Files
effector/tests/core_tests.cpp
T
SiandClaude Opus 5 ee4b1038ac Add a blur effect plugin
Fills the canvas from one source, tiling it when it is smaller, then
applies a separable box blur repeated `passes` times to approximate a
gaussian. Params: radius, passes, direction and first_source, so the CLI
flags and the GUI widgets come out of the ParamSpecs as usual.

All random values (source index and crop offset) are drawn serially
before the parallel pixel work, so a seed reproduces the image exactly;
the box window clamps at both ends and the radius is clamped to the
canvas so an oversized radius cannot read out of bounds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:05:15 +02:00

265 lines
10 KiB
C++

// Small self-contained checks for the pieces that have no GUI dependency.
#include <atomic>
#include <cstdio>
#include <cstdlib>
#include <filesystem>
#include <iostream>
#include <mutex>
#include <string>
#include <vector>
#include "core/registry.hpp"
#include "core/rng.hpp"
#include "effects/blur.hpp"
#include "effects/scanlines.hpp"
namespace {
int failures = 0;
void check(bool condition, const std::string& what) {
if (condition) {
std::cout << " ok " << what << "\n";
} else {
std::cout << " FAIL " << what << "\n";
++failures;
}
}
effector::Image gradient(int width, int height, int shade) {
effector::Image image(width, height);
for (int y = 0; y < height; ++y) {
auto* row = image.row(y);
for (int x = 0; x < width; ++x) {
row[x * 3 + 0] = static_cast<std::uint8_t>((x + shade) & 0xFF);
row[x * 3 + 1] = static_cast<std::uint8_t>((y + shade) & 0xFF);
row[x * 3 + 2] = static_cast<std::uint8_t>(shade);
}
}
return image;
}
bool sameBytes(const effector::Image& a, const effector::Image& b) {
if (a.width() != b.width() || a.height() != b.height()) return false;
return std::equal(a.data(), a.data() + a.byteSize(), b.data());
}
// Alternating black and white columns: any blur along x has to pull these
// towards mid grey.
effector::Image stripes(int width, int height) {
effector::Image image(width, height);
for (int y = 0; y < height; ++y) {
auto* row = image.row(y);
for (int x = 0; x < width; ++x) {
const std::uint8_t value = (x % 2 == 0) ? 0 : 255;
row[x * 3 + 0] = row[x * 3 + 1] = row[x * 3 + 2] = value;
}
}
return image;
}
effector::Image renderBlur(const std::vector<effector::Image>& sources, int width, int height,
std::uint64_t seed, const effector::ParamValues& values) {
effector::BlurEffect effect;
effector::Rng rng(seed);
auto merged = effect.defaults();
for (const auto& [key, value] : values) merged[key] = value;
return effect.render(sources, width, height, rng, merged);
}
effector::Image render(const std::vector<effector::Image>& sources, int width, int height,
std::uint64_t seed, const effector::ParamValues& values) {
effector::ScanlinesEffect effect;
effector::Rng rng(seed);
auto merged = effect.defaults();
for (const auto& [key, value] : values) merged[key] = value;
return effect.render(sources, width, height, rng, merged);
}
} // namespace
int main() {
using namespace effector;
std::cout << "rng\n";
{
Rng a(42);
Rng b(42);
bool identical = true;
for (int i = 0; i < 1000; ++i) identical = identical && a.next() == b.next();
check(identical, "same seed yields the same stream");
Rng c(7);
bool inBounds = true;
for (int i = 0; i < 10000; ++i) {
const long value = c.inRange(-4, 9);
inBounds = inBounds && value >= -4 && value <= 9;
}
check(inBounds, "inRange stays within bounds");
}
std::cout << "registry\n";
{
check(!effects().empty(), "registry is populated");
check(effectByName("scanlines")->title() == "Scanlines", "lookup by name");
bool threw = false;
try {
effectByName("nope");
} catch (const EffectError&) {
threw = true;
}
check(threw, "unknown effect throws");
}
std::cout << "scanlines\n";
{
std::vector<Image> sources = {gradient(1200, 800, 10), gradient(640, 480, 90),
gradient(300, 200, 200)};
const auto first = render(sources, 800, 600, 1, {{"strip_height", 6L}, {"jitter", 3L}});
const auto again = render(sources, 800, 600, 1, {{"strip_height", 6L}, {"jitter", 3L}});
const auto other = render(sources, 800, 600, 2, {{"strip_height", 6L}, {"jitter", 3L}});
check(first.width() == 800 && first.height() == 600, "canvas has the requested size");
check(sameBytes(first, again), "same seed reproduces the image");
check(!sameBytes(first, other), "a different seed changes the image");
const auto thin = render(sources, 400, 300, 7, {{"strip_height", 1L}});
check(thin.width() == 400 && thin.height() == 300, "strip height of 1");
// Canvas wider and taller than the only source: exercises tiling and the
// clamp of the strip height to the source height.
std::vector<Image> small = {gradient(300, 200, 5)};
const auto tiled = render(small, 1000, 700, 9, {{"strip_height", 400L}, {"jitter", 50L}});
check(tiled.width() == 1000 && tiled.height() == 700, "tiling a narrow source");
bool tiles = true;
for (int y = 0; y < tiled.height(); ++y) {
const auto* row = tiled.row(y);
for (int c = 0; c < 3; ++c) tiles = tiles && row[c] == row[300 * 3 + c];
}
check(tiles, "tiled columns repeat with the source width");
const auto ordered = render(sources, 500, 500, 3, {{"strip_height", 20L}, {"keep_order", true}});
check(ordered.height() == 500, "keep_order fills the canvas");
bool threw = false;
try {
render({}, 100, 100, 1, {});
} catch (const EffectError&) {
threw = true;
}
check(threw, "no sources throws");
}
std::cout << "blur\n";
{
std::vector<Image> sources = {gradient(1200, 800, 10), gradient(640, 480, 90)};
const auto first = renderBlur(sources, 400, 300, 4, {{"radius", 10L}});
const auto again = renderBlur(sources, 400, 300, 4, {{"radius", 10L}});
const auto other = renderBlur(sources, 400, 300, 11, {{"radius", 10L}});
check(first.width() == 400 && first.height() == 300, "canvas has the requested size");
check(sameBytes(first, again), "same seed reproduces the image");
check(!sameBytes(first, other), "a different seed changes the image");
// A wide blur over one-pixel stripes has to land near mid grey, and only
// along the axis it is applied to.
std::vector<Image> striped = {stripes(200, 100)};
const auto flattened = renderBlur(striped, 200, 100, 1,
{{"radius", 8L}, {"direction", std::string("horizontal")}});
// The clamped edges ramp in over radius * passes pixels on each side.
bool grey = true;
for (int x = 32; x < 168; ++x) grey = grey && std::abs(flattened.row(50)[x * 3] - 127) <= 2;
check(grey, "a horizontal blur evens out vertical stripes");
const auto untouched = renderBlur(striped, 200, 100, 1,
{{"radius", 8L}, {"direction", std::string("vertical")}});
check(untouched.row(50)[0] == 0 && untouched.row(50)[3] == 255,
"a vertical blur leaves columns alone");
// Every column is uniform, so a vertical blur must not change anything.
const auto vertical = renderBlur(striped, 200, 100, 1,
{{"radius", 4L}, {"passes", 3L}, {"direction", std::string("vertical")}});
check(sameBytes(untouched, vertical), "repeated vertical passes stay stable");
// Radius larger than the canvas must clamp rather than read out of bounds.
const auto tiny = renderBlur(striped, 3, 3, 2, {{"radius", 200L}});
check(tiny.width() == 3 && tiny.height() == 3, "radius wider than the canvas is clamped");
const auto pinned = renderBlur(sources, 300, 200, 6, {{"first_source", true}});
const auto pinnedAgain = renderBlur(sources, 300, 200, 6, {{"first_source", true}});
check(sameBytes(pinned, pinnedAgain), "first_source is reproducible");
bool threw = false;
try {
renderBlur({}, 100, 100, 1, {});
} catch (const EffectError&) {
threw = true;
}
check(threw, "no sources throws");
}
std::cout << "image io\n";
{
const auto path = std::filesystem::temp_directory_path() / "effector_test_roundtrip.png";
const auto original = gradient(64, 48, 3);
original.save(path.string());
const auto reloaded = Image::load(path.string());
check(sameBytes(original, reloaded), "png round trip is lossless");
std::filesystem::remove(path);
bool threw = false;
try {
Image::load("/definitely/not/here.png");
} catch (const std::exception&) {
threw = true;
}
check(threw, "missing file throws");
}
std::cout << "batch loading\n";
{
const auto dir = std::filesystem::temp_directory_path() / "effector_test_batch";
std::filesystem::create_directories(dir);
std::vector<std::string> paths;
for (int i = 0; i < 6; ++i) {
const auto path = dir / ("src" + std::to_string(i) + ".png");
gradient(32, 24, i + 1).save(path.string());
paths.push_back(path.string());
}
paths.push_back((dir / "missing.png").string());
std::atomic<std::size_t> calls{0};
std::size_t lastTotal = 0;
std::mutex mutex;
LoadProgress progress;
progress.onFile = [&](std::size_t done, std::size_t total, const std::string&) {
std::lock_guard<std::mutex> lock(mutex);
++calls;
lastTotal = total;
check(done >= 1 && done <= total, "progress step is within the batch");
};
std::vector<LoadFailure> failuresOut;
const auto images = loadImages(paths, failuresOut, &progress);
check(images.size() == 6, "every readable image is returned");
check(failuresOut.size() == 1, "the unreadable one is reported");
check(calls.load() == paths.size(), "progress fires once per file");
check(lastTotal == paths.size(), "progress reports the batch size");
check(images.front().path() == paths.front(), "input order is preserved");
std::atomic<bool> cancel{true};
LoadProgress cancelled;
cancelled.cancel = &cancel;
std::vector<LoadFailure> ignored;
const auto none = loadImages(paths, ignored, &cancelled);
check(none.empty(), "a cancelled batch loads nothing");
std::filesystem::remove_all(dir);
}
std::cout << (failures == 0 ? "\nall checks passed\n" : "\n" + std::to_string(failures) + " failed\n");
return failures == 0 ? 0 : 1;
}