPLAY GDK_BACKEND=x11 DISPLAY=:79 build/effector ...
Architecture
The plug-in contract is declarative
Effect (src/core/effect.hpp) exposes params() returning std::vector<ParamSpec>
(src/core/params.hpp). Those specs are the only thing the GUI and CLI know
about an effect: src/gui/window.cpp builds SpinButtons/Switches/DropDowns/file
choosers from them and src/cli/options.cpp generates flags from them
(strip_height → --strip-height). Never add effect-specific branches to the
GUI or the parser — add a ParamSpec instead. A Path param names a file on
disk; like a source path it is written relative to the project folder. A Text
param is free-form text the user types, and a Color param is a colour written
#rrggbb (parseColor/formatColor/paramColor in src/core/params.hpp),
shown as a colour button in the interface. Values
travel as ParamValues (a
map<string, variant<long,double,bool,string>>), read back with
paramInt/paramDouble/paramBool/paramChoice.
Whether an effect works from the loaded photographs is part of the same
contract: Effect::needsSources() (default true, false for blur). Only the
first stage ever sees the sources, so chainNeedsSources (src/core/chain.cpp)
just asks the first stage — a chain led by blur renders with no images loaded at
all, and both front-ends gate on that rather than on "are there any images".
Adding an effect: new src/effects/<name>.{hpp,cpp} subclassing Effect, one
line in the registry list in src/core/registry.cpp, one line in the
effector_core sources in CMakeLists.txt. Nothing else — it shows up in the
CLI, in the chain menu and as a cascade stage on its own.
Effects cascade
Effects are never applied on their own: renderChain (src/core/chain.cpp)
runs a std::vector<ChainStage> in order, handing stage 0 the loaded sources
and every later stage the previous stage's output as its only source. That is
the whole of the cascade — an effect neither knows nor cares whether its input
came from disk. All stages share one Rng and run strictly in sequence, so a
seed still reproduces the cascade byte for byte.
The interface builds the chain in the sidebar ("Effect chain": add from the
menu, reorder, remove, one stage selected at a time with its params below), the
CLI builds it from repeated -e: -e scanlines --strip-height 6 -e blur --radius 5. Flags share one namespace across all effects, so buildChain
(src/cli/options.cpp) hands each flag to the stage whose effect declares it —
two effects must not declare the same param key.
Projects are plain JSON
src/core/project.cpp reads and writes the whole setup — source paths, the
chain with its params, canvas and seed — as a small JSON file, with its own
minimal reader rather than a JSON dependency. Writing is driven by the effects'
ParamSpecs, not by whatever happens to sit in a stage's ParamValues, so a
key an effect does not declare is never written and never read back: an old
project keeps the defaults for params that did not exist when it was saved.
Source paths under the project's own folder are written relative, so a folder
can be moved or shared whole.
The interface opens and saves projects from the header-bar menu (New, Open,
Save, Save As, with the usual Ctrl+N/O/S accelerators); the window title shows
the project name. Opening one replaces the sources, so a decode still in flight
is discarded rather than mixed into the new project (dropLoadedImages_).
Two link targets, deliberately
effector_core (static) holds image IO, params, effects, rng and links only
gdk-pixbuf-2.0, pangocairo (the text effect's glyphs; Pango and Cairo need
no display) + Threads — no gtkmm, no display. The effector executable
adds src/main.cpp, src/cli/, src/gui/ and links gtkmm. Keep GTK out of
src/core/ and src/effects/; the tests link the core alone and rely on this.
Determinism is a contract
Rng (src/core/rng.hpp) is a hand-written xoshiro256** rather than
<random>, because libstdc++ distributions are not portable across
implementations. Same sources + settings + seed must produce byte-identical
output on any machine — the tests assert this. The one thing outside this is the
text effect's glyphs, which are whatever shapes the machine's fonts and
fontconfig give: everything it is handed, the rng included, is still used the
same way. Effects must draw every random
value from the Rng& they are handed, and must not depend on thread scheduling:
the scanlines effect first draws the whole strip plan serially from the rng,
then copies pixels in parallel.
Threading model
parallelFor(src/core/parallel.hpp) splits fixed contiguous chunks across hardware threads — used for pixel work, where items cost the same.loadImages(src/core/image.cpp) deliberately does not useparallelFor: files vary wildly in size, so workers pull the next index from a sharedstd::atomiccursor. It reports throughLoadProgress::onFile(called from decoding threads: must be thread-safe and non-blocking) and aborts whenLoadProgress::cancelis set, in which case the partial result is discarded by the caller, not used.- The GUI never blocks the main thread. Both decoding and rendering run on a
std::threadand signal back with aGlib::Dispatcher(loadProgress_/loadFinished_/renderDone_insrc/gui/window.hpp); the handlers are the only code that touches widgets. Renders are coalesced through a debounce timer (requestRender()→startRender()), and the progress window is created on a 250 ms delay so short batches never flash a dialog.loadWindow_is rebuilt from scratch each time, soloadBar_/loadFileLabel_are raw pointers that must be nulled incloseLoadWindow(). - Sources are held as an immutable
shared_ptr<const SourceList>and edited copy-on-write viamutateSources(), so a render in flight can never race with an add/remove.
Image buffer
Image is tightly packed 8-bit RGB with stride exactly width * 3 — effects
rely on this for memcpy, and GDK uploads the buffer as is. Decoding applies
EXIF orientation. Image::load throws; loadImages collects per-file
LoadFailures instead.
Reference
python-reference/ is the original Python prototype, kept only for comparison.
Do not modify it or import from it.